KF2 Where to Shoot: Hit Zone Damage Multipliers for Every ZED
This Russian-language guide, itself a translation of an English original (Steam guide 685783767), lists the damage multiplier of each hit zone for the ZED roster, together with where to aim. A value of 100% is normal damage, above 100% is a weak point and below 100% is armored. For more resistance data see KF2 ZED resistances and weak points.
Patriarch
| Zone | Damage |
|---|---|
| Head | 100% |
| Tentacle (only when he tries to grab someone) | 150% |
| Abdomen | 100% |
| Hips | 100% |
| Body | 80% |
| Left arm (holding the Minigun) | 33% |
| Minigun | 33% |
| Right arm | 110% |
| Forearms | 110% |
| Right hand | 50% |
| Left leg | 33% |
| Right leg | 80% |
| Right foot | 100% |
The author recommends shooting the right arm unless you are a Sharpshooter or Gunslinger, because it is large, visible almost all the time and easy to hit.
Hans Volter
| Zone | Damage |
|---|---|
| Energy core in the chest | 110% |
| Backpack | 110% |
| Weapons | 50% |
| Legs | 50% |
| Suit | 50% |
| Everything else | 100% |
If you are in front and not a Sharpshooter or Gunslinger, try to hit the core in the middle of the chest. From behind, shoot the backpack: it is huge and hard to miss.
Other ZEDs
| ZED | Weak and armored zones | Notes |
|---|---|---|
| Fleshpound | Head 110%, chest light 110%, gloves 50%, rest 100% | Aim for the head. |
| Scrake | Head 110%, saw 50%, rest 100% | Shoot the head. |
| Husk | Head 110%, cannon 50%, backpack 50%, rest 100% | A hit on the backpack makes it explode and takes nearby ZEDs with it. |
| Siren | Head 110%, neck 110%, chest 50%, hips 50%, rest 100% | Aim at the head or neck. |
| Bloat | Head 110%, rest 100% | Shoot the head. |
| Stalker | Head 110%, rest 100% | Shoot the head. |
| Gorefast | Head 110%, blade 50%, rest 100% | Shoot the head or body; never the blade. |
| Crawler | Head 110%, rest 100% | Try for the head. |
| Clot | Head 110%, rest 100% | Shoot the head. |
| Slasher | Head 110%, rest 100% | Shoot the head. |
| Cyst (the "blind" ZED) | Head 110%, rest 100% | Shoot the head. |
Note: the original list uses Russian-localized ZED names (for example the blade-armed ZED is called "Berserk", and the last two entries are the "ordinary" and "blind" ZEDs); the table maps them to the standard English names, and the mapping of the last few small ZEDs is approximate.
FAQ
- Where should I shoot a Fleshpound?
- The head takes 110% damage and the light on its chest 110%, while the gloves take only 50%. The rest of the body takes 100%. Aim for the head, which is vulnerable.
- What happens if I shoot a Husk's backpack?
- The guide says the backpack takes 50% damage, and when it is hit it explodes, taking nearby ZEDs with it.
- Where should I aim on Hans Volter?
- The energy core in the chest and the backpack take 110%. His weapons, legs and suit take 50%. If you are in front, aim at the chest core; from behind, hit the huge backpack.