Lore & History

Killing Floor (2009) Fact Sheet: Credits, Release, Requirements

A compact reference card for the original Killing Floor: who made it, when it came out, where it runs and what hardware it needs. It is the kind of data store and catalog pages list, collected in one place with some context. For a gameplay-focused introduction see Killing Floor 1 or about the game.

Killing Floor cover art with a glowing biohazard symbol Killing Floor (2009) cover art: the biohazard symbol that became the series' emblem.

Key facts

FieldValue
TitleKilling Floor
Release date14 May 2009 (Windows)
DeveloperTripwire Interactive
PublisherTripwire Interactive
DirectorAlex Quick
WritersDan Nassick, Alex Quick
MusiczYnthetic, Dirge
GenreFirst-person shooter (co-op survival)
ModesSingle-player, multiplayer
PlatformsWindows, macOS, Linux
DLCYes (characters and weapon packs)
Age rating18+
Critic score72/100 (Windows)

The people behind it

Alex Quick is the name most tied to Killing Floor. He started it as a total-conversion mod for Unreal Tournament 2004 (released in 2005), and Tripwire Interactive, the studio behind Red Orchestra, worked with him to turn it into a standalone retail game. He is credited as director and co-writer.

Dan Nassick shares the writing credit. The story is deliberately thin: a biotech company, Horzine, loses control of its cloned specimens in London, and a small squad has to clean up. Background reading: Horzine Corporation lore and history of the creation of Killing Floor.

zYnthetic and Dirge are credited with the music. The industrial metal and dark electronic tracks between waves, and the heavier music during boss fights, are a big part of the game's identity. More in soundtrack and audio design.

Release timeline

PlatformRelease
Windows14 May 2009
macOSMay 2010
LinuxNovember 2012

The game runs on Unreal Engine 2.5 and requires Steam on every platform. The macOS build is 32-bit only, so it does not run on macOS Catalina (10.15) or later. For years after launch Tripwire kept adding free content (new maps, the Firebug perk, seasonal events) alongside paid character and weapon packs. See patch history and DLC overview.

System requirements (Windows)

MinimumRecommended
OSWindows XP or newerWindows XP or newer
Memory1 GB2 GB
Storage2 GB2 GB

Any PC from the last decade clears these easily. Modern problems with KF1 are about compatibility rather than performance: alt-tab, high refresh rates, the default FPS cap and widescreen settings. Check graphics settings optimization and startup crash on Windows 10 if something misbehaves.

Modes at a glance

  • Single-player: solo survival against the same wave structure, useful for learning maps and testing loadouts.
  • Multiplayer: co-op for up to 6 players by default, on official or community servers. Community servers often raise the player cap with mutators.
  • Objective mode was added later as a variant with map-specific tasks: see objective mode walkthrough.

Each match is a set of waves (short, medium or long) of specimens, with a trader break between waves and a final fight with the Patriarch. Players pick a perk such as Field Medic, Support Specialist, Sharpshooter, Commando, Berserker, Firebug or Demolitions and level it through perk-specific tasks.

Reception

The Windows version holds a critic score of 72/100. Reviews at launch praised the co-op tension, the specimen design and the low price, and criticized the dated visuals and limited content at release. The community kept the game alive for years through custom maps and servers, and its success funded Killing Floor 2. See reviews and ratings for more.

FAQ

When was Killing Floor released?
The retail Windows version came out on 14 May 2009. The macOS version followed in May 2010 and the Linux version in November 2012.
Who directed Killing Floor?
Alex Quick, who also created the original Unreal Tournament 2004 mod. He co-wrote the game with Dan Nassick.
Who composed the Killing Floor soundtrack?
The game's music is credited to zYnthetic and Dirge.
What PC do I need for Killing Floor 1?
Very little by modern standards: Windows XP or newer, 1 GB RAM (2 GB recommended) and about 2 GB of storage.