A bare-bones community reference that lists the four weapon tiers for each perk in Killing Floor 2, written when update 1035 (Sharpshooter) arrived and brought many new players. Each entry notes fire modes and which kinds of ZED the weapon handles well or poorly. For up-to-date numbers see KF2 weapon stats spreadsheet and KF2 weapon list by perk.
| Tier | Weapon | Notes |
|---|
| 1 | Crovel Survival Tool | Effective in the first three waves, good against Clots and Gorefasts, weak against Sirens, Bloats, Husks and high tier ZEDs. |
| 2 | Vlad 1000 Nailgun | Switches between shotgun and single shot. Good against low and medium tiers; slow fire rate. |
| 3 | Pulverizer | Heavy attack causes an explosion. Effective against high tiers and bosses. |
| 4 | Eviscerator | Primary fire throws a blade, secondary spins it for melee. Huge damage, good against high tiers with headshots; spinning is good against low and medium tiers. |
| Tier | Weapon | Notes |
|---|
| 1 | AR-15 | Burst and single modes. Good against low tiers, weak against medium and high. |
| 2 | L85A2 bullpup | Auto and single. A good all-rounder. |
| 3 | AK12 | Burst and auto. Effective against medium tiers, weak against bosses. |
| 4 | SCAR-H | Auto and single. Effective against high tiers. |
| Tier | Weapon | Notes |
|---|
| 1 | SG-500 | The best starting weapon in the game; good against low tiers, weak against high tiers. |
| 2 | Double-Barrel Boomstick | One shell or both. Effective against medium tiers, weak against bosses. |
| 3 | M4 Combat Shotgun | Semi-automatic. Good against low and medium, weak against high and boss tiers. |
| 4 | AA-12 | Auto and single. Effective against high and boss tiers; second highest DPS in the game. |
| Tier | Weapon | Notes |
|---|
| 1 | HMTech-101 Pistol | Fires a healing dart costing 50 points. Good against low tiers. |
| 2 | HMTech-201 SMG | Healing dart costing 50 points, fast fire rate. |
| 3 | HMTech-301 Shotgun | Dart costs 40 points. Good against low and medium tiers; a reskin of the M4 Combat Shotgun. |
| 4 | HMTech-401 Assault Rifle | Dart costs 30 points. Effective against medium tiers, weak against high and bosses. |
| Tier | Weapon | Notes |
|---|
| 1 | HX25 Grenade Pistols | Fires 7 small explosive projectiles. Good against low and medium, weak against high tiers. |
| 2 | C4 | Secondary lobs C4, primary detonates in pairs. Effective against medium and high tiers. |
| 3 | M79 Grenade Launcher | High damage grenade. Effective against medium and high tiers. |
| 4 | RPG-7 | Rocket with huge damage. Effective against high and boss tiers. |
| Tier | Weapon | Notes |
|---|
| 1 | Caulk 'n Burn | Flamethrower with lower direct damage; tap-fire it. Weak against medium and high tiers. |
| 2 | Trench Gun | Shotgun with fire damage over time and good damage. Weak against high and boss tiers. |
| 3 | Flamethrower | Average direct damage; hold fire. Weak against high and boss tiers. |
| 4 | Microwave Gun | Special weapon with high direct damage; hold fire. Effective against all tiers. |
| Tier | Weapon | Notes |
|---|
| 1 | 1858 Revolver | A good starting weapon, effective against low and medium tiers. |
| 2 | M1911 | Highest ammo pool among akimbo weapons; good against low and medium tiers. |
| 3 | Desert Eagle | Good damage per bullet; effective against all tiers, weak against bosses. |
| 4 | .500 Magnum Revolver | Highest DPS in the game; effective against high and boss tiers; one-shots Clots and Gorefasts. |
| Tier | Weapon | Notes |
|---|
| 1 | Winchester 1894 | Lever-action rifle. Good against low and medium tiers. |
| 2 | Crossbow | Powerful single shot. Good against low and medium tiers. |
| 3 | M14 EBR | Highly accurate semi-automatic rifle; effective against all tiers. |
| 4 | Railgun | Highest damage per shot; effective against high and boss tiers but not recommended for low and medium tiers. |