KF2 ZEDs in Numbers: Health, Damage, Afflictions
A numbers reference for Killing Floor 2 specimens: health, head health, armor, XP and damage on each difficulty, damage-type multipliers, affliction vulnerabilities and durations, and notes on speed and ranges, from Cyst up to the bosses. It also covers spawn caps, the Game Conductor and parry mechanics. The original is a long-running Steam guide that was last updated in 2018, so numbers may differ from the current build. Related: zed resistances and weak points and the Spanish zed guide.
Cyst | Alpha Clot | Slasher

Cyst | Alpha Clot | Slasher
| Stat | Normal | Hard | Suicidal | HoE |
|---|---|---|---|---|
| Health | 75 | 100 | 100 | 100 |
| H.Head | 15 | 20 | 20 | 20 |
| XP | 8 | 11 | 11 | 11 |
| Damage | 3 | 6 | 7 | 10 |
Damage multipliers: Slash(Knife) x0.85(x0.95), Bludgeon x0.9, Handgun x1.01, SMG x1.5, Shotgun x1, Rifle x1.
Damage multipliers: A.Rifle x2.5, Piercing x1, Fire x1, Explosion x1, Toxic x1, Microwave x0.5, Freeze x1.
Afflictions (vulnerability / duration / cooldown): EMP x2.5 / 5s / 5s; Knockdown x1 / 2.5s / 8s; Fire x3 / 5s / 7s; Stun x1-2 / 3s / 3s; Poison x5 / 4.5s / 8s; Stumble x1.3 / 1.6-2.8s / 0.5s; Microwave x0 / 4.5s / 8s; Gun hit x2 / 1.6-2.8s / 0.2s; Freeze x2.5 / 4s / 1.5s; Melee hit x2 / - / 0.5s; Bleed x2 / - / -; Snare x10 / 4s / 5.5s.
- Evaded
- Penetration: 1
- Parry: 0
- Speed:
- Walking: 171 - 330
- Running: 360 - 550
- Range: 172
- Grab Range: 210
- Headshot multiplier: x1.1
- Headlees bleedout time: 5s
- Cannot grab the player after being shot by healing dart
- Cannot grab the player during throwing grenade animation and after this animation ends 1s.
- Death message
- Cyst - has suffered an underwhelming death
- Clot - was grabbed inappropriately
- Slasher - no longer likes slasher flicks
Rioter

Rioter
| Stat | Normal | Hard | Suicidal | HoE |
|---|---|---|---|---|
| Health | 225 | 300 | 300 | 300 |
| H.Head | 93 | 125 | 125 | 125 |
| Armor Torso | 375 | 500 | 500 | 500 |
| Armor Head | 337 | 450 | 450 | 450 |
| Damage | 3 | 6 | 7 | 10 |
Damage multipliers: Slash(Knife) x0.85(x0.95), Bludgeon x0.9, Handgun x1.01, SMG x1.5, Shotgun x1, Rifle x1.
Damage multipliers: A.Rifle x2.5, Piercing x1, Fire x1, Explosion x1, Toxic x1, Microwave x0.5, Freeze x1.
Afflictions (vulnerability / duration / cooldown): EMP x2.5 / 5s / 5s; Knockdown x1 / 2.5s / 8s; Fire x3 / 5s / 7s; Stun x1-2 / 3s / 3s; Poison x5 / 4.5s / 8s; Stumble x1.3 / 1.6-2.8s / 0.5s; Microwave x0 / 4.5s / 8s; Gun hit x2 / 1.6-2.8s / 0.2s; Freeze x2.5 / 4s / 1.5s; Melee hit x2 / - / 0.5s; Bleed x2 / - / -; Snare x10 / 4s / 5.5s.
- Evaded
- Penetration: 1
- Parry: 0
- Speed:
- Walking: 171 - 330
- Running: 360 - 550
- Range: 172
- Grab Range: 210
- Headshot multiplier: x1.1
- Headlees bleedout time: 5s.
Bloat

Bloat
| Stat | Normal | Hard | Suicidal | HoE |
|---|---|---|---|---|
| Health | 303 | 405 | 486 | 526 |
| H.Head | 56 | 75 | 78 | 82 |
| XP | 8 | 11 | 11 | 11 |
| Damage melee(solo) | 6(2) | 10(8) | 17(14) | 21 |
| Puke Mine damage(solo) | 6(2) | 11(8) | 19(14) | 22 |
| Damage vomit(solo) | 6(1) | 9(7) | 15(11) | 18 |
| Body explosion damage(solo) | 6(1) | 9(7) | 15(11) | 18 |
Damage multipliers: Slash x0.3, Bludgeon x0.3, Handgun(9mm) x0.3(x0.6), SMG x0.3, Shotgun x0.2, Rifle x0.3.
Damage multipliers: A.Rifle(AR15) x0.3(x0.4), Piercing x0.25, Fire x1, Explosion x0.5, Toxic x0.25, Microwave x0.8, Freeze x1.
Afflictions (vulnerability / duration / cooldown): EMP x2.5 / 5s / 5s; Knockdown x1 / 3.85s / 1s; Fire x4 / 8s / 5s; Stun x0.5-1 / 1.5s / 1.5s; Poison x0.15 / 5s / 20.5s; Stumble x0.4 / 2.15-3.35s / 1s; Microwave x4 / 8s / 5s; Gun hit x0.35 / 1.3-2s / 0.1s; Freeze x1 / 2s / 3s; Melee hit x2 / - / 0.3s; Bleed x1 / - / -; Snare x1 / 3s / 5.5s.
- Blocking head damage
- Penetration resistance: 3
- Parry Resistance: 3
- Speed
- Walking: 135 - 165
- Running: 210 - 286
- Vomit
- Range vomit: 350
- Vomit poison: 12s
- Vomit interval: 1s
- DOT scale: x0.083
- Multiplier
- Headshot: x1.0001
- Cleaver: x0.2
- Сannot teleport
- Range melee: 250
- Headless bleedout time: 6s
- Death message
- has drowned in bodily fluids
Crawler

