Specimens & Bosses

KF2 ZED Categories E to A and Boss Abilities (Russian Guide)

The author opens with a short story: ZEDs are experiments of the Horzine corporation, whose head Kevin Clamely turned himself into the boss Patriarch. The profiles reflect the author's view; for exact numbers see the ZEDs in numbers tables.

Categories

  • E: Cyst, Clot, Slasher (Slasher with a plus).
  • D: Crawler, Stalker, Gorefiend, Gorefast (with a plus).
  • C: Bloat, Husk, Siren, Rioter (Rioter and Siren with a plus).
  • B: Scrake, E.D.A.R., Quarter Pound, Fleshpound (with a plus).
  • A: Patriarch, Hans Volter, King Fleshpound, Abomination, Matriarch.

Useful points

  1. Headshots are best, though some ZEDs have other weak spots.
  2. Health and damage of E and D ZEDs scale with difficulty.
  3. Most ZEDs are vulnerable to fire.
  4. Health and damage of C, B and A ZEDs scale with difficulty and player count.

Regular ZEDs

  • Cyst, Clot, Slasher (E). Cyst is the weakest and can grab a player up close, releasing when hit. Clot sees better and recovers quickly from a failed grab. Slasher is more aggressive, strikes in a leap and has the fastest grab of the category. They appear from wave 1, often in groups of four.
  • Crawler (D). A spider-like human that comes out of vents and holes. A white variant is faster and bursts into gas on death. It can be stunned by jumping on it.

Crawler Crawler.

  • Stalker (D). Invisible, briefly visible when attacking, burning or poisoned. Appears around wave 4-5 in groups of 3-5.

Stalker Stalker.

  • Gorefiend and Gorefast (D). Gorefast shields its head with its blade; Gorefiend is an improved version with two blades that can go into a rage. From wave 4-5.
  • Bloat (C). Spits bile at mid range, bursts on death and leaves bile mines. Especially dangerous together with a Siren.

Bloat Bloat.

  • Husk (C). Fires its arm cannon, uses a flamethrower up close, runs to self-detonate at low health. It can also be killed by shooting its backpack. From wave 2.
  • Rioter (C). Armored and gives nearby ZEDs a temporary rage buff. Shoot exposed body parts. From wave 3-4.

Rioter Rioter.

  • Siren (C). Her scream disrupts hearing and destroys players' grenades. From wave 3, alongside the Bloat.

Siren Siren.

  • Scrake (B). Saw arm; calm until disturbed, then rages on losing health. From wave 5.

Scrake Scrake.

  • E.D.A.R. (B). Robots of three types: regular, blaster and explosive. Shoot the body, because without its head it keeps attacking. From wave 5-6 in groups of 2-3.

E.D.A.R. E.D.A.R.

  • Quarter Pound (B). A weak, very fast Fleshpound variant that dies easily. From wave 2 in numbers of 1-2, always with the King Fleshpound.
  • Fleshpound (B+). Health indicator on the chest: yellow turning to red means rage. From wave 6-7.

Fleshpound Fleshpound.

Bosses (final wave)

  • Patriarch. Heals at low health, turns invisible, fires rocket volleys.

Patriarch The minigun boss.

  • Hans Volter. Smoke and frag grenades, an STG-44 at mid range, and a health drain at low health.
  • King Fleshpound. Spawns enraged, summons mini Fleshpounds, uses a beam at 50% health and a shield absorbing 70% damage below 30% (according to the author).

King Fleshpound King Fleshpound.

  • Abomination. Covered in armor that must be broken first; breaking pieces enrages it. Poison clouds and living bile blobs that explode near players.

Abomination Abomination.

  • Matriarch. A defensive shield, summoned robots, an electric cannon (a burning beam at low health), a tentacle grab, invisibility and area electric bursts. Aim at the head or weapon.

Matriarch Matriarch.

FAQ

How does the author group ZEDs?
From E (most harmless) to A (bosses). A plus sign means the specimen is more dangerous than its category suggests.
What does ZED health depend on?
For categories E and D, on difficulty; for C, B and A, on difficulty and player count.