Vault, Items & Cosmetics

KF2 Droppable Items List and Drop Odds (2018 Data)

This is a compiled list of items that can drop in Killing Floor 2 for simply playing, with drop timing and the odds of each rarity. The data are community measurements from around 2018, so newer items and changes are missing. For the general system see KF2 item drop system and the item drop timer guide.

When drops happen (normally)

  • You can receive a drop 11 hours 30 minutes after your last one, not 12 hours.
  • You must play or AFK for at least 30 minutes for a drop to be granted.
  • If you have played 30 minutes after a drop, you receive the next one immediately once the 11 hours 30 minutes pass.
  • Once the requirements are met you receive the item after the match ends, whether you win, lose or suicide with a console command.

Drop chances by rarity

From a measured sample of 2140 drops:

RarityCountOdds
Crate52724.63%
USB50623.64%
Common50223.46%
Uncommon36417.01%
Rare1798.36%
Exceptional462.15%
Master-Crafted160.75%

The author guesses that Precious skins have 0.1% or lower chance, like Master-Crafted ones.

Crates and USBs

Horzine Supply Crate Series 14 Horzine Supply Crate, Series #14.

  • Emote Crate, Series #2
  • Horzine Supply Crates: Series #13, #14, #15, Series Slaughterhouse, Series D.A.R.
  • Encrypted USBs: Junkyard, Vietnam, Spitfire, Neon, Bone Crusher
  • Weapon Collector Pack 1 USB

Neon Encrypted USB Neon Encrypted USB.

Common

L85A2 Woodland, Scar Woodland, AA12 Woodland, Boomstick Woodland, Flatcap (White, Brown), Headband, Ski Mask Standard. The author notes these are not worth anything for profit.

Uncommon

AK12 Tiger, HX25 Tiger, RPG-7 Tiger, M79 Tiger, AR15 Stories of War, Pulverizer Emergency Issue, L85A2 Dosh, SG 500 Dosh, Retro Sunglasses Black, Cowboy Hat, Military Surplus Beanie Beige, JFront Baseball Cap Green, Doctor's Mask White, Eye Patch Standard, Boonie Cap, Ski Mask, Headband.

Rare

1858 Revolver Blood Camo, AA12 Snakeskin, HX25 Circuit, AK12 Stories of War, 9MM Street Punks, 500 Magnum Revolver Snakeskin, Mempo Standard.

Newer rare items: L82A2 Junkyard, Boomstick Junkyard, Stoner 63A Vietnam, Dragonsbreath Neon, Bone Crusher Zed Hazard, Desert Eagle Deepstrike, 9MM Deepstrike, AK12 Tactical, Support Knife Cyberbone, SG 500 Predator, Crossbow Industrial.

Exceptional

Scar Horzine Elite (White, Green), HMTech-101 Pistol Carbon Fiber, HMTech-201 SMG Carbon Fiber, Samurai Helm Default.

Newer: M79 Deepstrike and the HMTech-401 Assault Rifle Horzine Elite in Green, White, Black, Blue and Red (the last note says some exist only as Battle-scarred).

Master-Crafted

1858 Revolver Constitution, HX25 Circuit Glow, Katana Glow Text.

Exceedingly Rare

Mac 10 Precious and AF2011-A1 Precious.

During events

  • Event tickets and other drops arrive about every 3 hours 30 minutes, and again you must play or AFK for at least 30 minutes.
  • The same rules apply: you receive the drop after your match ends, even after a console suicide.
  • When an event has one week left, the drop rate usually doubles.

The guide also lists items from the Cyberpunk event (Q1 2018, over) and the Steampunk event (Q2 2018), in order of drop chance, with the Cyberpunk Ticket the most common drop and the Golden Cyberpunk Ticket extremely rare (assumed around 0.1%).

FAQ

How often can you receive an item drop in KF2?
According to this guide, after 11 hours 30 minutes from the last drop, not 12, and you must play or AFK for at least 30 minutes for the drop to occur.
What are the odds by rarity?
From a sample of 2140 drops: Crate 24.63%, USB 23.64%, Common 23.46%, Uncommon 17.01%, Rare 8.36%, Exceptional 2.15%, Master-Crafted 0.75%.