Crawler
| Stat | Normal | Hard | Suicidal | HoE |
|---|---|---|---|---|
| Health | 41 | 55 | 55 | 55 |
| H.Head | 15 | 15 | 15 | 15 |
| XP | 8 | 10 | 10 | 10 |
| Damage | 4 | 5 | 9 | 12 |
Damage multipliers: Slash x0.95, Bludgeon x0.85, Handgun x1, SMG x1.5, Shotgun x0.9, Rifle x1.
Damage multipliers: A.Rifle x1.5, Piercing x1, Fire x0.9, Explosion x1, Toxic x1, Microwave x0.45, Freeze x1.
Afflictions (vulnerability / duration / cooldown): EMP x2.5 / 5s / 5s; Knockdown x2 / 1.2s / 8s; Fire x3 / 5s / 7s; Stun x1-2 / 2.5s / 5s; Poison x0.15 / 5s / 20.5s; Stumble x2 / 1.8-3s / 0.2s; Microwave x0 / 3s / 7.5s; Gun hit x2.5 / 1.8-3s / 0.2s; Freeze x2.5 / 4s / 1.5s; Melee hit x2 / - / 0s; Bleed x2 / - / -; Snare x10 / 4s / 5.5s.
- Evaded
- Penetration: 0.5
- Parry: 1
- Speed Walking: 252- 308
- Running: 450- 550
- Range: 180
- Death message
- ankles have been chewed off
Gorefast

Gorefast
| Stat | Normal | Hard | Suicidal | HoE |
|---|---|---|---|---|
| Health | 150 | 200 | 200 | 200 |
| H.Head | 37 | 50 | 50 | 50 |
| XP | 11 | 14 | 14 | 14 |
| Damage(solo) | 4(2) | 8(6) | 13(8) | 18(13) |
Damage multipliers: Slash x0.75, Bludgeon x0.85, Handgun x1, SMG x1, Shotgun x1.5, Rifle x1.2.
Damage multipliers: A.Rifle x1.2, Piercing x0.75, Fire x0.85, Explosion x1, Toxic x0.75, Microwave x1, Freeze x1.
Afflictions (vulnerability / duration / cooldown): EMP x2.5 / 5s / 5s; Knockdown x1 / 1.2s / 1s; Fire x3 / 5s / 7s; Stun x1-2 / 2.5s / 5s; Poison x10 / 3.5s / 10s; Stumble x1 / 1.8-3s / 0.5s; Microwave x2 / 3.5s / 6s; Gun hit x1.75 / 1.8-3s / 0s; Freeze x2 / 4s / 1.5s; Melee hit x2 / - / 0.3s; Bleed x2 / - / -; Snare x10 / 4s / 5.5s.
- Blocking head damage
- Penetration: 1.5
- Parry: 2
- Speed
- Walking: 216- 264
- Running: 405- 495
- Multiplier
- Headshot multiplier: x1.1
- Right forearm: x0.1
- Range: 192
- Headless bleedout time: 5s
- Death message
- was skinned alive
Gorefiend

Gorefiend
| Stat | Normal | Hard | Suicidal | HoE |
|---|---|---|---|---|
| Health | 300 | 400 | 400 | 400 |
| H.Head | 112 | 150 | 150 | 150 |
| XP | 11 | 14 | 14 | 14 |
| Damage(solo) | 4(2) | 8(6) | 13(8) | 18(13) |
| Spawn chance | 0% | 5% | 35% | 45% |
Damage multipliers: Slash x0.75, Bludgeon x0.85, Handgun x1, SMG x1, Shotgun x1.5, Rifle x1.2.
Damage multipliers: A.Rifle x1.2, Piercing x0.75, Fire x0.85, Explosion x1, Toxic x0.75, Microwave x1, Freeze x1.
Afflictions (vulnerability / duration / cooldown): EMP x2.5 / 5s / 5s; Knockdown x1 / 1.2s / 1s; Fire x3 / 5s / 7s; Stun x1-2 / 2.5s / 5s; Poison x10 / 3.5s / 10s; Stumble x1 / 1.8-3s / 0.5s; Microwave x2 / 3.5s / 6s; Gun hit x1.75 / 1.8-3s / 0s; Freeze x2 / 4s / 1.5s; Melee hit x2 / - / 0.3s; Bleed x2 / - / -; Snare x10 / 4s / 5.5s.
- Blocking head damage
- Penetration: 1.5
- Parry: 2
- Speed
- Walking: 216- 264
- Running: 405- 495
- Multiplier
- Headshot multiplier: x1.1
- Right forearm: x0.2
- Range: 210
- Headless bleedout time: 5s
- Death message
- was skinned alive
Stalker

