KF2 Weaver's OP Demolitionist Build: Winchester and RPG (Joke)
This is a humorous community guide about a "pro" Demolitionist build, written in over-the-top gamer slang. The jokes are the bulk of the text, but it does contain a loadout and short notes per ZED. Treat it as entertainment with a small kernel of advice. For serious Demolitionist guides see KF2 Demolitionist guide.
Requirements (satire)
The guide lists a series of "required" items that have nothing to do with game stats:

A good t-shirt, because you have to look hard to play hard.

A cap, to be worn backwards when playing public matches.

Sunglasses against blue light and haters.

Energy drink as fuel.

Swag, to keep your cool in a six-player match with two groupies watching.
Loadout

The Winchester and the RPG.
- Winchester: the primary gun, used to kill trash and earn dosh. No scope or laser sight: play it from the hip and rely on aim.
- RPG: the big gun for when you need to blow things up.
ZED notes
- Siren: shut her up with the Winchester; a headshot ends her scream.
- Husk: stun him and he cannot do anything; aim for the head to avoid being burned.
- Scrake: the first big ZED; show him the Demolitionist is strong. The author claims a six-player Hell on Earth Scrake cannot touch you.
- Fleshpound: the author admits he got a little beaten up but put down a six-player Hell on Earth Fleshpound, and says the team would tank it for you in a proper match.
Final note
If the build is too hard to follow, the author's fallback is C4, a Medic SMG and a Katana.
FAQ
- What is the loadout in this Demolitionist build?
- A Winchester as the primary weapon for killing trash and earning dosh, plus an RPG for anything big. The guide jokes that it works on Deathwish, Overkill and Hell on Earth.
- Is this a serious guide?
- No. It is a joke guide written in meme-heavy slang; the gear checklist is satire and the practical advice boils down to stunning ZEDs with the Winchester and finishing big ones with the RPG.