Chronicles & Updates

Tauti: awakened class skill enhancements

Skill enchant routes of six awakened classes

In Goddess of Destruction Chapter 2 - Tauti all awakened classes received enhancement routes for their skills. The routes of six classes are collected below; the general changes to the enhancement system are described in Goddess of Destruction: Tauti.

The data reflects the Goddess of Destruction Chapter 2 - Tauti update; skill names are translated from the Russian client, using the official English names where they are known, so some may differ from the English localization.

"All elements" in the tables stands for six routes: Fire Attack, Water Attack, Wind Attack, Earth Attack, Holy Attack and Dark Attack.

Tyrr Warrior

Tyrr Warriors received the special power of a lesser giant called the Lord of Whirlwinds. They most often serve as mercenaries, develop their combat skills with inner energy and are famous for their ability to become invulnerable.

SkillEnhancement routes
Physical
Shock WaveCost, Duel
Last AttackCost, Penalty Reduction
Armor DestructionCost, Duel
Mega StrikeCost, Duel, all elements
Eternal BlowCost, Duel
Jump AttackCost, Chance, all elements, Cooldown
Power BomberCost, Duel, all elements
Energy BlastCost, Chance, Cooldown, Attack, P. Def. Reduction
Hurricane StormCost, Duel, all elements
Hurricane SourceCost, Duel, all elements
Buffs
Reduce AngerCost, Power, Cooldown
Rabbit's SquealTime, Knockback Chance
Bear's RoarTime, Knockback Chance
Spear of ValorTime, Cost, Knockback Chance, Shock Chance
Spirit of the HunterTime
Spirit of the SlayerTime
Ogre's HowlTime, Knockback Chance
Giant's BarrierTime, Cost, Cooldown, Penalty Reduction, Shock Chance
Last EnergyTime
Hawk's CryTime, Knockback Chance
Force of NatureHP Recovery, CP Recovery
Puma's GrowlTime, Knockback Chance
Debuffs
Mighty ProvocationChance, Cost, Range, lower target resistance to knockback, lower target resistance to shock
DisarmChance, Cost, Range, lower target resistance to knockback, lower target resistance to shock
Giant PunchChance, Cost, Cooldown, Attack, P. Def. Reduction

Feoh Wizard

Wizards have mastered the laws of mana and of the elements that form nature. Their weak physical stats make them unfit for melee; their strength is powerful magic attacks, immobilizing enemies and keeping their distance. They can restore mana with the elements and command two kinds of magic.

SkillEnhancement routes
Physical
Self CleanseCost, HP Recovery, MP Recovery
Magic
Greater Devil's WayCost, Chance, P. Def. Reduction, M. Def. Reduction, Speed Reduction, Cooldown
Doom's WayCost, Speed Reduction
Devil's WayCost, Chance, P. Def. Reduction, M. Def. Reduction, Speed Reduction, Cooldown
Death HowlCost, Duel, Chance, Range
Doom GateCost, Speed Reduction
Black HoleCost
Elemental RampageCost, Duel
Elemental WaveCost, Duel
Elemental SpikeCost, Duel
Elemental DestructionCost, Duel
Final Elemental StormCost, Duel
Mind's ChoiceCost, MP Recovery
Blessing RemovalCost, Chance
Buffs
Wizard SpiritCost, Chance, Time, Cooldown, Fear Chance
Double CastingCost, Time, Magic Power, Fear Chance
Wind RiderCost, Time, P. Def., M. Def., Cooldown
Sudden ObstacleCost, Time, P. Def., M. Def.
Debuffs
Death LordCost, Power
Touch of DarknessCost
Mass Deadly FearCost, Chance, P. Def. Reduction, M. Def. Reduction, Cooldown
Mass Hell BindingCost, Power, Range
Hell BindingCost, Chance, P. Def. Reduction, M. Def. Reduction
Final LeapCost, Duel, Range, Cooldown
Final FlashCost, Duel, Range, Cooldown

Yul Archer

Archers strike targets from afar, and with the new crossbow they shoot very fast and from long range; with a magic quiver they never run out of arrows. An archer is a good helper for tanks: he distracts and isolates monsters, weakens the enemy and provokes aggression.