Stalker
| Stat | Normal | Hard | Suicidal | HoE |
|---|---|---|---|---|
| Health | 56 | 75 | 75 | 75 |
| H.Head | 15 | 20 | 20 | 20 |
| XP | 8 | 10 | 10 | 10 |
| Damage | 4 | 7 | 11 | 16 |
Damage multipliers: Slash x1, Bludgeon x1, Handgun x1, SMG x0.75, Shotgun x1, Rifle x0.85.
Damage multipliers: A.Rifle x1.5, Piercing x1, Fire x0.85, Explosion x0.75, Toxic x1, Microwave x0.45, Freeze x1.
Afflictions (vulnerability / duration / cooldown): EMP x2.5 / 5s / 5s; Knockdown x1 / 1.3s / 1s; Fire x0.7 / 5s / 7s; Stun x1-2 / 3s / 3s; Poison x1 / 4.5s / 5s; Stumble x1.3 / 1.6-2.8s / 0.2s; Microwave x0 / 2s / 5s; Gun hit x2.5 / 1.6-2.8s / 0.2s; Freeze x2.5 / 4s / 1.5s; Melee hit x2 / - / 0s; Bleed x2 / - / -; Snare x10 / 4s / 5.5s.
- Penetration: 0.5
- Parry: 1
- Speed
- walking: 360 - 440
- running: 450- 550
- Range: 180
- When shot re-cloak after: 0,35s
- Headshot multiplier: x1.1
- Headless bleedout time: 5s
- Death message
- didn't see it coming
Husk

Husk
| Stat | Normal | Hard | Suicidal | HoE |
|---|---|---|---|---|
| Health | 346 | 462 | 554 | 600 |
| H.Head | 150 | 200 | 200 | 220 |
| H.Backpack | 56 | 75 | 75 | 82 |
| XP | 15 | 20 | 27 | 31 |
| D.melee(solo) | 5(2) | 15(15) | 19(14) | 22(16) |
| D.Fireball(solo) | 9(2) | 25(25) | 31(23) | 37(28) |
| D.Suicide (solo) | 66 (23) | 190 (190) | 238 (178) | 285 (213) |
| F.thrower (solo) | 1-0 (1-4) | 4-1 (4-1) | 5-1 (4-1) | 6-1 (4-1) |
Damage multipliers: Slash x0.75, Bludgeon x0.85, Handgun(9mm / Rem1858) x0.85(x1), SMG x0.75, Shotgun x1, Rifle x0.7.
Damage multipliers: A.Rifle x0.65, Piercing x0.5, Fire x0.5, Explosion x0.75, Toxic x0.25, Microwave x1.15, Freeze x1.
Afflictions (vulnerability / duration / cooldown): EMP x2.5 / 5s / 5s; Knockdown x0.4 / 1.85s / 3s; Fire x0 / 2s / 5s; Stun x0.5-2 / 1.5s / 5s; Poison x0.15 / 5s / 20.5s; Stumble x0.4 / 1.6-2.8s / 1s; Microwave x3 / 4s / 8.5s; Gun hit x0.5 / 1.3-2s / 0.2s; Freeze x1 / 1.5s / 1s; Melee hit x1 / - / 0.75s; Bleed x1 / - / -; Snare x1 / 3s / 5.5s.
- Penetration: 2
- Parry: 2
- Multiplier
- Headshot multiplier: x1.001
- Backpack: x1.5
- Right forearm: x0.5
- Speed
- Walking: 153- 187
- Running: 405- 495
- Flamethrower
- Flamethrower damage scales over distance
- Flamethrower damage scales from maximum to minimum over the range of attack
- Flamethrower attack has splash radius 300uu where it does 1 point of damage.
- Husk will use his flamethrower if player get closer than 500uu
- Minimum time between using Flamethrower attacks - 5s.
- Suicide
- Radius - 500
- May attempt to suicide when HP below 15%
- Will suicide when he will be at least 280uu away from the player.
- Сannot teleport
- Range melee: 180
- Range fire: 300
- Headless bleedout time: 5s
- Death message
- has been charred to death
E.D.A.R.

E.D.A.R.
| Stat | Normal | Hard | Suicidal | HoE |
|---|---|---|---|---|
| Health | 581 | 775 | 775 | 1007 |
| H.Head | 262 | 350 | 350 | 385 |
| Armor | 168 | 225 | 225 | 292 |
| A.Head | 450 | 600 | 600 | 780 |
Damage multipliers: Slash x1.25, Bludgeon x1.25, Handgun x1, SMG x1.05, Shotgun x1, Rifle x1.
Damage multipliers: A.Rifle x1.05, Piercing x0.85, Fire x1.5, Explosion x1, Toxic x0.5, Microwave x3.25, Freeze x1.
Afflictions (vulnerability / duration / cooldown): EMP x2.5 / 5s / 5s; Knockdown x1 / 1s / Fire.
- Penetration: 1
- Parry: 1
- Multiplier
- Headshot multiplier: x1.001
- Сore: x3.5
- Every Husk OR Stalker has a chance to spawn as either of E.D.A.R variants.
- Chance to spawn:
- Normal - 0.08
- Hard - 0.1
- Suicidal - 0.15
- HOE - 0.21.
- Speed
- Walking: 153- 187
- Running: 540- 660
- Сannot teleport
- Range melee: 180
- Range fire: 300
- Headless bleedout time: inifnit
- Blaster:
- Damage - 7
- Falloff - 1 (linear)
- Rradius - 75
- ROF - 3800
- Bomber:
- Damage - 10
- Falloff - 1 (linear)
- Radius - 300
- ROF - 1800
- Spawns up to 8 rockets
- Trapper:
- Damage - 10
- Grapple time - 2.5s
- Maximum beam length - 2500
- Melee damage - 10
- Melee range- 180
Siren

