Weapons

KF2 Weapon Upgrade System Explained: Tiers, Costs and Damage Tables

This page rewrites the "Upgrades" appendix of the community Survival Handbook. It explains weapon tiers, how the trader upgrade system works and gives the damage tables for each weapon. The values come from game version 1081 (Back and Kickin' Brass) and may be out of date for current patches, so treat the tables as a reference for relative gains.

Upgrades handbook title art Title art of the Upgrades appendix.

Weapon tiers

Most weapons belong to a Weapon Tier from 1 to 5. The tier a weapon starts at is its Base Tier. Tier 1 weapons are starting weapons (and sometimes lie on the ground in maps), for example the AR-15 Varmint Rifle, Crovel, MP7 and 1858 Revolver. Tier 5 weapons (HMTech-501 Grenade Rifle, M99 AMR, Helios Rifle, Killerwatt) are among the strongest and can only be bought at the trader. Higher tiers usually mean more damage and more utility: the Support's SG 500 (Tier 1, pump action, slow) versus the AA-12 (Tier 4, full auto, magazine fed, faster reloads).

An AR-15 on the ground in Burning Paris A Tier 1 AR-15 found lying on the ground in Burning Paris.

Tier is only a general indicator, not a guarantee. Skill and situation matter: a pump or single-shell reload weapon like the SG 500 can be better in a panic, since you can load one shell and fire immediately.

Tier price ranges

Tiers can be told apart by the trader price:

TierPrice range
Tier 1200 to 300 Dosh
Tier 2650 to 850 Dosh
Tier 31100 to 1300 Dosh
Tier 41500 to 1600 Dosh
Tier 52000 to 2500 Dosh

Exceptions:

  1. Stock equipment has no tier: the 9mm pistol, knife, welder, syringe and hand grenades are present in every perk (grenades and knives differ by perk). You cannot buy, sell or drop them, although you can buy more grenades.
  2. Pistols with single and akimbo versions cost about 50% for a single pistol. For example the Tier 4 .500 Magnum costs 750 Dosh alone and 1500 as a pair, so a single Magnum is still Tier 4 even though its price falls in the Tier 2 range. Use the dual price to determine a pistol's tier.

Single versus akimbo pistol prices Single and dual pistol prices differ.

How upgrades work

Upgrades are accessed in the trader window. Each upgrade raises the weapon's tier by one, up to 5, and its damage rises as well. Example, the AR-15 Varmint Rifle (Base Tier 1, 4 kg, base damage 30): Tier 2 gives 36, Tier 3 gives 42, Tier 4 gives 54 and Tier 5 gives 60, which is 200% of the original. This beats the Tier 4 SCAR-H base damage of 50 already at Tier 4. These are base values before perk skills.

At the time of writing, upgrades only improve damage; for Field Medic weapons (HMTech-101, 201, Hemogoblin) the syringe recharge speed improves too, and damage-over-time effects are amplified. An upgraded weapon gets an orange glow.

Two HZ-12 shotguns, one upgraded An upgraded HZ-12 (orange glow) beside a stock one.

Costs and weight

Current tierUpgrade costWeight
Tier 1500 Dosh+1
Tier 2600 Dosh+1
Tier 3700 Dosh+1
Tier 41500 Dosh+1

For the AR-15: 500 Dosh to Tier 2 (5 kg, 36 damage), 600 to Tier 3 (6 kg, 42), 700 to Tier 4 (7 kg, 54), and so on. The damage gain per tier is not the same across weapons, so some weapons benefit more.

Exceptions

  1. Pistol upgrade cost: single and akimbo variants of the same pistol cost the same to upgrade (the Magnums are both Tier 4 at 1500 Dosh).

  2. Dual pistols: only one of the two pistols is upgraded (the other has no orange glow), because the game treats a dual set as one weapon; upgrading both would allow duplicating upgrades by dropping the pair. Upgrading two single pistols separately does not work either, since one loses its upgrade when combined.

    A pair of upgraded .500 Magnums, one glowing A pair of upgraded .500 Magnum revolvers; only one glows.

  3. Pistol weight: pistols gain no weight until upgraded past Tier 3 (so the 1858 Revolver can be upgraded twice and the M1911 once without extra weight). Exceptions: the HMTech-101 starts adding weight after Tier 2 (it also gains syringe recharge), the HX25 grenade pistol counts as an explosive weapon and adds +1 per upgrade, and both 9mm pistols have no weight penalty. Dual pistols add +2 per upgrade.

