KF2 Map Collectibles: Video Playlist Guide and FAQ
Every Killing Floor 2 map hides collectible objects, and shooting ten of them unlocks that map's achievement. This article rewrites a community video-guide hub: its introduction, to-do list, FAQ and short per-map notes. The original contained a video for each map; here you get the practical rules and what to look for on each map. For written location lists see the collectibles master guide for all maps.
Basics
- Do collectible hunts on Normal difficulty and leave a few ZEDs alive so the game does not move on to a new wave swarm.
- Locations are reported to be identical on PC and consoles; the original videos mix PC and PS4 footage, with Xbox confirmation from another player.
- New maps arrive with seasonal updates, so make sure the game is updated. During a beta the newest map may be available only if you opt into the PC-only beta.
FAQ
Do I get anything for collecting? You get an achievement for the map you collected on.
How many are there? Supposedly around 30 per map, but you only need 10.
Does the platform change locations? No.
Can I get it in multiplayer? Yes, if you are in the match before 10 are found. Who finds them does not matter.
What to look for, map by map
| Map | Collectible / note |
|---|---|
| Zed Landing | Small spheres with a face; the easiest map |
| Outpost | Gold necklaces, visible in the snow, a few tricky |
| Burning Paris | Gold Dosh necklaces |
| Containment Station | Gold necklaces |
| Farmhouse | Creepy dolls |
| Hostile Grounds | Gold necklaces |
| Volter Manor | Not too hard |
| Infernal Realm | Eyes |
| Black Forest | Pink glass fetus-like objects |
| Catacombs | Decent, straightforward |
| Biotics Lab | Tight quarters, clear a few ZEDs first |
| Nuked | Mini nukes |
| Evacuation Point | Do it on normal Survival |
| Prison | A pain to do; keep a ZED or two alive |
| Tragic Kingdom | Pukey the clown dolls |
| Krampus Lair | The map progresses deeper as you play; watch the guide first |
| Nightmare | Descent-style; set to long Normal to get the extra sections |
| Power Core | Descent-style; set to 10 waves |
| Airship | Like a mini objective mode; try the first wave |
| Monster Ball | Skulls |
| Santa's Workshop | Collectibles come first, then objectives |
| Shopping Spree | A shopping-center map |
| Spillway | A fun map |
| Steam Fortress | Steam batteries |
| Ashwood Asylum | Skulls |
| Sanitarium | Pink glass fetus-like objects |
| Desolation | Holograms |
| Hellpoint Station | The 2020 Halloween map; big horned skulls |
Not covered
The original author had not yet covered DieSector or The Descent at the time of writing. For DieSector see DieSector bobblehead collectibles and for other single maps Monster Ball collectibles.
FAQ
- How many collectibles do I need per map?
- Ten. Each map reportedly hides about 30, but finding 10 (by shooting them) unlocks that map's achievement.
- Do locations differ between PC and consoles?
- No, according to the author the locations are the same, and an Xbox player confirmed them.
- Can I get the achievement in multiplayer?
- Yes, as long as you join before 10 are found. It does not matter who finds them if you are present.
- What difficulty is best?
- Normal, leaving a couple of ZEDs alive so the wave does not swarm you while you search.