Weapons

KF2 Basic Weapons Guide: Every Perk's Four Tiers (Update 1035)

A bare-bones community reference that lists the four weapon tiers for each perk in Killing Floor 2, written when update 1035 (Sharpshooter) arrived and brought many new players. Each entry notes fire modes and which kinds of ZED the weapon handles well or poorly. For up-to-date numbers see KF2 weapon stats spreadsheet and KF2 weapon list by perk.

Berserker (melee)

TierWeaponNotes
1Crovel Survival ToolEffective in the first three waves, good against Clots and Gorefasts, weak against Sirens, Bloats, Husks and high tier ZEDs.
2Vlad 1000 NailgunSwitches between shotgun and single shot. Good against low and medium tiers; slow fire rate.
3PulverizerHeavy attack causes an explosion. Effective against high tiers and bosses.
4EvisceratorPrimary fire throws a blade, secondary spins it for melee. Huge damage, good against high tiers with headshots; spinning is good against low and medium tiers.

Commando

TierWeaponNotes
1AR-15Burst and single modes. Good against low tiers, weak against medium and high.
2L85A2 bullpupAuto and single. A good all-rounder.
3AK12Burst and auto. Effective against medium tiers, weak against bosses.
4SCAR-HAuto and single. Effective against high tiers.

Support

TierWeaponNotes
1SG-500The best starting weapon in the game; good against low tiers, weak against high tiers.
2Double-Barrel BoomstickOne shell or both. Effective against medium tiers, weak against bosses.
3M4 Combat ShotgunSemi-automatic. Good against low and medium, weak against high and boss tiers.
4AA-12Auto and single. Effective against high and boss tiers; second highest DPS in the game.

Medic

TierWeaponNotes
1HMTech-101 PistolFires a healing dart costing 50 points. Good against low tiers.
2HMTech-201 SMGHealing dart costing 50 points, fast fire rate.
3HMTech-301 ShotgunDart costs 40 points. Good against low and medium tiers; a reskin of the M4 Combat Shotgun.
4HMTech-401 Assault RifleDart costs 30 points. Effective against medium tiers, weak against high and bosses.

Demolitionist

TierWeaponNotes
1HX25 Grenade PistolsFires 7 small explosive projectiles. Good against low and medium, weak against high tiers.
2C4Secondary lobs C4, primary detonates in pairs. Effective against medium and high tiers.
3M79 Grenade LauncherHigh damage grenade. Effective against medium and high tiers.
4RPG-7Rocket with huge damage. Effective against high and boss tiers.

Firebug

TierWeaponNotes
1Caulk 'n BurnFlamethrower with lower direct damage; tap-fire it. Weak against medium and high tiers.
2Trench GunShotgun with fire damage over time and good damage. Weak against high and boss tiers.
3FlamethrowerAverage direct damage; hold fire. Weak against high and boss tiers.
4Microwave GunSpecial weapon with high direct damage; hold fire. Effective against all tiers.

Gunslinger (every weapon akimbo)

TierWeaponNotes
11858 RevolverA good starting weapon, effective against low and medium tiers.
2M1911Highest ammo pool among akimbo weapons; good against low and medium tiers.
3Desert EagleGood damage per bullet; effective against all tiers, weak against bosses.
4.500 Magnum RevolverHighest DPS in the game; effective against high and boss tiers; one-shots Clots and Gorefasts.

Sharpshooter (long range)

TierWeaponNotes
1Winchester 1894Lever-action rifle. Good against low and medium tiers.
2CrossbowPowerful single shot. Good against low and medium tiers.
3M14 EBRHighly accurate semi-automatic rifle; effective against all tiers.
4RailgunHighest damage per shot; effective against high and boss tiers but not recommended for low and medium tiers.

FAQ

What is the best starting weapon for Support?
The guide calls the SG-500 the best starting weapon in the game: effective against low-tier ZEDs, weak against high-tier ones.
Which weapon has the highest damage per second according to this guide?
The .500 Magnum Revolver for the Gunslinger has the highest DPS; the AA-12 has the second highest. The Railgun has the highest damage per shot.
Is this guide still accurate?
It was written for update 1035 in mid-2016. Balance has changed since, so use the tier ideas but check current stats.