KF2 Perk Cheat Sheet: Bonuses and Skills of All Perks (2019)
This is a translation of a Thai-language community guide that lists every perk with its passive bonuses and its skill choices. It is a quick reference you can scan when deciding on a build, with the numbers as written by the author around early 2019. The guide marks Berserker as recommended for new players and Demolitionist as recommended for support from a distance. Because perks have been rebalanced since, treat the values as a snapshot and verify in game.
How perk skills work
At levels 5, 10, 15, 20 and 25 each perk offers two skills and you pick one. The level 25 pair are ZED Time skills that change how the perk behaves during ZED Time. Passive bonuses grow with each level.
Berserker
Berserker perk icon.
Bonuses. Clots cannot grab you; night vision instead of a flashlight; +1% damage per level (starts at +25%) for Berserker weapons only; -3% damage taken from all sources every 5 levels.
| Level | Skill A | Skill B |
|---|---|---|
| 5 | Dreadnaught: +75% health (175 HP) | Skirmisher: +20% move, +25% sprint, regenerate 1 HP per second with melee out |
| 10 | Vampire: +4 HP per kill, +20% attack speed | Butcher: +20% attack speed, +25% damage |
| 15 | Resistance: -20% damage taken, an extra -20% from poison and sonic (40% total) | Parry: after a parry, for 10 s: -40% damage taken, +5% attack speed, +35% attack damage |
| 20 | Smash: +50% heavy attack (alt-fire) damage, +25% on head hits, +200% stumble power | Massacre: +5% attack speed, +30% light attack damage |
| 25 | ZED Time Berserker Rage: heal 25%, nearby ZEDs flee | ZED Time Spartan: run and attack at normal speed |
Commando
Commando perk icon.
Bonuses. +1% damage per level for Commando weapons; see invisible enemies and enemy health, range +2 m per level starting at 10 m; longer ZED Time, starting at +1 s and +1 s more every 5 levels; night vision; +2% reload speed every 5 levels.
| Level | Skill A | Skill B |
|---|---|---|
| 5 | Tactical Reload: faster reloads | High Capacity Mags: +50% magazine size |
| 10 | Fallback: +110% damage to the 9mm and knife, 50% faster weapon switching | Impact Rounds: +150% stumble power |
| 15 | Tenacious: +25% health and armor | Prepared: +20% ammo for perk weapons |
| 20 | Hollow Point Rounds: +25% damage, 50% less recoil | Eat Lead: +100% magazine size |
| 25 | ZED Time Tactician: normal-speed reload, weapon swap twice as fast | ZED Time Machine Gunner: +3% damage, fire three times as fast |
Support
Support perk icon.
Bonuses. +3% welding speed per level; +1% damage and +20% penetration per level for shotguns; +1% ammo per level. Passives: Strength (+1 kg carry weight every 5 levels), Ammo Backpack (teammates can take ammo from you, as from an ammo box but without the explosion), Door repair (fix broken doors).
| Level | Skill A | Skill B |
|---|---|---|
| 5 | High Capacity Magazines: +50% magazine size | Tactical Reload |
| 10 | Fortitude: +50% health | Salvo: +30% damage |
| 15 | Armor Piercing Shot: more penetration | Tight Choke: -50% pellet spread |
| 20 | Resupply Pack: teammates can take 30% of the ammo and 20% armor from you, plus +20% ammo per owned weapon | Concussion Rounds: +150% stumble power |
| 25 | ZED Time Penetrator: shots pierce any number of targets | ZED Time Barrage: near normal fire rate |
Demolitionist
Demolitionist perk icon.
Bonuses. +1% damage per level for Demolitionist weapons; +1 explosive round every 5 levels; explosion damage resistance 10% at the start, +2% per level; one teammate can take one grenade per wave; doors you welded explode when broken; at lethal damage you release a strong blast and are left with 5 HP.
| Level | Skill A | Skill B |
|---|---|---|
| 5 | Bombardier: +25% explosive damage | Shock Trooper: +20% reload speed, +25% knockdown and stumble |
| 10 | High Impact Rounds: +20% damage on a direct hit | Extra Rounds: +5 rounds |
| 15 | Sonic Resistant Rounds: Siren screams do not affect your explosives | Fragmentation Rounds: +50% blast radius, -30% damage |
| 20 | Armor Piercing Rounds: +50% damage on direct hits to weakpoints | Concussive Rounds: +50% stun, stumble and knockdown |
| 25 | ZED Time Destroyer of Worlds: radioactive blast poisons ZEDs, explodes at any range | ZED Time Mad Bomber: near real-time fire and reload, +25% blast radius |
Firebug
Firebug perk icon.
