KF2 Grenades: How Each Perk Helps the Team
A short community guide on helping your team in Killing Floor 2, mostly by actually using the grenades sitting in your pockets.
Throw your grenades
Grenades save lives and ammo. Press G to throw one. Throwing them early and often is almost always better than dying with a full stack.
What each perk's grenade does
- Berserker: the melee specialist deals with big groups of small Zeds and, with the right weapons, Scrakes and Fleshpounds. His grenade works like fire and distracts Zeds for a few seconds, making them easier targets.
- Medic: the Medic grenade heals teammates, so throw it and use your healing dart. As one commenter put it, medic grenades are the best, because they heal your friends.
- Firebug: not the best at straight kills, but the ideal support for damage over time. Fire also distracts Zeds from attacking you and the team.
- Sharpshooter: the freeze grenade stops enemies for a few valuable seconds, enough for easy headshots. With enough damage it can even freeze bosses.
- SWAT: flashbangs can kill smaller Zeds and stun big ones long enough to empty a magazine into their heads. Whether this works on the Patriarch or Hans, the author was unsure.
Summary
Carry grenades, throw them with intent, and pick the right one for the situation. The guide went through several revisions, adding the class-specific section and expanding the text.