KF2 Weapon Notes: M99 AMR, Pulverizer, HMTech-201, HX25
This is a short, informal Russian-language note from a player's first guide attempt. It lists a handful of Killing Floor 2 weapons with brief comments, then summarizes the game modes. Below is a cleaned-up version limited to points that match how the weapons actually behave. For deeper weapon advice see the leveling guide and perk skills reference.
M99 AMR
The M99 AMR is one of the most powerful weapons in the game and is the Sharpshooter's perk weapon. At high perk levels (15, 20, 25) the author says it can kill a Scrake and a Fleshpound with a headshot even on Hell on Earth.
The downside is the tiny magazine (one round). Because of this you have to fire close to your team, otherwise you get overrun in seconds. Do not waste its armor-piercing rounds on a single weak mutant; save them for powerful enemies or for a line of Zeds. It is also effective against the Abomination, thanks to the armor-piercing ammunition.
Pulverizer
A sledgehammer with a block of explosive charge mounted on the back of the head. It is a heavy melee weapon with explosive hits, used by the Demolitionist-oriented Survivalist builds such as this melee build.
HMTech-201
A medic submachine gun that improves on the previous model's combat module while keeping the healing dart launcher. The author lists perk-dependent dart effects (extra poison damage and short stuns at higher perk levels); in-game skill descriptions may differ, so check the current skill screen.
HX25 Grenade Pistol
The author calls it the Demolitionist's starting weapon: a single-shot grenade pistol that fires an explosive round.
Game modes
- Solo vs multiplayer: the solo mode differs from multiplayer only by the number of main characters.
- Versus Survival: two teams of up to six play; one team is humans, the other plays the mutants, and after each of four rounds the teams swap sides. The mutant side is more powerful than computer-controlled Zeds. The team that kills more and scores more points wins.
The note's overall message is modest: the game was well received by critics. A commenter dismissed the guide, so use it as a quick reference only.
FAQ
- What is the M99 AMR good for?
- It is the Sharpshooter's single-shot anti-materiel rifle. At high perk levels it can one-shot a Scrake or Fleshpound to the head even on Hell on Earth, but its one-round magazine means you should stay near your team.
- What is the HX25 Grenade Pistol?
- The Demolitionist's starting weapon, a single-shot pistol-style grenade launcher that fires an explosive round.