Siren
| Stat | Normal | Hard | Suicidal | HoE |
|---|---|---|---|---|
| Health | 172 | 230 | 276 | 299 |
| H.Head | 116 | 155 | 155 | 170 |
| XP | 30 | 25 | 25 | 22 |
| Damage melee (solo) | 4 (1) | 13 (8) | 13 (8) | 13 (10) |
| Damage scream (solo) | 4 (1) | 15 (10) | 15 (10) | 15 (11) |
Damage multipliers: Slash x1, Bludgeon x1, Handgun x1, SMG x1, Shotgun x1(x1.1), (Double Barrel) x1, Rifle Damage Type.
Afflictions (vulnerability / duration / cooldown): EMP x2.5 / 5s / 5s; Knockdown x1 / 2s / 8s; Fire x3 / 8s / 3s; Stun x0.5-2 / 1.5s / 5s; Poison x0.15 / 5s / 20.5s; Stumble x1 / 1.6-2.8s / 1s; Microwave x3 / 4s / 6.5s; Gun hit x0.9 / 1.6-2.8s / 0.2s; Freeze x1 / 4.2s / 1.5s; Melee hit x1 / - / 0s; Bleed x1 / - / -; Snare x1 / 3s / 5.5s.
- Penetration: 1
- Parry: 1
- Multiplier
- Headshot / Neck multiplier: x1.1
- Chest / Abdomen: x0.5
- Speed
- Walking: 180- 220
- Running: 180- 220
- Scream
- Range scream: 130-900
- Cooldown scream: 6s
- Частота крика: 0.5s
- Scream repeats: 4
- Visual effect of scream: 6s
- Siren screams will destroy grenades before they go off.
- Range melee: 180
- Headless bleedout time: 5s
- Death message
- ears have blown out - fatally
Scrake

Scrake
| Stat | Normal | Hard | Suicidal | HoE |
|---|---|---|---|---|
| XP | 34 | 45 | 60 | 69 |
| Damage (solo) | 17 (5) | 36 (10) | 69 (19) | 69 (24) |
| Health, 1p | 935 / 510 | 1100 / 600 | 1210 / 630 | 1210 / 660 |
| Health, 2p | 1299 / 652 | 1529 / 768 | 1681 / 806 | 1681 / 844 |
| Health, 3p | 1664 / 795 | 1958 / 936 | 2153 / 982 | 2153 / 1029 |
| Health, 4p | 2028 / 938 | 2387 / 1104 | 2625 / 1159 | 2625 / 1214 |
| Health, 5p | 2393 / 1081 | 2816 / 1272 | 3097 / 1335 | 3097 / 1399 |
| Health, 6p | 2758 / 1224 | 3245 / 1440 | 3569 / 1512 | 3569 / 1584 |
Damage multipliers: Slash x1, Bludgeon x1, Handgun x0.8, SMG x1, Shotgun x0.9, Rifle x1, RPG7-Impact x4.
Damage multipliers: A.Rifle x1, Piercing x0.75, Fire x0.3, Explosion x0.4, Toxic x0.25, Microwave x1, Freeze x1.
Afflictions (vulnerability / duration / cooldown): EMP x0.98 / 2.2s / 10s; Knockdown x0.5 / 1.4s / 10s; Fire x0.9 / 3s / 5s; Stun x0.5-1 / 1.55s / 5s; Poison x0.15 / 5s / 20.5s; Stumble x0.3 / 1.3-1.6s / 3.5s; Microwave x1 / 2.5s / 10s; Gun hit x0.2 / 1.3-2s / 1.7s; Freeze x0.98 / 6s / 1s; Melee hit x1 / - / 1.35s; Bleed x0.5 / - / -; Snare x1 / 3s / 5.5s.
- Blocking head damage
- Penetration: 4
- Parry: 4
- Multiplier
- Headshot multiplier: x1.1
- Right forearm: x0.2
- Speed
- Walking: 153- 187
- Running: 540- 660
- Rage
- After their health drops below a certain threshold:
- Normal - 50%
- Hard - 75%
- Suicidal - 75%
- HoE - 90%
- Scrakes gain a massive speed boost during their rages and will outrun any class in the game.
- Range: 200
- Headless bleedout time: 6s
- Melee bash from guns will punt Scrakes into a stumble.
- Certain attacks won't be cancelled by a bash.
- Successful parries will punt Scrakes into a stumble.
- Saw blades fired from the Eviscerator will stumble Scrakes if you land a headshot.
- Both the Scrake and the Fleshpound can have their rage cancelled for a short period of time by Berzerkers EMP grenades.
- Death message
- was cut down in their prime
Quarter Pound

