KF2: How to Launch a Scrake Into the Air With an RPG-7
This is a short joke guide originally written in Russian, about helping "Uncle Scrake" fulfil his dream of flying. It has no serious strategy, but it shows a fun interaction between explosives and large Zeds.
The Scrake in question, already missing his head after meeting some unfriendly players.
The steps
- Go to the Cube map. It is not required, but it has more room for the flights.
- Save up for the RPG-7, the "good old Russian helper stick", which does the work.
- Wait for the Scrake. As soon as he starts walking toward more players, surprise him with a helping hand: fire the rocket at him.
The moment of the blast.
The Scrake in flight.
Now your good friend the Scrake can fly, and you can consider him a friend because you helped him do it.
Reader reactions
Commenters enjoyed the humor. One said a German "Hans" can be taught to fly too, another asked about the blast-wave effect of shooting at your own feet, which is the same idea used for a rocket jump, and one called the Scrake a cosmonaut.
For serious explosive tactics see Demolitionist guides.
FAQ
- Which weapon launches a Scrake in this trick?
- The RPG-7, bought with saved dosh. The guide says to fire it at the Scrake as it walks toward other players.
- Which map is recommended?
- The Cube map, simply because it has more open space for the flight.