Weapons

KF2 Weapon List by Perk: Tiers, Costs, Weights, Fire Modes

A reader of the community guides often needs one simple answer: which perk does this weapon belong to, and how heavy and expensive is it? This page restates a weapon list that a player compiled in 2018 as a work in progress, ordered by perk. Prices, weights and ammo values reflect the game at that time, so some entries differ from later patches, and several newer weapons are missing. The cost column uses the original figures; entries where the source value looked like a typo are left without a price.

Format in the tables: cost / weight / magazine and reserve ammo. A dash means not applicable.

Berserker

The Berserker is the shield that keeps ZEDs away from the squad by cutting them down. All Berserkers specialise in close combat, and skill choices let them be either a damage resistant dreadnought or a fast skirmisher. Berserkers can block with melee weapons, and Clots cannot grab them.

WeaponTierCostWeightAmmoNotes
CrovelStart2004-Fast slash, hold for combo, heavy blunt secondary, alt block/parry
Katana28504-Fast slash and heavy slash, block/parry
VLAD-1000 Nailgun2750542 / 336Single or multiple nail modes
Zweihander313007-Medium/heavy damage with crowd control
Pulverizer3130065 / 15Blunt melee; secondary fires an explosive round
Eviscerator4160095 / 25Fires saw blades; alt-fire is a melee attack that burns fuel fast
Bone Crusher416008-Shield bash, blocking reduces projectile damage
Static Strikers416007-Heavy electric blunt secondary
EMP GrenadeGrenade40--Electric pulse that damages and may stun ZEDs

The default knife is the Lawn Mower Blade.

Commando

The Commando is the eyes of the squad, giving teammates information while cutting down hordes.

WeaponTierCostWeightAmmoFire modes
AR-15 Varmint RifleStart200420 / 2403-round burst or semi-auto
SA80 L85A2 Bullpup2650630 / 270Full-auto or semi-auto
Kalashnikov AK-1231100630 / 300Full-auto or 3-round burst
SCAR-H41500620 / 340Full-auto or semi-auto
Stoner 63A LMG41500975 / 500Full-auto only
HE GrenadeGrenade40-5Hurts ZEDs and humans alike

Default knife: KF-BAR.

Support

The Support is the wall that keeps ZEDs from rushing choke points into the soft center of the squad.

WeaponTierCostWeightAmmoNotes
SG 500 Pump-ActionStart20058 / 56Pump-action
Double-barreled Boomstick275052 / 46Primary one barrel, alt-fire both
HZ12 Multi-Action2750516 / 80Semi-auto/pump-action
M4 Combat Shotgun3110088 / 64Semi-auto
AA-12 Auto Shotgun415001020 / 120Full-auto or semi-auto via alt-fire
Doomstick41500114 / 40Primary one barrel, alt-fire all barrels
Frag GrenadeGrenade40-5Classic frag grenade

Default knife: Machete.

Field Medic

The Field Medic keeps the squad fighting long past when they should be on the ground. Every medic weapon has an alt-fire that shoots healing darts.

WeaponTierCostWeightAmmoNotes
HMTech-101 PistolStart200115 / 240Semi-auto
HMTech-201 SMG2650340 / 480Full-auto
HMTech-301 Shotgun31100610 / 80Semi-auto
HMTech-401 Assault Rifle41500740 / 400Full-auto
Hemogoblin3110087 / 91Blood bore that injures, slows and weakens ZEDs
Medic GrenadeGrenade40-5Poison gas that also heals players standing in the cloud

Default knife: Scalpel.

Demolitionist

The Demolitionist destroys masses of ZEDs with dynamite, grenades and rockets, can resupply grenades and add explosive traps to welded doors.

WeaponTierCostWeightAmmoNotes
HX25 Grenade PistolStart30041 / 29Fires submunitions that explode on contact
C4 Explosives265031 / 1Place, then detonate with alt-fire in the order placed
M79 Grenade Launcher265061 / 26Grenade explodes on impact
M16 M20331200630 / 270Full-auto; alt-fire launches grenades
RPG-74150091 / 15Rocket explodes on impact
Seeker Six4150096 / 84Unguided rockets; aiming in alt-fire enables laser-guided rockets
1/2 Stick of DynamiteGrenade40-5Small piece of dynamite with a fuse

Default knife: Utility Knife.