Quarter Pound
| Stat | Normal | Hard | Suicidal | HoE |
|---|---|---|---|---|
| XP | 17 | 22 | 30 | 34 |
| Damage (solo) | 15 (4) | 31 (16) | 49 (24) | 51 (33) |
| Health, 1p | 375 / 325 | 562 / 487 | 825 / 682 | 862 / 702 |
| Health, 2p | 450 / 373 | 674 / 560 | 990 / 784 | 1034 / 807 |
| Health, 3p | 525 / 422 | 786 / 633 | 1155 / 886 | 1206 / 912 |
| Health, 4p | 600 / 471 | 899 / 706 | 1320 / 988 | 1379 / 1017 |
| Health, 5p | 675 / 520 | 1011 / 779 | 1485 / 1091 | 1551 / 1123 |
| Health, 6p | 750 / 568 | 1124 / 852 | 1650 / 1193 | 1724 / 1228 |
Damage multipliers: Slash x0.62, Bludgeon x0.62, Handgun x0.75, SMG x0.62, Shotgun x0.75, Rifle x0.75.
Damage multipliers: A.Rifle x0.62, Piercing x0.75, Fire x0.37, Explosion x1, Toxic x0.31, Microwave x1, Freeze x1.
Afflictions (vulnerability / duration / cooldown): EMP x0.95 / 2.2s / 10s; Knockdown x0.25-0.4 / 1.8s / 10s; Fire x0.7 / 3.5s / 10s; Stun x0-0.55 / 1.55s / 10s; Poison x0.15 / 5s / 20.5s; Stumble x0.15-0.75 / 1.2s / 3.5s; Microwave x0.8 / 3.5s / 17s; Gun hit x0-0.5 / 1.2s / 17s; Freeze x0.95 / 10.5s / 1.5s; Melee hit x1 / - / 2s; Bleed x0.5 / - / -; Snare x1 / 5s / 8.5s.
- Blocking head damage
- Penetration: 5
- Parry: 4
- Multiplier
- Headshot / Chest core multiplier: x1.1
- Left / Right forearm: x0.2
- Speed
- Walking: 234 - 286
- Running: 652.5-797.5
- Rage
- Rage begin after taking 276 damage.
- Fleshpounds rage at random periods of not being in combat and if dealt significant damage in a short period of time.
- Rage ends if Fleshpound land a hit or 30 seconds passed since none of the players seen.
- When running Fleshpound can do bump damage to other ZEDs.
- They gain an immense speed and damageboost during their short rages as well as the ability to mow over lesser zeds.
- While Rage all CC resistanse grow up to 75%
- Spawn chance
- Normal=0%
- Hard=0%
- Suicidal=20%
- Hell on Earth=33%
- Spawn Enraged chance
- Normal=0%
- Hard=0%
- Suicidal=50%
- Hell on Earth=75%
- Сannot teleport
- Certain attacks won't be cancelled by a bash.
- Successful parries will punt Fleshpounds into a stumble even when they are raging.
- Both the Scrake and the Fleshpound can have their rage cancelled for a short period of time by Berzerkers EMP grenades.
Fleshpound

Fleshpound
| Stat | Normal | Hard | Suicidal | HoE |
|---|---|---|---|---|
| XP | 35 | 47 | 63 | 72 |
| Damage (solo) | 17 (5) | 35 (18) | 61 (31) | 81 (45) |
| Health, 1p | 1125 / 487 | 1500 / 650 | 1650 / 682 | 1800 / 715 |
| Health, 2p | 1563 / 623 | 2085 / 832 | 2293 / 872 | 2502 / 915 |
| Health, 3p | 2002 / 759 | 2670 / 1014 | 2937 / 1063 | 3204 / 1115 |
| Health, 4p | 2441 / 896 | 3355 / 1196 | 3580 / 1254 | 3906 / 1315 |
| Health, 5p | 2880 / 1032 | 3840 / 1378 | 4224 / 1445 | 4608 / 1515 |
| Health, 6p | 3318 / 1168 | 4425 / 1560 | 4867 / 1636 | 5310 / 1716 |
Damage multipliers: Slash x0.5, Bludgeon x0.6, Handgun x0.75, SMG x0.5, Shotgun x0.75, Rifle x0.75.
Damage multipliers: A.Rifle x0.5, Piercing x0.75, Fire x0.3, Explosion x1.5, Toxic x0.25, Microwave x1, Freeze x1.
Afflictions (vulnerability / duration / cooldown): EMP x0.95 / 2.2s / 10s; Knockdown x0.25-0.4 / 1.8s / 10s; Fire x0.7 / 3.5s / 12s; Stun x0-0.55 / 1.55s / 10s; Poison x0.15 / 5s / 20.5s; Stumble x0-0.4 / 1.2s / 5s; Microwave x0.8 / 3.5s / 17s; Gun hit x0-3 / 1.2s / 1.7s; Freeze x0.95 / 10.5s / 1.5s; Melee hit x1 / - / 1.2s; Bleed x0.25 / - / -; Snare x1 / 3s / 5.5s.
- Blocking head damage
- Penetration: 5
- Parry: 4
- Multiplier
- Headshot / Chest core multiplier: x1.1
- Left / Right forearm: x0.2
- Speed
- Walking: 234 - 286
- Running: 652.5-797.5
- Rage
- Rage begin after taking 276 damage.
- Fleshpounds rage at random periods of not being in combat and if dealt significant damage in a short period of time.
- Rage ends if Fleshpound land a hit or 30 seconds passed since none of the players seen.
- When running Fleshpound can do bump damage to other ZEDs.
- They gain an immense speed and damageboost during their short rages as well as the ability to mow over lesser zeds.
- While Rage all CC resistanse grow up to 75%
- Spawn Enraged chance
- Normal=0%
- Hard=0%
- Suicidal=50%
- Hell on Earth=75%
- Сannot teleport
- Range: 250
- Headless bleedout time: 6s
- Melee bash from guns will punt Fleshpounds into a stumble even when they are raging
- Certain attacks won't be cancelled by a bash.
- Successful parries will punt Fleshpounds into a stumble even when they are raging.
- Both the Scrake and the Fleshpound can have their rage cancelled for a short period of time by Berzerkers EMP grenades.
- Death message
- has been ground to a pulp
Hans Volter

