Unity Memory Budget Calculator
Rough peak memory vs preset tiers with editable pools and overhead.
Model
Sums category MB and applies overhead % for fragmentation and GC. Compare to the reference tier bar.
Rough planning model — not a substitute for platform memory profilers or console certification budgets.
Reference tier budget ≈ 1160 MB (preset). Risk: low
Optimization checklist
- Texture streaming & addressables for open-world content.
- Audio: load compressed clips, disable preload for large music.
- Meshes: mesh LODs per platform; strip unused blendshapes.
- UI: atlas sprites; avoid huge raw images in canvas.
- Native heap: IL2CPP stripping, avoid unnecessary reflection.
FAQ
- Is this a platform certification?
- No — it is a planning estimator. Always profile on target hardware.
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