Specimens & Bosses

KF2 Regular Zeds: Resistances, Weak Points and Dodge Chances

This page is a translation of a short Russian reference to the regular Zeds of Killing Floor 2 (bosses excluded). For each Zed it lists the damage-type resistances and vulnerabilities, the weak spot, special traits, some trivia and a danger rating. The Russian game terms map to the usual English names (Berserker is the Gorefast, Butcher is the Scrake, Pounder is the Fleshpound). Values are percentages of the normal damage as the author reported them; the guide is community research, so check unusual numbers in game. For a general overview see KF2 Zed types.

Small Zeds

Cyst. Microwave resistance 50%; head 110%. Trait: grab. Trivia: it has very poor eyesight, which is why it walks with its arms stretched out. 50% chance to jump aside from a grenade. Danger: minimal.

Clot. Microwave resistance 50%; head 100%. Trivia: a clone of a child of Kevin Clamely, now known as the Patriarch. 75% chance to dodge a grenade. Danger: minimal.

Slasher. Microwave resistance 50%; head 110%. Trait: immobilizing grab. Trivia: it has a calm and an aggressive state; calm, it covers its face with its hands, and aggressive, it pays less attention to grenades. 60% chance to dodge a grenade. Danger: low.

Crawler. Melee (blade) resistance 50%, microwave 50%; vulnerable to ballistic 200%, armor-piercing 200% and poison 200%; head 110%. Trivia: a Crawler can be stunned by jumping on it. Danger: low.

Stalker. Poison resistance 50%, microwave 50%; trait: invisibility; head 110%. Trivia: a clone of the eldest daughter of Kevin Clamely. Danger: below average.

Medium Zeds

Gorefast. Head 110%; reinforced blade (50%). Trivia: constant pain from missing skin makes it nearly insensitive to pain. Danger: medium.

Bloat. Health depends on difficulty and the number of players. Resistance: ballistic 50%, blunt 50%, poison 50%, explosive 50%. Vulnerable to fire 200%, sharp melee 200% and armor-piercing 200%. Traits: bile, bile mines and a bile burst. Head 110%. 50% chance to step aside from a grenade. Danger: medium.

Husk. Resistant to fire. Trait: ranged attack. Head 110%; reinforced parts: the backpack and steel parts (50%). Danger: medium.

Siren. Vulnerable to explosives. Traits: radius damage and deactivation of grenades. Head 110%, neck 110%; reinforced armor inserts (50%). Trivia: a clone of the wife of Kevin Clamely. Danger: above average.

Large Zeds

Scrake. Resistance: sharp melee 50%, explosive 50%. Vulnerable to microwave 200%. Trait: does not attack first. Head 110%; the chainsaw is reinforced (50%). Trivia: after killing a player the Scrake stops and laughs. 75% chance to dodge a grenade. An RPG-7 rocket hitting the head does 400%; with a level 25 Demolitionist and the +25% weapon damage bonus, this can kill a Scrake in one shot even on Hell on Earth. When the chainsaw glows hot, the attack cannot be parried and each hit breaks a block. Danger: high.

Fleshpound. Resistance: fire 50%, ballistic 50%, EMP 50%, sharp 50%, blunt 50%, poison 50%. Head 110% and the indicator on the chest 110%; the fists (stumps) are reinforced. Trait: the behaviour indicator (shows its rage state). Trivia: the genetic process applied to it is at about the same level as the Patriarch. 60% chance to dodge a grenade. When the stumps glow hot, attacks cannot be parried. Danger: maximal.

FAQ

Which Zeds are weak to fire?
According to this guide the Bloat takes 200% fire damage, while the Husk is resistant to fire.
Which Zed is most vulnerable to the Microwave gun?
The Scrake is listed with 200% vulnerability to microwave damage, while most small Zeds resist it by 50%.
Which Zed has the highest danger rating?
The Fleshpound is rated as maximal danger in this guide, and the Scrake as high.