SkillEnhancement routes
Physical
Arrow CloudCost, Chance, all elements
Lure ShotCost
Knockback StrikeCost, Chance, all elements
Lightning SpeedRange
RetreatRange
Bow StrikeCost, Duel, all elements
Area FireCost, Cooldown
Quick ShotCost, Duel, all elements
Shift ShotCost
StarshellCost, Range
Impulse ShotCost, Chance, all elements
Heavy Arrow RainCost, Duel, all elements
Tornado ShotCost, Duel, all elements
Pin-Point ShotCost, Duel, all elements
Magic
DistractionCost
Summon HawkPower
Buffs
Third EyeCost, Time, Shock Chance, Hold Chance, Cooldown
Lightning ShotCost, Time, Shock Chance, Hold Chance, Cooldown
Ultimate EvasionCost, Time, Shock Chance, Speed, Cooldown
FlashCost, Shock Chance, Speed, Hold Chance, Knockback Chance
Debuffs
TargetingChance, lower target resistance to hold, shock and knockback
Gravity TrapChance
Focused TargetingCost, Chance, lower target resistance to hold, shock and knockback
Foreseen DoomCost, Chance, Cooldown, target Speed Reduction
Frost TrapChance
Slow ShotCost, Chance, all elements, Cooldown

Wynn Summoner

Wynn Summoners inherited the power of the giant Nabiarov, who learned how to open and close dimensions. They summon magical creatures from other dimensions and make good use of knockdown and binding.

SkillEnhancement routes
Magic
Mana SharingCost, Power
ReplaceCost, Range
Mark of FireCost, Duel, all elements
Mark RetrieverCost, Duel, all elements
Mass Servitor BlessingCost
Mass ExileCost, Chance
Summon Grim ReaperPower
Summon BarrierCost, Time, Cooldown, Speed, HP Recovery, MP Recovery
Summon Saber Tooth CougarPower
Summon Cute BearPower
Servitor Major HealCost
Servitor Balance LifeCost
ThirstCost, Power
ExileCost, Chance
ConvokeCost, Duel, all elements
Buffs
Mass Servitor Magic ShieldCost, Time
Mass Servitor MightCost, Time
Mass Servitor Ultimate DefenseCost, Time, Speed
Mass Servitor Wind WalkCost, Time
Mass Servitor ShieldCost, Time
Blessing of the GiantsCost, Time
Debuffs
Mark of VoidCost, Cooldown, Chance, Banish Chance
Dimension BoundingCost, Cooldown, P. Def. Reduction, M. Def. Reduction
Mark of WeaknessCost, Cooldown, Chance, Banish Chance
Mark of PlagueCost, Cooldown, Chance, Banish Chance
Mark of TrickCost, Cooldown, Chance, Banish Chance

Othell Rogue

A warrior exiled for his excessive cruelty, who prefers night hunting and striking from behind. Special skills let him sneak into enemy territory and vanish quickly; he fights up close, throws weapons from a distance and summons clones of himself.

SkillEnhancement routes
Physical
Reverse StrikeCost, Duel, all elements
Dagger ExplosionCost, Duel, all elements
Blood RainCost, Duel, all elements
Blood StepCost, Duel, all elements
Chain BlowCost, Duel, all elements
Heart BreakerCost, Duel, all elements
DeceptionAttack
Buffs
Shadow HideCost, Time, Speed
Shadow DashCost, Time, Shock Chance, Bleed Chance, Paralysis Chance, Cooldown
Angel of DeathCost, Time, Shock Chance, Bleed Chance, Paralysis Chance, Cooldown
Scorpion PoisonTime, Chance
Counter DamageCost, Time
Ultimate EvasionCost, Time, Bleed Chance, Cooldown, Chance, Speed
Debuffs
Mass TrickCost, Cooldown, Chance, lower target resistance to paralysis, bleed, poison and shock
Dark ParalyzeCost, Chance
PrankCost, Cooldown, Chance, lower target resistance to paralysis, bleed, poison and shock
Shadow ChaseCost, Cooldown, Chance, Range
Shadow FlashCost, Power, Chance
Dagger ThrowerCost, Chance, all elements
UppercutCost, Chance
FeintChance
Poison ZoneCost
JabCost, Chance

Sigel Knight

Knights are famed for their valor, honor and the special power of a lesser giant. They usually play the tank: high defense and HP, heavy armor, a one-handed sword and a shield. Knights make skilful use of auras and pull enemies to themselves.

SkillEnhancement routes
Physical
Superior Hate Auratarget P. Def. Reduction, target P. Atk. Reduction, lower target resistance to shock, Cooldown
Chain GalaxyCost, Duel, all elements
Mighty BladeCost, Duel, all elements
Superior Hatetarget P. Def. Reduction, target P. Atk. Reduction, lower target resistance to shock, Cooldown
Chain HydraRange
Chain StrikeAttack
King's AttackCost, Duel, all elements
Magic
Summon Golden LionPower
Buffs
Spike ShieldCost, Time
Noble SacrificeCost, Time, HP Recovery, Cooldown
Ignore DeathCost, Time, HP Recovery, Cooldown
Ultimate DefenseCost, Time, Cooldown, Speed, Shock Chance
Protection of FaithCost, Time, Cooldown, Speed
Knight's OathCost, Time, Cooldown, Shield Defense, P. Atk.
Debuffs
Shield WaveCost, Chance, all elements, Cooldown
Last JudgmentCost, Duel, all elements
Justice PunishmentCost, Duel, all elements
Shield ChargeCost, Duel, all elements
Shield ImpulseCost, Chance, all elements, Cooldown