Specimens & Bosses

KF2: How to Launch a Scrake Into the Air With an RPG-7

This is a short joke guide originally written in Russian, about helping "Uncle Scrake" fulfil his dream of flying. It has no serious strategy, but it shows a fun interaction between explosives and large Zeds.

Scrake The Scrake in question, already missing his head after meeting some unfriendly players.

The steps

  1. Go to the Cube map. It is not required, but it has more room for the flights.
  2. Save up for the RPG-7, the "good old Russian helper stick", which does the work.
  3. Wait for the Scrake. As soon as he starts walking toward more players, surprise him with a helping hand: fire the rocket at him.

The launch The moment of the blast.

The flight The Scrake in flight.

Now your good friend the Scrake can fly, and you can consider him a friend because you helped him do it.

Reader reactions

Commenters enjoyed the humor. One said a German "Hans" can be taught to fly too, another asked about the blast-wave effect of shooting at your own feet, which is the same idea used for a rocket jump, and one called the Scrake a cosmonaut.

For serious explosive tactics see Demolitionist guides.

FAQ

Which weapon launches a Scrake in this trick?
The RPG-7, bought with saved dosh. The guide says to fire it at the Scrake as it walks toward other players.
Which map is recommended?
The Cube map, simply because it has more open space for the flight.