KF2 Commando Arsenal: Damage, Upgrade Costs and Ammo Tables
This page presents a compact Commando weapon compendium made by a community player who found that all KF2 wikis were out of date and rebuilt the numbers by hand. The guide is mostly three data tables (shown as screenshots) with an author note that the layout and presentation were still being improved. Use it together with the Commando perk page and the Commando perk weapon stats guide.
Off-perk weapon stats
The first table lists each Commando weapon with its weight at each upgrade level, bullet damage after each upgrade, ammo, cumulative upgrade costs and total added damage from base.
Weapon table: model (weight), damage per upgrade, ammo, cumulative costs and total damage added.
Selected values from the table (before skill bonuses):
| Weapon | Base weight | Bullet damage by upgrade | Magazine / reserve ammo |
|---|---|---|---|
| AR-15 | 4 | 30, 36, 42, 54, 60 | 20 / 240 |
| Bullpup | 6 | 30, 39, 49.5, 55.5 | 30 / 270 |
| Tommy Gun | 6 | 30, 36, 42, 48 | 50 / 250 |
| M16 (M203) | 6 | 33, 39.6, 46.2 (grenade 230, 276, 322) | 30 / 270, 1/13 grenades |
| AK-12 | 6 | 40, 46, 52 | 30 / 300 |
| SCAR | 6 | 55, 67.1 | 20 / 340 |
| Mkb.42 | 7 | 50, 60, 70 | 30 / 270 |
| HMTech-401 | 7 | 35, 40.25 | 40 / 400 |
| FN FAL | 8 | 70, 80 | 20 / 160 |
| HMTech-501 | 8 | 47 (grenade 60 per second, impact 50, heal 10) | 30 / 270, 1/10 |
| Stoner 63A | 9 | 30, 38.1 | 75 / 500 |
| HE grenade | n/a | 300 | 5 |
Notes under the table: the HMTech-501 healing grenade ticks 8 times in total (1 tick per second, over 8 seconds), each tick healing twice as much as an off-perk medic grenade, 42% more than a level 25 Medic grenade and 67% more than a Survivalist medic grenade with Medic Training. The AR-15 is a starting weapon; add 200 dosh if you must buy it as an off-perk weapon.
Damage per weight block and damage per magazine
Damage per weight block and damage per magazine.
The second table compares damage efficiency. Damage per magazine is calculated with the High Capacity Mags skill.
Detailed table: weight, bullet damage, magazine damage, percentage increase, upgrade price and base ammo for each weapon.
Reading the last table: for each weapon and upgrade level the columns show weight, bullet damage and total magazine damage, with the percentage damage increase and upgrade price shown below. The right-hand columns give the total percentage increase from upgrades, total upgrade cost and ammo caps. For example the AR-15 goes from 30 damage at weight 4 to 60 at weight 8 for a combined 3,300 dosh in upgrades (an increase of about 100% over the base weapon), while the Bullpup reaches 55.5 per bullet at 2,800 dosh in upgrades.
The author planned to add price per bullet, maximum damage combos and maximum ammo at 15 weight, and promised corrections to common errors found on the wikis.
FAQ
- What does the table show for each weapon?
- Weight at each upgrade level, damage per bullet, ammo (magazine and reserve), upgrade prices and total damage added over the base weapon.
- How is damage per magazine calculated?
- It uses the High Capacity Mags skill, as noted under the screenshot.
- Is the data up to date?
- The author said all data was correct and up to date when published, and corrected several wiki errors.