Unity Memory Budget Calculator

Rough peak memory vs preset tiers with editable pools and overhead.

Model

Sums category MB and applies overhead % for fragmentation and GC. Compare to the reference tier bar.

Rough planning model — not a substitute for platform memory profilers or console certification budgets.

Estimated peak (MB)
1160

Reference tier budget ≈ 1160 MB (preset). Risk: low

Optimization checklist

  • Texture streaming & addressables for open-world content.
  • Audio: load compressed clips, disable preload for large music.
  • Meshes: mesh LODs per platform; strip unused blendshapes.
  • UI: atlas sprites; avoid huge raw images in canvas.
  • Native heap: IL2CPP stripping, avoid unnecessary reflection.

FAQ

Is this a platform certification?
No — it is a planning estimator. Always profile on target hardware.