Equipment

Weapon Special Abilities (SA)

Soul Crystals and adding an SA

C, B, A and S-grade weapons can be given a special bonus - an SA (Special Ability). Each weapon has three SAs to choose from, and only one can be added. Dual swords automatically get a specific SA when enchanted to +4.

Adding and removing an SA

  • An SA is added by a Blacksmith (for C and B-grade weapons) or a Blacksmith of Mammon (for A and S-grade).
  • You need a certain number of Gemstones of the same grade as the weapon and a Soul Crystal of a particular color and level.
  • Any Black Marketeer of Mammon in any town, as well as any Blacksmith of Mammon, removes an SA for free.

Soul Crystal

Soul crystals are given by the Enhance Your Weapon quest. You can take it from one of these NPCs:

  • Grand Magister Jurek in Giran;
  • Magister Gaider in Oren;
  • Magister Winonin in Aden.

You can only hold one crystal from the quest at a time. To get several, drop the crystal on the ground or put it in the warehouse, then take another.

A crystal comes in one of three colors - red, green or blue. The color determines which SA goes into the weapon. Crystals have 12 levels: the more powerful the weapon, the higher the level required. The blacksmith will tell you which level you need.

Leveling the crystal

A crystal levels up when you kill certain monsters. The higher the monster's level, the better the chance. Certain monsters can raise a crystal only up to a certain level, but you can go straight for high-level monsters.

  • Only 1 crystal can be leveled at a time.
  • Wait until the monster has less than 50% HP, use the Soul Crystal on it, then land the killing blow. If the monster dies from damage reflection, that also counts as the killing blow.

What can happen to the crystal:

EventExplanation
Nothing happenedYou used the crystal too early, did not land the killing blow, or the monster is not on the list.
The crystal resonatesYou have more than 1 crystal in your inventory. Get rid of the extras by giving them to someone else.
The crystal did not level upJust bad luck - try again.
The crystal brokeReally bad luck - you will have to start over.
The crystal leveled upSuccess, the level went up by 1. If the crystal was on the shortcut bar, it disappears from there.
The crystal rejected the soulThe monster's level is too low - look for higher-level monsters.

Above level 10, a crystal can only be leveled on raid bosses. Every member of the party whose player landed the killing blow on the boss gets a chance to level their crystal; using the Soul Crystal on the boss is not required. At these levels the crystal cannot break.

Where to level the crystal

The number in the first column is the level up to which (but not beyond) the crystal can be raised on the listed monsters. The source lists no monsters for levels 1, 6, 8 and 9.

LvlLocationMonsters
2Ivory TowerTimak Orc, Timak Orc Warrior, Timak Orc Soldier, Timak Orc Troop Archer, Timak Orc Troop Soldier
3Forest of MirrorsForest of Mirror Ghost
3Ivory TowerTimak Orc Overlord, Timak Orc Shaman, Timak Orc Troop Leader, Timak Orc Troop Shaman
4Forest of MirrorsMirror, Forest of Mirror Ghost
5Anghel WaterfallHarit Lizardman, Harit Lizardman Grunt, Harit Lizardman Archer
7Giants CaveHamrut, Yintzu, Halingka, Paliote, Kranrot
7Devastated CastleDoom Servant
10Devastated CastleDoom Guard, Doom Archer, Doom Knight, Doom Trooper, Doom Warrior
10Tower of InsolenceErin Edunce, any Platinum Tribe, any Angel
10Antharas LairMalruk Knight, Malruk Berserker, Malruk Lord, Limal Karinness, Karik, Pytan, Pytan Knight
11-12Raid bossesAnakim, Lilith, Ant Queen, Core, Baium, Antharas and other level 70+ raid bosses
?Garden of EvaNos, any Blade Stakato, Water Giant, Queen Undine Lad, Eva's Seeker, Theeder Piker, Theeder Mage, Doll Master, Light Worm, Garden Guard, Garden Guard Leader
?Devils IsleBloody Bat, Unpleasant Humming, Death Flyer, Fiend Archer, Musveren, Zaken's Royal Guard, Kaim Vanul, Pirate Zombie Captain, Doll Blader, Vale Master, Sairon, Sairon's Puppet, Sairon's Doll, Light Bringer

