Render Pipeline Compatibility Checker
Assess migration risk and export a Markdown checklist — not a guarantee of compatibility.
Scope
Select source/target RP and asset types. Risk is qualitative: low / medium / high.
This is a guided checklist, not certification. Always validate in Editor and on target hardware.
| Asset type | Risk | Note |
|---|---|---|
| Lit PBR materials | high | HDRP materials and lighting differ; plan full pass. |
| Custom surface shaders | high | Shader rewrite required. |
Migration checklist (export)
- Create a copy of the project or branch before bulk material conversion.
- Run graphics tests / golden frames per platform after migration.
- Validate lighting with same exposure and white balance reference.
- Re-bake lightmaps / reflection probes as required by target RP.
- Profile GPU cost on min-spec hardware for the SKU.
FAQ
- Does this validate shaders automatically?
- No — it applies a static knowledge matrix. You must test in Editor and on target hardware.
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