Input Rebinding Conflict Checker
Validate exported Unity Input Actions for duplicate paths, risky overlaps, and actions missing bindings.
How it works
We parse maps, actions, and bindings when you paste JSON, or simple Action: <path> lines in manual mode. Related: persistence generator, glyph mapper.
Unexpected end of JSON input
Issues: 0 · Bindings: 0
- No conflicts detected (heuristic).
Full Markdown report
# Input binding conflict report - **Source:** json - **Parse error:** Unexpected end of JSON input - **Bindings parsed:** 0 - **Issues:** 0 ## Issues ## Bindings | Map | Action | Path | Groups | |-----|--------|------|--------|
FAQ
- Does this replace playtesting?
- No. It catches structural issues in exported assets; edge cases still need device testing.
- My JSON fails to parse — why?
- Export the .inputactions asset as JSON from the Unity Input System; trimmed or hand-edited files may be invalid.
- What about composite bindings?
- We match full binding paths; composite parts may need manual review if you use complex composites.
Related tools
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Input Binding Persistence Generator
Wizard: JSON / PlayerPrefs / file → persistence blueprint, schema, and C#-style starter snippets.
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Controller Glyph Mapper & Prompt Previewer
Map actions to Xbox / PlayStation / Switch / generic glyphs; export CSV / JSON prompt keys.
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Steam Input IGA / VDF Builder
Define action sets and digital/analog actions → starter VDF-style KeyValues + naming checklist.
-
Input Hot-Swap State Tester
Model keyboard ↔ gamepad switching, debounce, disconnect — state notes and Mermaid diagram export.
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Steam Deck UX & Readiness Checker
Questionnaire against Deck guidance: readability, launcher, gamepad-first, resolution — scored report.
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Steam Capsule Validator
Generate Steamworks-sized PNGs from one master image, ZIP export, safe-area inspector, and policy reminders.