Firebug

The Firebug keeps the horde from overrunning the squad by setting groups on fire. Firebugs score fewer kills than other perks but usually lead in assists.

WeaponTierCostWeightAmmoNotes
Caulk n' BurnStart200550 / 500Flame
Spitfire232526 / 192Exploding flammable projectiles
Dual Spitfires2650412 / 192Alt-fire switches aiming style
Dragonsbreath265056 / 57Pump-action
Mac 1031100432 / 384Full-auto or semi-auto
Flamethrower312007100 / 500Flame
Microwave Gun415009100 / 500Heats ZEDs at range; alt-fire close-range blast
Husk Cannon41500820 / 260Charges while held, discharges on release
Molotov CocktailGrenade40-2Can burn you too

Default knife: Fireman's Knife.

Gunslinger

The Gunslinger is a dual-wielding short-range carnage machine: highly mobile, dealing damage quickly and getting out.

WeaponTierCostWeightAmmoNotes
1858 RevolverStart10026 / 144Single shot
Dual 1858 RevolversStart200412 / 144Alt-fire switches aiming style
M1911 Pistol232528 / 136Semi-auto
Dual M1911 Pistols2650416 / 128Semi-auto
.50 Desert Eagle344027 / 105Semi-auto
Dual .50 Desert Eagles31100414 / 98Semi-auto
.500 Magnum Revolver475035 / 100Single shot
AF2011-A14750316 / 288Semi-auto
Dual .500 Magnums41500610 / 95Semi-auto
Dual AF2011-A1s41500632 / 272Semi-auto
Nail BombGrenade40-5Canister of nails with a small charge

Default knife: Bowie Knife.

Sharpshooter

The Sharpshooter is the sniper striking from afar with well-placed headshots, the far end of the Commando-Gunslinger-Sharpshooter continuum.

WeaponTierCostWeightAmmoNotes
Winchester 1894Start200512 / 84Single shot
SPX 464 Centerfire2650510 / 70Single shot
Crossbow265061 / 34Bolts are often recoverable
M14 EBR3-720 / 120Laser sight
Rail Gun4150091 / 32Sight lets you lock on to weak spots
M99 AMR52500121 / 20Anti-materiel rifle
Freeze GrenadeGrenade40-5Pressurized liquid nitrogen canister

Default knife: Kukri.

SWAT

The SWAT perk hoses down ZEDs with submachine guns and has the highest rate of fire of any perk.

WeaponTierCostWeightAmmoFire modes
MP7 SMGStart200430 / 330Full-auto or semi-auto
MP5RAS SMG2650440 / 320Full-auto or semi-auto
P90 SMG31100550 / 350Full-auto or semi-auto
Heckler & Koch UMP31200530 / 290Full-auto or burst
Kriss SMG41500633 / 495Full-auto or semi-auto
FlashBangGrenade40-5Bright and loud

Default knife: Tactical Knife.

Survivalist and others

The Survivalist is the utility team member who can fill several roles and use almost any weapon. Its own tier 3 weapon is the Freezethrower (cost 1100, weight 8), which fires a stream of freezing particles and can freeze the ground to slow ZEDs. The Survivalist's knife is the Goreshiv.

Everyone also has access to the 9mm pistol (15 / 75, semi-auto) and the dual 9mm pistols (cost 150, 30 / 60), both listed as basic sidearms.

The author planned to add weapon pictures later and invited corrections in the comments. For the Gunslinger specifically, see our Gunslinger weapons quick guide, and for weapon economics see Weapons economy guide.

FAQ

Why was this list written?
The author could not find a detailed weapon list and kept having to look up which perk a weapon belongs to when doing daily quests.
Are the prices current?
No. The list is a work in progress snapshot from 2018 and later patches changed prices, weights and the weapon roster. Treat the numbers as a starting reference only.
What are the two numbers in the ammo column?
Magazine size and total reserve ammo, written as magazine / reserve in the original list.