Animation Event Bus & Marker Scaffold
List gameplay events from animation; export enum, bus stubs, and naming doc.
How it works
Wire timeline or clip events to the generated IDs in your gameplay systems.
Generated Markdown
FAQ
- Animation events vs markers?
- Both are listed in the naming guide; pick what fits your timeline workflow.
Related tools
-
AGENTS.md Generator for Unity & Unreal
Engine, features, platforms, genre → AGENTS.md plus CLAUDE.md, Cursor and Copilot rules.
-
Unity Screen Flow Scaffolder
Menus/HUD presets → flow diagram, screens.json, UXML or UGUI notes, UIScreenRouter stub — export bundle.
-
Settings Menu & Persistence Generator
Categories, PlayerPrefs/JSON/SO — schema, keys registry, storage stub, migration notes, UXML outline.
-
UI Toolkit Runtime Binding Scaffolder
Field list → ViewModel, Binder, UXML placeholders, BindingNotes.md for Unity 6 runtime binding.
-
Dialogue Graph Bootstrap Generator
VN/RPG/barks → dialogue-schema.json, C# node/runner stubs, sample YAML, localization key plan.
-
Unity Project Template & Folder Convention Generator
Game type, repo, UI stack → FolderTree.txt, CONVENTIONS.md, .gitignore starter, packages list.