Base Race Stats
Starting stats for each race's fighters and mages
A table of the starting base stats (STR, DEX, CON, WIT, INT, MEN) and combat parameters for the fighters and mages of each race. Dwarves have only a fighter branch. The authors themselves marked this data as experimental.
Base stats do not change during the game - they can only be modified by set bonuses and tattoos (see Dyes and Tattoos).
| Stat | Darkelf Fighter | Human Fighter | Elven Fighter | Orc Fighter | Dwarven Fighter | Darkelf Mage | Human Mage | Elven Mage | Orc Mage |
|---|---|---|---|---|---|---|---|---|---|
| STR | 41 | 40 | 36 | 40 | 39 | 23 | 22 | 21 | 25 |
| DEX | 34 | 30 | 35 | 26 | 29 | 23 | 21 | 24 | 20 |
| CON | 32 | 43 | 36 | 47 | 45 | 24 | 27 | 25 | 31 |
| WIT | 12 | 11 | 14 | 12 | 10 | 19 | 20 | 23 | 21 |
| INT | 25 | 21 | 23 | 18 | 20 | 44 | 41 | 37 | 31 |
| MEN | 26 | 25 | 26 | 27 | 27 | 37 | 39 | 40 | 42 |
| HP | 107 | 126 | 113 | 133 | 129 | 95 | 99 | 96 | 105 |
| MP | 39 | 38 | 39 | 39 | 39 | 58 | 59 | 59 | 60 |
| P.Atk | 4 | 4 | 4 | 4 | 4 | 2 | 2 | 2 | 2 |
| P.Def | 72 | 72 | 72 | 72 | 72 | 48 | 48 | 48 | 48 |
| M.Atk | 3 | 3 | 3 | 2 | 3 | 7 | 7 | 6 | 4 |
| M.Def | 47 | 47 | 47 | 48 | 48 | 53 | 54 | 54 | 56 |
| P.Aspd | 342 | 330 | 345 | 318 | 327 | 309 | 303 | 312 | 312 |
| M.Aspd | 226 | 213 | 249 | 226 | 203 | 316 | 333 | 386 | 265 |
| Accuracy | 35 | 33 | 36 | 31 | 33 | 29 | 28 | 30 | 30 |
| Critical | 45 | 44 | 46 | 42 | 43 | 41 | 40 | 41 | 41 |
| Evasion | 35 | 33 | 36 | 31 | 33 | 29 | 28 | 30 | 30 |
| Movement | 139 | 126 | 143 | 124 | 125 | 125 | 121 | 126 | 125 |
| Load | 69,000 | 81,900 | 73,000 | 87,000 | 83,000 | 61,000 | 62,500 | 62,000 | 68,000 |
Load is the maximum weight a character can carry.
Additional notes
From the l2db article "Stats" - what each parameter means:
| Parameter | What it affects |
|---|---|
| STR (strength) | physical attack and carrying capacity |
| CON (constitution) | HP and carrying capacity |
| DEX (dexterity) | physical attack speed, accuracy, critical rate and evasion |
| WIT (wit) | casting speed |
| INT (intelligence) | magic attack |
| MEN (mentality) | MP and magic defense |
| HP / MP | maximum health / mana |
| P.Atk / M.Atk | damage of physical / magic attacks |
| P.Def / M.Def | absorption of physical / magic damage |
| P.Aspd / M.Aspd | physical attack speed / casting speed |
| Accuracy | how often you hit the target |
| Critical | how often you land critical hits |
| Evasion | how often you dodge attacks |
| Movement | movement speed |
| Weight (Load) | how much you can carry |
- Among fighters: Dark Elves are the strongest (STR 41) but have the weakest constitution (CON 32) and the lowest carrying capacity; Elves are the fastest (DEX 35, P.Aspd 345, Movement 143) with the best Accuracy, Critical and Evasion but the weakest (STR 36); Orcs lead in CON (47), HP (133) and carrying capacity (87,000) but are the slowest and worst at accuracy, crits and evasion; Humans are middle of the road (third in accuracy, crits and evasion); Dwarves have the lowest casting speed (M.Aspd 203).
- Among mystics: Dark Elves are the smartest (INT 44) but have the worst CON, WIT, HP, M.Def and carrying capacity; Elves cast fastest (M.Aspd 386, WIT 23) and evade best but are the weakest (STR 21); Humans and Dark Elves have the highest M.Atk (7), while Humans are the slowest mystics (Movement 121) with the worst Accuracy, Critical and Evasion; Orcs are the toughest (CON 31, HP 105, MP 60) with the best MEN (42) and M.Def (56) but the lowest INT (31) and casting speed (M.Aspd 265).