Hans Volter
| Stat | Normal | Hard | Suicidal | HoE |
|---|---|---|---|---|
| XP | 1291 | 1694 | 1790 | 1843 |
| Damage melee (solo) | 38 (15) | 51 (26) | 80 (32) | 94 (42) |
| Damage MKb42 (solo) | 5 (2) | 7 (4) | 11 (5) | 12 (6) |
| Damage gas (solo) | 3 (2) | 5 (3) | 8 (4) | 8 (4) |
| Damage explosive (solo) | 51 (21) | 69 (35) | 109 (44) | 112 (57) |
| Health, 1p | 5268 | 6084 | 6307 | 6752 |
| Health, 2p | 9219 | 10647 | 11037 | 11816 |
| Health, 3p | 13170 | 15210 | 15767 | 16880 |
| Health, 4p | 17121 | 19773 | 20497 | 21944 |
| Health, 5p | 21072 | 24336 | 25228 | 27008 |
| Health, 6p | 25023 | 28899 | 29958 | 32072 |
Damage multipliers: Slash x1, Bludgeon x1, Handgun x0.8, SMG x0.8, Shotgun x0.8, Rifle x0.9.
Damage multipliers: A.Rifle x0.8, Piercing x0.8, Fire x1.1, Explosion(RPG7) x1(x1.2), Toxic x0.1, Microwave x1, Freeze x1.
Afflictions (vulnerability / duration / cooldown): EMP x0.95 / 2.5s / 10s; Knockdown x0.1-0.4 / 1.5s / 8s; Fire x0.65 / 1.2s / 15s; Stun x0.1-4 / 1.25s / 17s; Poison x0 / - / -; Stumble x0.1-0.4 / 1.2-1.7s / 8s; Microwave x0.08 / 3s / 10s; Gun hit x0.1-0.5 / 1.3-2s / 1.7s; Freeze x0.5 / 1s / 10s; Melee hit x0.5-0.95 / - / 2s; Bleed x0.2 / - / -; Snare x1 / 3s / 10.5s.
- Evaded
- Blocking head damage
- Penetration: 4
- Parry: 4
- Range melee: 275
- Explosive grenade
- Fuze time: 3.5s
- Radius: 800
- Fall off: 1.0
- Gas grenade
- Radius: 450
- Cloud duration: 8s
- Cloud interval: 1s
- Smoke grenade
- Duration: 8s
- Damage multiplier
- Headshot: x1.2
- Chest core / Backpack core multiplier: x1.05
- Armor: 0.8
- Left /Right arm x0.3
- Speed
- Walking: 189 - 231
- Running: 585 - 715
- Battle Phase
- 1 Phase
- Shield HP - 487 / 803 / 969 / 1656 (x1.75 per player)
- Hunt and Heal - 60%
- Health restored, of max health - 32.5%
- ZED summoning begin when HP at - 71%
- 2 Phase
- Shield HP - 610 / 1004 / 1487 / 2070 (x1.75 per player)
- Hunt and Heal threshold - 41%
- Health restored, of max health - 27.5%
- ZED summoning begin when HP at - 52%
- 3 Phase
- Shield HP - 731 / 1205 / 1785 / 2484 (x1.75 per player)
- Hunt and Heal threshold - 25%
- Health restored, of max health - 12.5%
- ZED summoning begin when HP at - 36%
- Other
- Health drain limit 70%/60%/50/25%
- Possible melee damage multipliers 0.2/0.25/0.3/0.33/0.34/0.35/0.45/0.5/1
- When running Hans can do bump damage to other ZEDs.
- Death message
- body has been removed for further experimentation
Patriarch

Patriarch
| Stat | Normal | Hard | Suicidal | HoE |
|---|---|---|---|---|
| XP | 1291 | 1694 | 1790 | 1843 |
| Damage melee (solo) | 39 (13) | 45 (19) | 81 (33) | 80 (41) |
| Minigun damage (solo) | 5 (2) | 6 (3) | 12 (5) | 12 (6) |
| Missile explosion (solo) | 47 (16) | 57 (24) | 103 (42) | 102 (53) |
| Missile hit (solo) | 134 (47) | 162 (68) | 294 (121) | 290 (151) |
| Tentacle damage (solo) | 7 (2) | 8 (3) | 15 (6) | 14 (8) |
| Health, 1p | 2812 | 3750 | 4237 | 5212 |
| Health, 2p | 4218 | 5625 | 6355 | 7818 |
| Health, 3p | 5624 | 7500 | 8474 | 10424 |
| Health, 4p | 7030 | 9375 | 10592 | 13030 |
| Health, 5p | 8436 | 11250 | 12711 | 15636 |
| Health, 6p | 9842 | 13125 | 14829 | 18242 |
Damage multipliers: Slash x1, Bludgeon x1, Handgun x0.5, SMG x0.5, Shotgun x0.4, Rifle x0.5.
Damage multipliers: A.Rifle x0.5, Piercing x0.5, Fire x0.5, Explosion x0.4, Toxic x0.5, Microwave x0.9, Freeze x1.
Afflictions (vulnerability / duration / cooldown): EMP x0.95 / 2.2s / 10s; Knockdown x0.1-0.5 / 1.8s / 8s; Fire x3 / 5s / 7s; Stun x1-2 / 1.25s / 5s; Poison x0 / - / -; Stumble x0.1-0.4 / 1.2-2s / 20s; Microwave x0.08 / 3s / 10s; Gun hit x0.1-0.5 / - / 8s; Freeze x0.5 / 1s / 10s; Melee hit x0.5-0.95 / - / 2s; Bleed x0.15 / - / -; Snare x1 / 3s / 10.5s.
- Blocking head damage
- Parry Resistance: 4
- Penetration resistance: 4
- Range melee: 375
- Minigun
- ROF: 1000
- Minimum distance: 400
- Missile
- Radius: 650
- Damage multiplier
- Head: x1
- Body: x0.8
- Tentacle(if used): x1.3
- Right arm: x1.3
- Left Arm/Leg: x0.1
- Right Leg: x0.8
- Speed
- Walking: 234 - 286
- Running: 585 - 715
- Health restore
- Normаl 75%/65%/60%
- Hard 100%/100%/80%
- Suicidal 100%/100%/80%
- HOE 100%/100%/90%
- Other
- Can do bump damage to other ZEDs.
- Patriach become enraged when sees other ZEDs being killed. Rage lasts for up to 16 seconds. Maximum range to consider this player as viable for rage attack is 1200 units.
- Mortar attack cannot be performed if ceiling is not high enough.
- Death message
- can't hurt Kevin's children anymore
King Fleshpound

