Perks & Classes

KF2 Demolitionist: Grenade Launcher Play and the C4 Pile for Bosses

This is a short, joke-heavy Demolitionist guide from the Russian-speaking community, originally written in transliterated Russian and illustrated with deliberately crude drawings. Under the humor there is a simple and workable plan: an explosive crowd-clearing loop for normal waves, and a pile of C4 for the boss.

Choosing the perk

The author's advice: take the Demolitionist, and that is it. The guide's cover art shows a hedgehog.

The wave loop

Starting grenade launcher A drawing of the grenade launcher the author starts with.

  • You spawn with a grenade launcher that fires explosive rounds. Use it only on groups of 3 to 6 ZEDs and on fat targets (large ZEDs) before they reach you and vomit on you.
  • If a real mob of ten or so gathers, throw dynamite instead of wasting shots.
  • When you have saved enough dosh, buy an automatic grenade launcher with a drum or tube feed, and keep leveling it.
  • Also buy a submachine gun as a backup. If you are pinned in a corner with an empty launcher, blowing yourself up with the enemies is not a great plan.

The boss wave

C4 charge A single C4 charge.

To kill the boss, spend everything on C4. You cannot carry that much, so drop it on the floor near the trader, again and again: buy, drop, buy, drop, until you have a huge heap.

A pile of C4 The detonator in hand once the boss steps into the pile.

When the boss spawns it will walk toward the heap. As it approaches the pile, press the detonator, and keep pressing as many times as needed. If done right, the boss goes down.

For a more serious look at the perk see perk Demolitionist overview.

FAQ

How does this guide kill the boss as Demolitionist?
Buy a large amount of C4, drop it in a big pile on the floor near the trader, wait for the boss to come close to the pile, and then press the detonator repeatedly.
When should I shoot the grenade launcher?
At groups of 3 to 6 ZEDs, and at large ZEDs before they reach you. For very big crowds throw dynamite.
Why carry a backup weapon?
Because if you are cornered with an empty launcher, firing explosives point blank hurts you as well, so a submachine gun is a safer fallback.