Weapons

KF2 Boomstick Double Jump: Reach High Ground

In Killing Floor 2 every player can normally only jump once at a time. There is a trick that works like a second jump: it takes you onto ledges and props that regular jumping cannot reach, and ZEDs cannot follow you there. This guide describes that technique in short.

What you need

Equip a Boomstick. Its alternate fire, bound to the middle mouse button by default, performs a boosted kick, and that kick is the source of the extra height.

Boomstick in hand, ready for the jump Prepare the Boomstick first.

The jump

  1. Hold the Boomstick.
  2. Jump.
  3. While in the air, use the alt fire (middle mouse) pointing at the ground.

The boosted kick pushes you upward, so you land on higher ground than a normal jump allows. From there you can reach spots the ZEDs cannot get to.

A boosted jump with the Boomstick alt fire Jump, then alt fire at the ground to gain extra height.

Tips

  • Practise the timing in a quiet spot before relying on it in a wave.
  • Look for map locations where a ledge is just above normal jump height. The same idea is used for map-specific jump spots, for example in Polar Distress boomstick jumps.
  • Staying out of reach is a defensive trick, not a way to win a wave. Your team still has to deal with the ZEDs.

FAQ

Can you double jump in Killing Floor 2?
Not normally, since every player can only jump once at a time. The trick is to jump and then fire the Boomstick alt fire at the ground, which gives a boosted kick and lifts you higher.
Which weapon do I need for the double jump?
The Boomstick, the double barrel shotgun. Its alternate fire (middle mouse button by default) is what provides the boost.
Why use the double jump at all?
It lets you stand on high ground that ZEDs cannot reach, which is a safe place to hold out.