| KF-AFR | A port of his KF1 map. Split player spawns, a chance of a bonus starting weapon, traders marked with an ambulance or a letter "T". No placed lights, only dynamic ones, so bring night vision. A collapsing bridge, physics on many objects, no doors. Blood stays only on objects and the floor | - |
| KF-Cave-AFR | A cave re-release of KF-AFR. Only checked for passability; the 25.02 patch added glowing tentacles and rocks and recoloured the landscape and grass | - |
| KF-Maze-AFRV3 | Third version: fully reworked decorations, random time of day, balance shifted towards harder | http://gamebanana.com/maps/189833 |
| KF-Sector-FOG | Two towers with a huge bridge in "Silent Hill" fog; zeds walk straight out of it. An update added cars and barrels, and the spawners are in players' view | - |
| KF-Metro-small | A metro with dark tunnels and one lit station. Patches fixed collision and camping spots and added collectibles | - |
| KF-Big_ShellV2 | Alpha, more stable and smaller than v1: reworked geometry, lighting and some rooms, random time of day | http://gamebanana.com/maps/187832 |
| KF-BeachBaseV2 | Two islands, almost completely rebuilt; sunset and night | http://gamebanana.com/maps/188039 |
| KF-xmasball | The background was completely redone | http://gamebanana.com/maps/188746 |
| KF-Test-AFR | A test map without spawn factories: everything runs on waves | - |
| KF-Roof11 | The roofs of two buildings with a cable between them. Most zeds spawn outside the map and spawns cannot be blocked; zeds sometimes hang in the air when one jumps on another | - |
| KF-Roof11v2 | Four roofs and a random time of day | http://gamebanana.com/maps/189393 |
| KF-FirstWorldBank | A demo of a planned objective-mode map inspired by the first Payday; set at night because the editor crashed while building lighting | - |
| KF-Abyss | "The Abyss": enemies spawn in view but at a decent distance; no ammo or other help on the map. An update made corpses fall down | - |
| KF-OneHour-Arena | A simple arena built in about an hour and a half, with a development video | - |
| Kf-beach-defence | A defence map with day and night | http://gamebanana.com/maps/193662 |
| KF-HorzineForest | A forest shaped like the letter H; some materials were broken by KF2 updates | http://gamebanana.com/maps/193661 |
| KF-VRsurvival | A map made of coloured platforms: orange ones burn, red ones burn badly | http://gamebanana.com/maps/192141 |