SA types

NameTypeBonus
Healthpermanent+25% max HP
Mana Uppermanent+30% max MP
Conversionpermanentincreases max MP at the cost of max HP
Lightpermanentreduces weapon weight
Angerpermanentincreases P.Atk at the cost of 15% max HP
Acumenpermanentincreases M.Aspd
Empowerpermanentincreases M.Atk
Quick Recoverypermanentreduces spell and skill reuse time
Cheap Shotrandomreduces MP consumption for normal bow shots
Miserrandomreduces SS consumption for normal bow shots
Evasionpermanentincreases Evasion
Guidancepermanentincreases Accuracy
Hastepermanentincreases P.Aspd
Focuspermanentincreases Critical
Might Mortalpermanentincreases the success chance of Mortal Blow and Deadly Blow
Backblowpermanentincreases Critical when striking from behind
Longblowpermanentincreases the attack range of spears and halberds
Wideblowpermanentincreases the attack angle of spears and halberds
Crt.Damagepermanentincreases critical hit damage
Crt.Angerpermanenton a critical hit, takes 12 HP from the character and deals an extra +68 damage
Crt.Drainpermanenton a critical hit, part of the damage becomes the character's HP
Crt.Stunrandomon a critical hit, stuns the enemy
Crt.Bleedrandomon a critical hit, inflicts a bleeding wound
Crt.Poisonrandomon a critical hit, poisons the enemy
Rsk.Focusconditionalincreases Critical when HP is below 60%
Rsk.Evasionconditionalincreases Evasion when HP is below 60%
Rsk.Hasteconditionalincreases Atk. Spd when HP is below 60%
Magic Powerpermanentincreases M.Atk at the cost of higher spell MP cost
Magic Damagepermanentincreases spell power
Magic Mental Shieldrandomwhen casting a beneficial spell on a target, also casts Mental Shield
Magic Focusrandomwhen casting a beneficial spell, also casts Focus
Magic Regenerationrandomwhen casting a beneficial spell, also casts Regeneration
Magic Bless the Bodyrandomwhen casting a beneficial spell, also casts Bless the Body
Magic Holdrandomwhen casting a harmful spell, also casts Dryad Root
Magic Poisonrandomwhen casting a harmful spell, also casts Poison
Magic Weaknessrandomwhen casting a harmful spell, also casts Weakness
Magic Chaosrandomwhen casting a harmful spell, also casts Chaos
Magic Paralyzerandomwhen casting a harmful spell, also casts Paralyze
Magic Silencerandomwhen casting a harmful spell, also casts Silence

Additional notes

From l2db.ru (the "Special Abilities" and "SA guide" articles, C3-C4 data):

  • According to l2db, many C-grade weapons have SAs, and since C4 all B-grade and higher weapons do (in C3 the B-grade Sword of Valhalla still had no SA). The SA list for a given weapon and the crystal color needed can be checked with the Blacksmith in Aden and Giran - do not hold the weapon in your hands when asking, or the smith will not find it. A and S grade require the Blacksmith of Mammon and hundreds of Gemstones.
  • Dual swords get their SA when enchanted to +4, with a 30% chance of breaking.
  • Crystals up to level 7 are fairly easy to raise, levels 8 and 9 are quite doable; from level 10 on it becomes a headache - be ready to shatter a lot of crystals.
  • To get several crystals, remove the crystal from your inventory (drop it, give it to a friend or put it in the warehouse) and talk to the NPC again. There are two strategies: raise the crystal from weak monsters to strong ones, or hunt strong ones right away.
  • Levels 11-12 are raised on Anakim, Lilith or dungeon bosses (Antharas, Baium and others): a party member with a level 10 (or 11) crystal in the inventory gets the level-up if someone in the party lands the last hit, so up to 9 crystals can be raised per kill. It cannot fail.

Crystal level required

Crystal levelWeaponsExamples
6C grade (low-mid)Stiletto
7C grade (mid-high)Dwarven Warhammer, War Axe
8C grade (top)Samurai Longsword, Eminence Bow, Orcish Poleaxe, Ghoul's Staff, Demon's Staff
9B grade (low)Keshanberk
10B grade (high)Sword of Damascus, Art of Battle Axe, Bow of Peril
11A grade (low)Meteor Shower, Carnage Bow
12A grade (high)Branch of the Mother Tree, Soul Bow
13S gradeForgotten Blade, Angel Slayer, Draconic Bow and others

SA effect details

SAEffect according to l2db
Acumencasting speed +15%
Conversionmax MP +60%, max HP -40%
Lightweapon weight -70%
EvasionEvasion +2
Magic PowerM.Atk rises at the cost of a 15% higher spell MP cost
Magic Bless the Body15% chance on a good spell
Magic Mental Shield15% chance on a good spell
Magic Focus7% chance to apply Focus (effect 3)
Magic Regeneration3% chance to apply Regeneration (effect 2)
Magic Hold5% chance to apply Dryad Root (effect 1)
Magic Weakness5% chance to apply Weakness (effect 3)
Misera chance to reduce soulshot use by 0-4 per attack
Might Mortalremoved shortly before C3; weapons that got it earlier keep the SA and are very rare
HP Drainabsorbs HP with every hit (C4)
HP Regenerationfaster HP regeneration (C4)
MP Regenerationfaster MP regeneration (C4)

The full SA table for every C-S grade weapon is in SA for Every Weapon.