Bonuses. +0.8% damage and +0.8% reload speed per level for Firebug weapons; fire resistance (enemy fire) starting at 30%, +2% per level; self-fire resistance starting at 25%, +3% per level; +10% starting ammo every 5 levels.
| Level | Skill A | Skill B |
|---|---|---|
| 5 | Bring the Heat: +35% damage | High Capacity Fuel Tank: +100% magazine size |
| 10 | Barbecue: burning lasts 150% longer | Ground Fire: strongly boosts ground fire damage, slows ZEDs by 20% |
| 15 | Napalm: burning ZEDs ignite others, burn lasts 150% longer | Zed Shrapnel: 20% chance a burned-to-death ZED explodes and knocks others down |
| 20 | Heat Wave: ZEDs burned at point-blank are pushed away | Firestorm: longer range for all perk guns |
| 25 | ZED Time Pyromaniac: near real-time fire rate, unlimited ammo | ZED Time Inferno: burning ZEDs slowed 30% and take 50% more burn damage |
Gunslinger
Gunslinger perk icon.
Bonuses. +1% damage per level; bullet resistance starting at 5%, +1% per level up to 30%; +0.8% move speed per level up to 20%; -1% recoil per level up to 25%; +3% reload speed in ZED Time per level up to 75%.
| Level | Skill A | Skill B |
|---|---|---|
| 5 | Scoot 'n' Shoot: no move-speed penalty when zoomed, less camera shake | Quick Draw: less hip-fire recoil, +5% move speed, perk weapon swap 50% faster |
| 10 | Rack 'em Up: each headshot adds +10% damage to the next shot, stacking to +50% | Bone Breaker: +20% damage, +30% to arms and legs |
| 15 | Line 'em Up: piercing shots lose no damage on the next ZED | Speedloader: faster reloads |
| 20 | Skullcracker: headshots slow the ZED by 30% | Knock 'em Down: much stronger knockdown on leg hits and stumble on chest hits |
| 25 | ZED Time Whirlwind of Lead: unlimited ammo | ZED Time Fan Fire: fire three times as fast and reload in real time |
Sharpshooter
Sharpshooter perk icon.
Bonuses. +1% headshot damage per level; -1% recoil per level up to 25%; +2% weapon swap speed per level up to 50%.
| Level | Skill A | Skill B |
|---|---|---|
| 5 | Sniper: +25% damage while still, perk weapons only | Marksman: +25% fire speed, +10% move speed with perk weapon |
| 10 | Stability: while crouched, +30% damage, +50% move speed and +20% reload speed | Ballistic Shock: +100% stun power |
| 15 | Rack 'em Up (as Gunslinger) | Tactical Reload |
| 20 | Dead Eye: -10% recoil, +10% headshot damage when aiming | Always Prepared: +25% ammo and grenades |
| 25 | ZED Time Assassin: 5% chance a headshot extends ZED Time, +35% headshot damage | ZED Time Ranger: 5% chance to extend, headshots stun |
SWAT
SWAT perk icon.
Bonuses. +1% damage per level; bullet resistance starting at 5%, +1% per level up to 30%; +4% magazine size per level up to 100%; +1% weapon swap speed per level up to 25%.
| Level | Skill A | Skill B |
|---|---|---|
| 5 | Heavy Armor Training: while armored, damage cannot reach health except sonic, Clots cannot grab you, start with 50% armor | Tactical Movement: no speed loss when aiming or crouching |
| 10 | Close Combat Training: +110% damage to the 9mm and knife, start with dual pistols | Tactical Reload |
| 15 | Suppression Rounds: +100% stumble power | Ammo Vest: +30% ammo |
| 20 | Assault Armor: +50% total armor, start with 50% armor (stacks with Heavy Armor) | Cripple: many hits slow ZEDs by up to 30%, best on the legs |
| 25 | ZED Time Battering Ram: run at normal speed, strong knockdown on ramming | ZED Time Rapid Assault: unlimited ammo, normal-rate fire, +100% stumble |
Survivalist
Survivalist perk icon.
Bonuses. +0.6% damage per level for all weapons; -1% damage taken per level up to 25%; +1% armor per level up to 25%; +3% reload speed in ZED Time per level up to 75%.
| Level | Skill A | Skill B |
|---|---|---|
| 5 | Tactical Reload: faster reloads for Commando, Gunslinger and SWAT weapons | Heavy Weapon Training: faster reloads for Demolitionist, Sharpshooter and Support weapons |
| 10 | Medic Training: +20% medicine effect, -25% recharge time | Melee Expert: +15% attack speed, +10% damage, +25% walk speed with melee |
| 15 | Ammo Vest: +15% ammo, grenades become healing grenades | Weapon Harness: +5 carry weight, grenades become fire grenades |
| 20 | Spontaneous Zed-plosion: 20% chance ZEDs explode on death (10 damage), knocking others down | Make Things go Boom: +25% explosion radius |
| 25 | ZED Time Madman: fire three times as fast | ZED Time Lockdown: +200% stun, stumble and knockdown |
FAQ
- What does this page list?
- Passive perk bonuses and the two-way skill choice at levels 5, 10, 15, 20 and 25 for nine perks, as recorded by a Thai player in early 2019.
- Is every number still current?
- Not necessarily. Perk values were adjusted over time, so use this as a reference for the structure of each perk and check the in-game perk screen for exact figures.
- Why is Field Medic missing?
- The original Medic section repeats the Commando text by mistake, so only the other nine perks are listed here. See the Field Medic perk page instead.