King Fleshpound
| Stat | Normal | Hard | Suicidal | HoE |
|---|---|---|---|---|
| XP | 1291 | 1694 | 1790 | 1843 |
| Damage Beam (solo) | 5 (2) | 7 (4) | 10 (5) | 12 (8) |
| H.explosion damage (solo) | 25 (13) | 37 (19) | 50 (25) | 60 (39) |
| L.explosion damage (solo) | 20 (10) | 30 (15) | 40 (20) | 48 (31) |
| Melee damage (solo) | 37 (19) | 56 (28) | 75 (38) | 90 (58) |
| Shield.exp damage (solo) | 15 (8) | 22 (11) | 30 (15) | 36 (23) |
| Health, 1p | 5512 | 7262 | 8750 | 8750 |
| Health, 2p | 7661 | 10094 | 12162 | 12162 |
| Health, 3p | 9811 | 12926 | 15575 | 15575 |
| Health, 4p | 11961 | 15758 | 18987 | 18987 |
| Health, 5p | 14110 | 18590 | 22400 | 22400 |
| Health, 6p | 16260 | 21422 | 25812 | 25812 |
Damage multipliers: Slash x0.5, Bludgeon x0.6, Handgun x0.75, SMG x0.5, Shotgun x0.75, Rifle x0.75.
Damage multipliers: A.Rifle x0.5, Piercing x0.75, Fire x0.3, Explosion x0.8, Toxic x0.25, Microwave x0.9, Freeze x1.
Afflictions (vulnerability / duration / cooldown): EMP x0.95 / 2.2s / 10s; Knockdown x0.25-0.4 / 1.8s / 10s; Fire x0.7 / 3.5s / 10s; Stun x0-0.55 / 1.55s / 10s; Poison x0.15 / 5s / 20.5s; Stumble x0.15-0.75 / 1.2s / 3.5s; Microwave x0.8 / 3.5s / 17s; Gun hit x0-0.5 / 1.2s / 17s; Freeze x0.95 / 10.5s / 1.5s; Melee hit x1 / - / 2s; Bleed x0.2 / - / 10s; Snare x0.75 / 3s / 10.5s.
- Damage
- Beam
- Length - 2500
- Damage interval - 0.1s
- Cooldown - Normal - 10s / Hard - 9s / Suicidal - 7s / HOE - 5s.
- Light / Heavy explosion
- Explosion falloff - 2 (exp)
- Radius - 900
- Melee
- Range - 250
- Batle Phases
- Each time King Fleshpound changes its battle phase (including phase 0, when it appear at the amap) it spawns a set of Quarter Pounds, amount of the Quarter Pounds to spawn laying between (1-12) depending on how many players currently on the server.
- 0 Phase - 100% HP
- 1 Phase - 65% HP
- 2 Phase - 50% HP
- Gain an ability to use chest beam attack.
- 3 Phase - 10% HP
- Pull out its shield.
- Normal - 1134(+442 per player)
- Hard - 2241(+873 per player)
- Suicidal - 4000(+1560 per player)
- HOE - 5000(+1950 per player)
- Blocking head damage
- Penetration: 5
- Parry: 4
- Multiplier
- Headshot / Chest core multiplier: x1.1
- Left / Right forearm: x0.2
- Speed
- Walking: 234 - 286
- Running: 652.5-797.5
- Rage
- Rage begin after taking 276 damage.
- Fleshpounds rage at random periods of not being in combat and if dealt significant damage in a short period of time.
- Rage ends if Fleshpound land a hit or 30 seconds passed since none of the players seen.
- When running Fleshpound can do bump damage to other ZEDs.
- They gain an immense speed and damageboost during their short rages as well as the ability to mow over lesser zeds.
- While Rage all CC resistanse grow up to 75%
- Сannot teleport
- Certain attacks won't be cancelled by a bash.
- Successful parries will punt Fleshpounds into a stumble even when they are raging.
- Both the Scrake and the Fleshpound can have their rage cancelled for a short period of time by Berzerkers EMP grenades.
Abomination

