Specimens & Bosses

KF2 Fleshpound: Shots to Kill per Weapon on HoE

A player counted how many shots it takes to kill a Fleshpound (the guide calls it a "Flashpound") on Hell on Earth with the weapons of each perk. All numbers come from game version 1032, so they are a snapshot of early Killing Floor 2 balance. For the monster itself see Fleshpound specimen files.

How to read the tables: Body = shots to the torso, Head = shots to the head. Skills are given per tier as the left or right choice. The tester used a perk level suited to each class and played on HoE.

Gunslinger

Gunslinger perk logo Gunslinger perk logo.

Level 16, skills: tier 1 left, tier 2 right, tier 3 left.

WeaponBodyHead
Beretta 9mm23374
1858 Revolver11137
Colt 19117022
Desert Eagle3812
.500 Revolver238
Winchester 1894 (extra)4415
Crossbow (extra)52
Grenades3-

Demolitionist

Demolitionist perk logo Demolitionist perk logo.

Level 20, skills: tier 1 left, tiers 2-4 right.

WeaponBodyHead
Grenade pistol67
M79 Grenade Launcher55
RPG-722
C433
Grenades4-

The author notes the odd result for the grenade pistol: it took fewer body hits than head hits.

Support

Support perk logo Support perk logo.

Level 11, skills: tier 1 right, tier 2 right.

WeaponBodyHead
SG-500 Pump-Action289
Double-barrel Boomstick145
M4 Combat Shotgun248
AA-12 Combat Shotgun248
Grenades5-

Commando

Commando perk logo Commando perk logo.

Level 15, skills: tiers 1 to 3 right.

WeaponBodyHead
AR-15 Varmint Rifle19363
SA80 L85A2 Bullpup15855
Kalashnikov AK-1211637
SCAR-H Assault Rifle8126
Grenades5-

Firebug

Firebug perk logo Firebug perk logo.

Level 11, skills: tiers 1 and 2 right.

WeaponBodyHead
Microwave Gun9382
Flamethrower150not tested
Incendiary Trench Gun2511
Caulk n' Burn350not tested
Grenades5-

The author did not bother to test headshots with the flame weapons.

Field Medic

Field Medic perk logo Field Medic perk logo.

Level 13, skills: tiers 1 and 2 left.

WeaponBodyHead
HMTech-101 Pistol23173
HMTech-201 SMG326102
HMTech-301 Shotgun3813
HMTech-401 Assault Rifle11537
Grenades10-

Berserker

Berserker perk logo Berserker perk logo.

Level 10, skills: tiers 1 and 2 left.

WeaponBodyHead
Eviscerator, chainsaw mode22060
Eviscerator, archery mode83
VLAD-1000 Nailgun11942
Pulverizer33
Grenades38-

Takeaways

  • Heavy single-hit weapons (RPG-7, Pulverizer, .500 Revolver, Eviscerator blade) are by far the most efficient; light pistols and SMGs need hundreds of hits, so stun and kiting matter more than raw ammo.
  • Headshots cut the shots required to about a third for most ballistic weapons.
  • Grenades are a cheap emergency tool for every perk except Berserker, who needs many more.

FAQ

How many bullets does a Fleshpound take on Hell on Earth?
It depends heavily on the weapon: from 38 body shots with a Desert Eagle to 233 with the 9mm pistol or 326 with the HMTech-201 SMG, so heavy weapons and headshots matter.
Do headshots kill it faster?
Yes. In the test a headshot needs roughly a third of the body-shot count, for example 12 head versus 38 body shots with the Desert Eagle.