Pets & Summons

Pets: General Information

How to become a pet owner and not lose your pet

Before getting a pet, it is worth asking yourself whether you are ready not only to enjoy its company but also to take care of it: feed it, walk it, clean up after it. In the world of Lineage things are much simpler, though it has its own problems - you can get attached even to a virtual friend, and losing one can sometimes be a tragedy worse than "Romeo and Juliet".

Each pet has its own article: Wolf, Hatchling, Strider. Creatures called by summoners are covered in Summons and Cubics.

Binders

To become a pet owner, you have to complete a special quest. The reward is an item used to summon the pet: a collar for a wolf, a flute for a dragon. Let's call these items binders.

  • You don't have to do the quest yourself - you can buy a binder from another player.
  • You can own any number of binders, but only one pet can be summoned at a time.
  • To summon a pet, double-click its binder.

Commands

Once a pet is summoned, a separate section with pet commands appears under ACTIONS:

CommandAction
NAMEgive the pet a name
FOLLOWfollow the character
ATTACKattack the character's target
STOPstop all actions
COLLECTpick up the nearest item on the ground
RETURNreturn to the binder
DISMISSrelease the pet - it disappears forever

Pets have no names at first. Once you name your pet, you can never change the name. The name must be unique: you cannot use the names of existing players and pets, NPCs or monsters.

Experience

A summoned pet takes 30 to 100% of the calculated experience the player earns. Over time, as it gains experience, the pet grows stronger and gets new abilities: for example, a wolf at the maximum level 75 can maul any opponent to death, except bosses. When a pet dies, it loses 50% of its accumulated experience and can even lose a level.

How experience is split:

  • 30% of the calculated experience for a monster is the base share the pet receives if it hits the monster at least once.
  • If the pet never hits the monster, it gets no experience at all.
  • If you never hit the monster and the pet kills it on its own, the pet receives 100% of the calculated experience.

As in a party, the levels of the character and the pet affect the split. Calculated experience is proportional to the damage the pet and the character dealt to the mob, and it depends on the level gap between them. The best way to level a pet is with a low-level character.

Feeding

Summoned pets need a lot of food. Every minute a pet eats one unit of food if it is just following you, and twice as much in combat.

  • Every pet has a fullness level (the green bar). If it drops below 50%, the pet's movement and attack speed are halved.
  • To feed a pet, put suitable food in its inventory and double-click it.
  • A pet inside its binder needs no food.
  • If a pet stays hungry for more than three minutes, it disappears forever.
  • It is best to keep a supply of food in the pet's own inventory: then it eats a portion by itself when fullness drops below 55%.

Inventory and equipment

A pet has its own inventory, so it can serve as an extra bag on your travels. But if you recall the pet to its binder, everything in its inventory moves to yours. If you lack free slots or weight capacity, some items will drop on the ground.

With the COLLECT command ("Fetch!"), the pet will bring you anything it finds on the ground - like that distant pile of adena you are too lazy to run to.

You can put armor and weapons on pets so they can fight alongside you against stronger monsters. Pets are not the best party members, but not everyone likes running in parties and sharing drops and experience. Remember: when a pet dies, everything in its inventory, armor and weapons included, drops on the ground.

A pet's death

A pet can leave you forever - by dying in battle or running away from a careless owner. If a monster kills your pet, it can still be helped: carry a few Scrolls of Resurrection. If you don't resurrect the pet within 20 minutes of its death, it disappears forever.

Additional notes

From l2db.ru (2009):

  • Unlike servitors, a pet can be summoned at any time and does not disappear when time runs out. A pet cannot be summoned in combat mode.
  • There are four kinds of adult pets - Wolf, Hatchling, Strider and Wyvern - and three kinds of baby pets: Baby Buffalo, Baby Cougar and Baby Kookaburra.
  • The wolf quest (from level 15) is given by Pet Manager Martin in Gludin, the hatchling quest (from level 35) by Pet Manager Cooper in Giran, and the strider quest (once the hatchling reaches level 55) by Wiseman Cronos in Hunter Village.
  • Below 55% satiety a pet eats food from its own inventory. According to l2db, below 40% satiety (the Return command description says below 50%) a pet cannot be recalled; it also cannot be recalled during combat. After recalling, you can summon the pet again in 5 minutes.
  • A pet name can be up to 8 characters; the owner's name is shown above the pet's name.
  • Gear once put on a pet is equipped automatically every time it is summoned.
  • Pets cannot pick up or carry arrows, Soulshots, Spiritshots, Blessed Spiritshots or their containers. The exception is the beast versions - Beast Soulshot, Beast Spiritshot and Beast Blessed Spiritshot - sold by any Pet Manager.
  • A pet can be given or sold through private trade, or destroyed by dragging its item into the trash.
  • If you log out with the pet summoned, it is back in your inventory next time. If you log out while the pet is dead, it stays dead and you have 20 minutes to resurrect it (whether you are online or not). A dead pet teleports along with its owner.

Pet Interface commands

Double-click the pet to open the control window; the control icon can be placed on the shortcut bar.

CommandAction
Namea name of up to 8 characters, cannot be changed
Stayfirst press - stop and follow the owner, second press - stand still
Attackattack the owner's target; if attacking is not possible yet, the pet waits, and after the attack it returns to its previous command
Stopstop all actions
Pickuppick up all items lying nearby
Return / Unsummonrecall into the inventory (not in combat and not below 50% satiety)
Skillthe pet's special skills, used like your own
Move to Targetmove to the selected target

Wyvern

  • Only a castle owner can fly a wyvern. Mount your strider, go up to the top floor of the castle and talk to the Wyvern Manager; B-grade crystals are also required.
  • Wyverns are gluttons and must be fed even in flight. If the wyvern is not fed, it returns to your inventory and you find yourself in the nearest town.
  • In flight you cannot attack monsters or pick up items, but you can use the special "dragon breath" skill against players.
  • If you recall the wyvern in the air, you fall and take damage - for example, do not do it while flying up to the top floor of the Tower of Insolence.
  • If another clan takes your castle while you are flying, you are no longer the owner and the wyvern turns back into an ordinary strider.

Baby pets

  • Baby Buffalo, Baby Cougar and Baby Kookaburra can be obtained through a quest (given by the Pet Managers in Dion, Giran and Gludio) or bought from a Pet Manager for a Pet Exchange Ticket, available in clan halls (see Clan Halls).
  • Baby pets eat Baby Spice and are weaker than regular pets. Below 55% satiety a baby eats on its own; at 0% it dies.
  • Attacking monsters, baby pets get part of the experience and gain skills as they level up, visible in the Pet Interface window.