KF2 10 Perks at a Glance: Roles, Grenades and Difficulty Humor
When your perk hits level 14 and you are bored, the question is what to play next. This community guide, rewritten here, covers all 10 Killing Floor 2 perks in a short, humorous way: the team role, the grenade type and how the perk feels on each difficulty. For serious breakdowns see the classes and perks overview and perk overview for beginners. The original text is Russian, so the jokes are paraphrased.
Summary
| Perk | Role | Grenade fuse | Effect | Damage |
|---|---|---|---|---|
| Berserker | Take damage | 1 s | Shocks | Low |
| Commando | Show Stalkers | 1.5 s | None | High |
| Support | Give ammo | 2 s | Shrapnel | High |
| Field Medic | Heal the wounded | 1.5 s | Healing | Medium, over time |
| Demolitionist | Blow up Fleshpounds | 3.5 s | Instant explosion on contact | High |
| Firebug | Spread panic in the crowd | 0 s | Fire | Medium, over time |
| Gunslinger | Shoot the "butcher" | 2.5 s | Nails stun | Medium |
| Sharpshooter | One-shot kills | 1 s | Freezes | Low |
| SWAT | Stun | 1 s | Stuns | Low |
| Survivalist | Be versatile | - | Chosen grenade | - |
Survivalist uses a standard grenade until level 15, then can choose a healing grenade or a Molotov.
Berserker
Berserker.
Role: take damage. Normal: "swoosh". Hard: charges into the crowd and wrecks it. Suicidal: charges into the crowd and dies. Hell on Earth: "somebody please bring a medic".
Commando
Commando.
Role: show the Stalkers. Normal: rat-a-tat. Hard: "guys, the boss is low on health and I have the perk!" Suicidal: far across the map a C4 hits a Stalker while the Demolitionist is dead. Hell on Earth: you need to subtract the last health from big ZEDs.
Support
Support.
Role: give ammo. Normal: bang bang. Hard: "stop running after me!" Suicidal: welds the doors around him while the chat complains. Hell on Earth: "I would rather repair doors for the Demolitionist".
Field Medic
Field Medic.
Role: heal the wounded. Normal: psssh. Hard: checks the scoreboard to see the Firebug on top. Suicidal: left alone against half a wave. Hell on Earth: laps around the map, about 15 on average.
Demolitionist
Demolitionist.
Role: blow up Fleshpounds. Normal: boom. Hard: quotes Deidara, "art is an explosion". Suicidal: blows himself up. Hell on Earth: "my main enemy is me".
Firebug
Firebug.
Role: spread panic in the crowd. Normal: pshhh. Hard: always one of two, top kills or top assists. Suicidal: the Helios looks like the gun from DOOM. Hell on Earth: "this is really hell on earth, gentlemen".
Gunslinger
Gunslinger.
Role: shoot the "butcher". Normal: pew pew. Hard: "just like in those cool movies". Suicidal: accurate headshots matter most. Hell on Earth: running fast without hitting a wall matters most.
Sharpshooter
Sharpshooter.
Role: one-shots. Normal: one shot, one kill. Hard: "no luck, just skill", from a railgun. Suicidal: misses a Fleshpound three times with the AMR. Hell on Earth: "I will take the perk with +1 grenade".
SWAT
SWAT.
Role: stun with the flashbang. Normal: you can buy the P90. Hard: why does KF2 have a flashbang but no smoke? Suicidal: Dr. Hans Volter has smoke, so why don't the perks? Hell on Earth: "I sweated a bit less in CS".
Survivalist
Role: be universal. Normal: "oh, my favorite!" Hard: a Sub-Zero versus Scorpion joke, or A Song of Ice and Fire. Suicidal: with 20/20 weight you can build very effective loadouts. Hell on Earth: check which perks the team has and pick something to match.
FAQ
- What is this guide for?
- It helps you pick your next perk without wading through numbers: each perk gets a role, a grenade and a joking description of play on each difficulty.
- What role does each perk have?
- Berserker tanks, Commando shows Stalkers, Support hands out ammo, Field Medic heals, Demolitionist blows up Fleshpounds, Firebug spreads panic, Gunslinger shoots the 'butcher', Sharpshooter one-shots, SWAT stuns and Survivalist is versatile.