Unity Force & Jump Calculator

Uses classic v = √(2|g|h); impulse ≈ m·v for tuning Rigidbody jumps.

How to use

Adjust inputs and export or copy results for your team.

Classic impulse to reach apex: v = √(2|g|h); Impulse ≈ m·v along +Y (depends on timestep integration).

v ≈ 6.570 m/s

Rigidbody.AddForce impulse (approx): (0, 459.9, 0) N·s scalar along up

FAQ

Is this official data?
No — client-side estimates and references for planning. Verify against your engine and providers.