Unity Force & Jump Calculator
Uses classic v = √(2|g|h); impulse ≈ m·v for tuning Rigidbody jumps.
How to use
Adjust inputs and export or copy results for your team.
Classic impulse to reach apex: v = √(2|g|h); Impulse ≈ m·v along +Y (depends on timestep integration).
v ≈ 6.570 m/s
Rigidbody.AddForce impulse (approx): (0, 459.9, 0) N·s scalar along up
FAQ
- Is this official data?
- No — client-side estimates and references for planning. Verify against your engine and providers.
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