Game Economy & Reward Balance Calculator
Progression model or currency flow view for sinks/sources per day.
Method
Each stage adds one session’s net currency. Upgrade costs grow geometrically. Compare sessions-to-afford against your target. Works alongside{" "} Feature Priority Matrix.
Single soft-currency model: rewards and sinks add per session; upgrade costs scale per stage. Tune until session-to-afford matches your pacing target.
| Stage | Balance | Upgrade cost | Sessions to afford (est.) |
|---|---|---|---|
| 1 | 80 | 200 | 2 |
| 2 | 160 | 250 | 2 |
| 3 | 240 | 313 | 1 |
| 4 | 320 | 391 | 1 |
| 5 | 400 | 488 | 2 |
FAQ
- Does this support premium currency?
- MVP focuses on soft currency pacing. Extend the spreadsheet export for dual-currency models.
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