Specimens & Bosses

KF2 Where to Shoot: Hit Zone Damage Multipliers for Every ZED

This Russian-language guide, itself a translation of an English original (Steam guide 685783767), lists the damage multiplier of each hit zone for the ZED roster, together with where to aim. A value of 100% is normal damage, above 100% is a weak point and below 100% is armored. For more resistance data see KF2 ZED resistances and weak points.

Patriarch

ZoneDamage
Head100%
Tentacle (only when he tries to grab someone)150%
Abdomen100%
Hips100%
Body80%
Left arm (holding the Minigun)33%
Minigun33%
Right arm110%
Forearms110%
Right hand50%
Left leg33%
Right leg80%
Right foot100%

The author recommends shooting the right arm unless you are a Sharpshooter or Gunslinger, because it is large, visible almost all the time and easy to hit.

Hans Volter

ZoneDamage
Energy core in the chest110%
Backpack110%
Weapons50%
Legs50%
Suit50%
Everything else100%

If you are in front and not a Sharpshooter or Gunslinger, try to hit the core in the middle of the chest. From behind, shoot the backpack: it is huge and hard to miss.

Other ZEDs

ZEDWeak and armored zonesNotes
FleshpoundHead 110%, chest light 110%, gloves 50%, rest 100%Aim for the head.
ScrakeHead 110%, saw 50%, rest 100%Shoot the head.
HuskHead 110%, cannon 50%, backpack 50%, rest 100%A hit on the backpack makes it explode and takes nearby ZEDs with it.
SirenHead 110%, neck 110%, chest 50%, hips 50%, rest 100%Aim at the head or neck.
BloatHead 110%, rest 100%Shoot the head.
StalkerHead 110%, rest 100%Shoot the head.
GorefastHead 110%, blade 50%, rest 100%Shoot the head or body; never the blade.
CrawlerHead 110%, rest 100%Try for the head.
ClotHead 110%, rest 100%Shoot the head.
SlasherHead 110%, rest 100%Shoot the head.
Cyst (the "blind" ZED)Head 110%, rest 100%Shoot the head.

Note: the original list uses Russian-localized ZED names (for example the blade-armed ZED is called "Berserk", and the last two entries are the "ordinary" and "blind" ZEDs); the table maps them to the standard English names, and the mapping of the last few small ZEDs is approximate.

FAQ

Where should I shoot a Fleshpound?
The head takes 110% damage and the light on its chest 110%, while the gloves take only 50%. The rest of the body takes 100%. Aim for the head, which is vulnerable.
What happens if I shoot a Husk's backpack?
The guide says the backpack takes 50% damage, and when it is hit it explodes, taking nearby ZEDs with it.
Where should I aim on Hans Volter?
The energy core in the chest and the backpack take 110%. His weapons, legs and suit take 50%. If you are in front, aim at the chest core; from behind, hit the huge backpack.