  4. 9mm pistol: it has an extra first upgrade for 200 Dosh before the 500 Dosh step, the only weapon that can be upgraded more than four times.

  5. C4: the only non-Tier 5 weapon that cannot be upgraded.

Impact on gameplay

Upgrades pull lower-tier weapons toward the damage of their higher-tier relatives, opening many unusual loadouts. For example the M4 Combat Shotgun (single shell reloads, better in a panic) can be upgraded to a damage level close to the AA-12, so you can choose the situational benefits without giving up output. Players can also use favorites with comparable effectiveness. Remember that a Tier 5 upgraded Tier 1 weapon is not automatically better than a native Tier 4 weapon, and that upgrades differ by weapon.

Statistics by weapon

The images below list for each weapon the base tier and price, weight, total cost to fully upgrade (not counting the weapon) and the damage at each upgrade level (for Field Medic weapons also the syringe recharge rate), all as base values without perk modifiers. Example: the HMTech-201 SMG costs 2800 Dosh to fully upgrade from Tier 2 and after the first upgrade deals 24 damage per shot with 9 ammo per second syringe recharge. The AR-15 costs 3300 Dosh for all upgrades.

Pistols

Upgrade statistics: 9mm Pistol (Single / Dual) 9mm Pistol (Single / Dual)

Upgrade statistics: HMTech-101 Pistol HMTech-101 Pistol

Upgrade statistics: 1858 Revolver 1858 Revolver

Upgrade statistics: Dual 1858 Revolvers Dual 1858 Revolvers

Upgrade statistics: M1911 Pistol (Single / Dual) M1911 Pistol (Single / Dual)

Upgrade statistics: Spitfire (Single / Dual) Spitfire (Single / Dual)

Upgrade statistics: .50 Desert Eagle .50 Desert Eagle

Upgrade statistics: Dual .50 Desert Eagles Dual .50 Desert Eagles

Upgrade statistics: AF2011-A1 (Single / Dual) AF2011-A1 (Single / Dual)

Upgrade statistics: .500 Magnum Revolver (Single / Dual) .500 Magnum Revolver (Single / Dual)

