Killing Floor Secret Spots & Glitches (Camping Guide)
Sometimes, on Hell on Earth difficulty, playing fair isn't enough. You need map knowledge. Here are some of the legendary camping spots and "secrets" in official maps.
Disclaimer: Some servers fix these glitches. Check server rules before using them.
1. KF-Farm: The Barn Rafters
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- Location: The big red barn.
- The Trick: Go to the upper floor. Jump onto the railing, then jump onto the thin wooden beams (rafters) under the roof.
- Why it works: Zeds have pathing issues reaching you up there. You can shoot down safely. Beware of Husks!
2. KF-WestLondon: The Police Station Tunnel
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- Location: The underground tunnel near the Police Station.
- The Strategy: It's a long, straight tunnel.
- Why it works: It forces all Zeds into a "killbox". A Support with a shotgun and a Demo with pipes can hold this forever. It's not a glitch, just the best tactical spot in the game.
3. KF-MountainPass: The Rocks
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- Location: Various rock formations along the path.
- The Trick: You can jump-climb (spam Space) up certain steep rocks where Zeds cannot climb.
- Warning: If Zeds cannot reach you, they might teleport or run away. This is annoying for teammates.
4. KF-Foundry: The Office Room
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- Location: The upper room with glass windows.
- The Strategy: Weld the back door. Hold the stairs.
- Why it works: Zeds only come from one direction (up the stairs). If you have enough firepower, they never breach.
5. KF-Biohazard: The Bed
- Location: One of the hospital rooms has a bed.
- The Trick: Jump on the bed, then onto the medical equipment on the wall.
- Why it works: Melee Zeds (Clots, Gorefasts) often stand below you, unable to hit you.
Classic tricks
From the "Bugs, glitches, exploits in KF" thread (Mr.Tee, 2011):
- Behind the door. On many official maps you can stand in a corner so the open door shields you and zeds cannot reach you. Examples: the ground floor of KF-Offices (from spawn, run into the building and straight ahead to the wall) and many doors on KF-Farm. Just make sure you have enough ammo.
- The closed trader. During trader time every shop works, although only one has an open door. In some places you can buy from a closed one by standing right against the door or walking around the shop; for example, the shop near spawn on KF-Biohazard.
- Hideouts and ledges. The reception window on KF-HospitalHorrors, the car in the first tunnel of KF-WestLondon (Clots cannot reach you), the road signs on KF-MountainPass.
- Jump off a head. You can jump onto a crouching teammate's head and from there onto a higher object.
Glitch vs Strategy
- Strategy: Funneling zeds into a choke point (West London Tunnel). Allowed everywhere.
- Glitch: Standing on invisible pixels where Zeds freeze. Bannable on many servers.