Abomination
| Stat | Normal | Hard | Suicidal | HoE |
|---|---|---|---|---|
| XP | 1291 | 1694 | 1790 | 1843 |
| Damage Fart (solo) | 10 (4) | 12 (5) | 16 (7) | 17 (9) |
| Bite damage | 30 | 30 | 40 | 40 |
| Melee damage (solo) | 39 (15) | 48 (21) | 63 (26) | 66 (34) |
| Health, 1p | 5850 | 7200 | 8100 | 9450 |
| Health, 2p | 8190 | 10080 | 11340 | 13230 |
| Health, 3p | 10530 | 12960 | 14580 | 17010 |
| Health, 4p | 12870 | 15840 | 17820 | 20790 |
| Health, 5p | 15210 | 18720 | 21060 | 24570 |
| Health, 6p | 17550 | 21600 | 24300 | 28350 |
Damage multipliers: Slash x1, Bludgeon x1, Handgun(9mm) x0.5(x0.65), SMG x0.5, Shotgun x0.4, Rifle x0.5.
Damage multipliers: A.Rifle(AR-15) x0.5(x0.4), Piercing x0.5, Fire x0.5, Explosion x0.4, Toxic x0.5, Microwave x0.9, Freeze x1.
Afflictions (vulnerability / duration / cooldown): EMP x0.5 / 2.2s / 10s; Knockdown x0.05-0.4 / 1.8s / 20s; Fire x0.32 / 1.2s / 15s; Stun x0.5-0.55 / 1.55s / 20s; Poison x0 / Stumble / x0.05-0.4.
- Abomination wears 3 pieces of armor. Each armor piece has its own HP scale and absorbs ALL the damage dealt to respective body part. Abomination enrages (duration - 9s) each time the piece of armor destroyed. Armor has same resistances as body.
- Head armor HP
- Normal - 650(+260 per player)
- Hard - 800(+320 per player)
- Suicidal - 900(+360 per player)
- HOE - 1050(+420 per player)
- Torso armor HP
- Normal - 2600(+1040 per player)
- Hard - 3200(+1280 per player)
- Suicidal - 3600(+1440 per player)
- HOE - 4200(+1680 per player)
- Spine armor HP
- Normal - 1950(+780 per player)
- Hard - 2400(+960 per player)
- Suicidal - 2700(+1080 per player)
- HOE - 3150(+1260 per player)
- Blocking head damage
- Penetration: 10
- Parry: 4
- Multiplier
- Head: x1.1
- Axes: x0.2
- Speed
- Walking: 208 - 256
- Running: 297-363
Abomination Spawn
| Stat | Normal | Hard | Suicidal | HoE |
|---|---|---|---|---|
| Health | 227 | 617 | 650 | 650 |
| Damage | 12 | 12 | 12 | 12 |
Damage multipliers: Slash x0.95, Bludgeon x0.85, Handgun x1, SMG x1.5, Shotgun x0.9, Rifle x1.
Damage multipliers: A.Rifle x1.5, Piercing x1, Fire x0.9, Explosion x1, Toxic x1, Microwave x0.45, Freeze x1.
Afflictions (vulnerability / duration / cooldown): EMP x2.5 / 5s / 5s; Knockdown x3 / 0s / Fire.
- Penetration: 0.1
- Parry: 1
- Speed Walking: 252- 308
- Running: 450- 550
- Range: 180
- Abomination Spawn will explode when it will be at least 250 units away from the player location
- Expl. Radius - 4.5m,
- Cloud damage interval - 1s, duration - 10s.
ZEDs per wave and spawn caps
- Dosh scale per game length: short x1.75, medium x1, long x0.8.
- Maximum ZEDs alive at once: Normal 10 (1 player), 14 (2), 32 (3 or more); Hard 11, 18, 32; Suicidal 12, 18, 32; Hell on Earth 12, 18, 32.
- Amount of ZEDs = base amount x player modifier x difficulty modifier.
- Base amount per wave: short game 25 / 32 / 35 / 42; normal game 25 / 28 / 32 / 32 / 35 / 40 / 42; long game 25 / 28 / 32 / 32 / 35 / 35 / 35 / 40 / 42 / 42.
- Player modifier (1 to 6 players): x1 / x2 / x2.75 / x3.5 / x4 / x4.5.
- Difficulty modifier (Normal to HoE): x0.85 / x1 / x1.3 / x1.7.
Game Conductor
The Game Conductor dynamically adjusts difficulty to how well the team plays. Its inputs are the average perk level (0.25), average accuracy (0.25) and ZED lifespan (0.5). It stops completely, with all values dropping to the minimum, if the team's average health is below 50% or for 15 seconds after a teammate dies.
- Spawn rate: Normal and Hard can be slowed by up to x1.25 or raised by up to x0.75; Suicidal slowed by up to x1.25 or raised by up to x0.5; HoE can only be raised by up to x0.75.
- Movement speed: Normal -6.5% / +6.5%; Hard -5% / +5%; Suicidal -2.5% / +3.25%; HoE not affected.
- Attack intensity: if team performance reaches 0, ZEDs enter a low-intensity mode with fixed cooldowns between attacks (not on HoE or boss waves): Clots, Crawler, Stalker 2s; Bloat, Gorefast 3s; Husk 2s melee (+25% between fireball and flamethrower); Siren 7s; Scrake 5s; Fleshpound 5s.
Other mechanics
- Parry: each melee weapon has a Parry Strength and each ZED a Parry Resistance; an attack can be parried only if strength is higher. Strengths: Knife 1, Crovel 3, Katana 4, Pulverizer 5, Zweihander 5, Eviscerator 5.
- ZED speed modifier by difficulty: Normal x0.87, Hard x0.95, Suicidal x1, Hell on Earth x1.05.
- Damage to the body does not damage the head, but damage to the head also damages the body. The health of each newly spawned ZED depends on the number of living players.
- Range and speed are in unreal units (100 uu = 1 meter).
- Frustration: when only 5 ZEDs remain in a wave, after 2.5 to 5 seconds they are forced to sprint.
FAQ
- How much health does a Fleshpound have on Hell on Earth?
- The guide lists health per difficulty and player count (1 to 6 players); see the Fleshpound section for the full table.
- What is the Game Conductor?
- A system that adjusts spawn rate, ZED movement speed and attack intensity based on average perk level, accuracy and how long ZEDs live.