Shotguns

Upgrade statistics: SG 500 Pump-Action SG 500 Pump-Action

Upgrade statistics: VLAD-1000 Nailgun VLAD-1000 Nailgun

Upgrade statistics: Double-barreled Boomstick Double-barreled Boomstick

Upgrade statistics: HZ12 Multi-Action HZ12 Multi-Action

Upgrade statistics: Dragonsbreath Dragonsbreath

Upgrade statistics: HMTech-301 Shotgun HMTech-301 Shotgun

Upgrade statistics: M4 Combat Shotgun M4 Combat Shotgun

Upgrade statistics: AA-12 Auto Shotgun AA-12 Auto Shotgun

Upgrade statistics: Doomstick Doomstick

Submachine Guns

Upgrade statistics: MP7 SMG MP7 SMG

Upgrade statistics: MP5RAS SMG MP5RAS SMG

Upgrade statistics: Tommy Gun Tommy Gun

Upgrade statistics: HMTech-201 SMG HMTech-201 SMG

Upgrade statistics: Mac 10 Mac 10

Upgrade statistics: P90 SMG P90 SMG

Upgrade statistics: Heckler and Koch UMP Heckler and Koch UMP

Upgrade statistics: Kriss SMG Kriss SMG

Assault Rifles

Upgrade statistics: AR-15 Varmint Rifle AR-15 Varmint Rifle

Upgrade statistics: SA80 L85A2 Bullpup SA80 L85A2 Bullpup

Upgrade statistics: Mkb.42 (H) Carbine Rifle Mkb.42 (H) Carbine Rifle

Upgrade statistics: M16 M203 Assault Rifle M16 M203 Assault Rifle

Upgrade statistics: Kalashnikov AK-12 Kalashnikov AK-12

Upgrade statistics: Hemogoblin Hemogoblin

Upgrade statistics: SCAR-H Assault Rifle SCAR-H Assault Rifle

Upgrade statistics: Stoner 63A LMG Stoner 63A LMG

Upgrade statistics: HMTech-401 Assault Rifle HMTech-401 Assault Rifle

Upgrade statistics: FN FAL ACOG FN FAL ACOG

Upgrade statistics: HMTech-501 Grenade Rifle HMTech-501 Grenade Rifle

Upgrade statistics: Killerwatt Killerwatt

Rifles

Upgrade statistics: Winchester 1894 Winchester 1894

Upgrade statistics: SPX 464 Centerfire SPX 464 Centerfire

Upgrade statistics: Crossbow Crossbow

Upgrade statistics: M14 EBR M14 EBR

Upgrade statistics: Rail Gun Rail Gun

Upgrade statistics: M99 AMR M99 AMR

Misc Weapons

Upgrade statistics: Freezethrower Freezethrower

Explosives

Upgrade statistics: HX25 Grenade Pistol HX25 Grenade Pistol

Upgrade statistics: C4 Explosives C4 Explosives

Upgrade statistics: M79 Grenade Launcher M79 Grenade Launcher

Upgrade statistics: Seal Squeal Seal Squeal

Upgrade statistics: RPG-7 RPG-7

Upgrade statistics: Seeker Six Seeker Six

Upgrade statistics: M32 Grenade Launcher M32 Grenade Launcher

Flame Weapons

Upgrade statistics: Caulk n' Burn Caulk n' Burn

Upgrade statistics: Flamethrower Flamethrower

Upgrade statistics: Microwave Gun Microwave Gun

Upgrade statistics: Husk Cannon Husk Cannon

Upgrade statistics: Helios Rifle Helios Rifle

Melee Weapons

Upgrade statistics: Crovel Survival Tool Crovel Survival Tool

Upgrade statistics: Katana Katana

Upgrade statistics: Fire Axe Fire Axe

Upgrade statistics: Road Redeemer Road Redeemer

Upgrade statistics: Pulverizer Pulverizer

Upgrade statistics: Hemoclobber Hemoclobber

Upgrade statistics: Eviscerator Eviscerator

Upgrade statistics: Static Strikers Static Strikers

Upgrade statistics: Zweihander Zweihander

Upgrade statistics: Bone Crusher Bone Crusher

Upgrade statistics: Battleaxe Battleaxe

Knives

Upgrade statistics: Scalpel Scalpel

Upgrade statistics: KF-BAR KF-BAR

Upgrade statistics: Machete Machete

Upgrade statistics: Kukri Kukri

Upgrade statistics: Lawn Mower Blade Lawn Mower Blade

Upgrade statistics: Gore Shiv Gore Shiv

Upgrade statistics: Utility Knife Utility Knife

Upgrade statistics: Fireman's Knife Fireman's Knife

Upgrade statistics: Bowie Knife Bowie Knife

Hand Grenades

Upgrade statistics: HE Grenade HE Grenade

Upgrade statistics: Frag Grenade Frag Grenade

Upgrade statistics: Flashbang Flashbang

Upgrade statistics: Medic Grenade Medic Grenade

Upgrade statistics: Molotov Cocktail Molotov Cocktail

Upgrade statistics: 1/2 Stick of Dynamite 1/2 Stick of Dynamite

Upgrade statistics: Nail Bomb Nail Bomb

Upgrade statistics: Freeze Grenade Freeze Grenade

Upgrade statistics: EMP Grenade EMP Grenade

Tamari's KF2 community

The author's community has over 800 members and runs modded servers (mostly Controlled Difficulty) with quality-of-life features, 25 extra Prestige levels, 187 custom server achievements and custom modes such as Arms Race, True Endless and ZED Wars, for North America, Europe and Southeast Asia / Australia.

Tamari's KF2 community banner Banner of the community mentioned in the guide.

FAQ

How much does a weapon upgrade cost in KF2?
In the guide's data, upgrading from Tier 1 costs 500 Dosh, Tier 2 600, Tier 3 700 and Tier 4 1500, and each upgrade adds 1 kg of weight (pistols have exceptions).
Can Tier 5 weapons be upgraded?
No. Weapons whose base tier is 5 are already at the maximum, and C4 is the only non-Tier 5 weapon that cannot be upgraded.
Why does only one of two dual pistols glow when upgraded?
Akimbo pistols count as one weapon, so only one pistol is actually upgraded; this prevents duplicating upgrades by dropping both pistols.