Killing Floor Commando Guide - Stalker & Trash Killer
While Sharpshooters watch for big guys, the Commando watches for everything else. You provide critical intel (health bars, invisible enemies) and keep the swarms off your teammates.
Commando, the assault rifle perk that sees cloaked Stalkers.
Role Overview
- Primary: Kill Stalkers and Crawlers before they reach the team.
- Intel: Reveal invisible Stalkers to teammates. See Zed health bars to call out weak enemies.
- Zed Time: Extend Zed Time (slow motion) by killing Zeds while it is active.
Perk Bonuses
- See Cloaked Zeds: You see Stalkers (and the Patriarch) when they are invisible.
- See Enemy Health: You know exactly how much HP a Scrake has left.
- Reload Speed: Fast reloads for Assault Rifles.
- Zed Time Extension: Each kill during Zed Time resets the timer, giving your team more slow-mo time to land headshots.
Weapon Choices
Commando weapons: assault rifles and SMGs.
1. Bullpup
- Role: Starter.
- Verdict: Reliable, low recoil, cheap scope. Good for early waves.
2. AK-47
- Role: Workhorse.
- Pros: High damage per bullet. Good hip-fire.
- Cons: High recoil, lower fire rate.
3. SCAR-MK17
- Role: Precision.
- Pros: Extremely high damage and accuracy. Single-shot mode is deadly efficient.
- Cons: Small magazine (20 rounds).
- Usage: Use Semi-Auto mode for tapping heads.
4. FN FAL (if available/DLC)
- Role: DPS hose.
- Pros: Fast fire rate, high damage. Good for panic situations against big Zeds.
- Cons: Burns ammo instantly.
The Commando's Job
The Stalker, a cloaked specimen that is hard to see until it attacks.
1. The Stalker Callout
You see them. Your team doesn't.
- Prioritize Stalkers. If they sneak up on your Sharpshooter, his aim is ruined.
- Shout "Patriarch cloaked on the left!" during boss fights.
2. Extending Zed Time
This is your secret weapon.
- When Zed Time triggers (slow motion), do not spray.
- Wait 1-2 seconds, then kill one Zed. This resets the timer.
- Wait again, kill another.
- A good Commando can keep Zed Time going for 10-15 seconds, allowing the team to wipe the entire wave safely.
3. Trash Cleaning
Don't focus the Scrake unless he is low (you can see his HP!). Focus on the 20 Clots surrounding the Scrake so your Sharpshooter has a clear shot.
Tips
- Single Fire Mode: Most Commando weapons have a select fire (
Middle MouseorAlt-Fireusually). Use Semi-Auto for Clots to save ammo. - Health Bars: Use this info. Tell your team "Scrake is 10% HP, finish him!" or "FP is full health, don't shoot!".
Additions
Source: killingfloor.ru forum, thread "Коммандо" / "Commando", 2011.
The Commando's role, as the forum saw it:
- While Support, Demolitions or the Firebug take out the main mass, the Commando (like the Berserker) removes zeds that break away from the crowd or flank the team. For most perks it is wasteful to spend a shell, a bolt or an explosive on one small Crawler, while the Commando's 600-700 rounds allow exactly that.
- Another view from the thread: thin out the small zeds walking in the crowd so the big ones stand out and the Sharpshooter can focus on them. Help with big zeds only when you can, and do not run at them and aggro them yourself.
Solo Scrake with Bullpup + SCAR (one player's method, when there is nobody else to do it; Normal difficulty, he started killing Scrakes around Commando level 4-5):
- You need some distance to spare.
- First shoot the small zeds at the Scrake's sides (mandatory), then the ones behind him if possible, at least the fast ones. Keep looking around.
- Check your magazines. Select the Bullpup and the SCAR one after the other so a single key switches between them.
- At medium range, use short aimed bursts from the Bullpup at his head to bring him down to half health. He usually does not rage unless he was shot before. At long range, use single shots, possibly from the SCAR right away.
- Reload if you can, in case things go wrong with the Scrake or small zeds jump out.
- Fire a single shot into his head (Bullpup or SCAR, depending on range). The Scrake rages and charges.
- When he gets close, give him a SCAR burst to the head; as a rule he does not get to hit you even if he reaches you. At long range, finish the running, wounded Scrake with single SCAR shots to the head.
Watch out for Sirens: they like to stay behind the Scrake, and while shooting at them it is easy to hit him and make him rage.
Leveling and pickups:
- Among the stock maps, KF-Manor works well: weapons are easy to find in the early waves, and Stalkers and Crawlers come out of specific spots that nothing else uses. If the others hold the other directions, you can deal with Stalkers and Crawlers and help elsewhere.
- A Bullpup found on the map is a great free weapon: a 30-40 round magazine and low weight.