Custom Maps Showcase: Notable Killing Floor Community Maps
Killing Floor ships with a free SDK, and the community has used it to build a huge number of maps: the archive catalog alone lists more than a thousand map files. Some came from Tripwire's own Grindhouse mapping competition, some were later made official, and most live on in the Steam Workshop and old map archives.
This page picks a handful of real, identifiable maps. Screenshots are in-game captures from the old killingfloor.net server monitor. For everything else, browse the community maps catalog (1,000+ entries with download links) or the gallery at the end of All official KF1 maps.
When an author is not known, we say who uploaded the map instead. A Workshop uploader is not always the person who made the map.
Grindhouse maps that stayed custom
Tripwire ran the Grindhouse competition in 2009. Its winners (Waterworks, Filth's Cross, Icebreaker, Departed, Crash) and several runners-up became official maps. These did not, but they are still worth a look.
The Long Dark Road
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- Author: Justyn "JustFilth" Toohill, who also made the official Filth's Cross, Biohazard and Hospital Horrors.
- Competition: runner-up in wave 2.
- Setting (from the map description): survivors retreat from London into the Kent countryside towards abandoned Horzine storehouses near the Folkestone research centre.
- Get it: archive download, Steam Workshop (uploaded by NikC-).
Swamp
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- Authors: Michael "Kyben" Hewish and Corey "Maul" Sine, the pair behind the official Crash.
- Competition: runner-up in wave 1.
- Setting (from the map description): the foggy swamps of an abandoned property, the last base of the Delta Battalion.
- Get it: archive download, Steam Workshop.
Remixes of official maps
Mountain Pass Night
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A nighttime version of the official Mountain Pass by Yoshiro of Tripwire Interactive, together with the original author Kevin "DrGuppy" Butt. Otherwise it plays like the original. Released on the Workshop on September 18, 2012: Steam Workshop.
Hell Freezes Over
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A winter version of the official Hell, made by its author Swift Brutal Death as a Twisted Christmas bonus. It was never added to the game: Steam Workshop.
More community maps
Castle Avernus
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- Author: killer9999, according to the Workshop title "KF-CastleAvernusV1 by killer9999".
- Get it: archive download, Steam Workshop (uploaded by Darth Schumy).
God Temple
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- Uploaded by: {DH} The Wise Old Bird, who also published Buddha Temple, Chamber of Horror and Alien Hatchery on the Workshop.
- Get it: Steam Workshop.
Mushroom Valley
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- Author: Ferenos, whose Workshop uploads also include Consequences, Subsurface, The Cemetery and Nightmare in the Skatepark.
- Get it: Steam Workshop.
Phantom Castle
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- Uploaded by: Sam (Workshop).
- Get it: archive download of beta 4, Steam Workshop.
Lost Contact
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- Uploaded by: Julian (Workshop). A separate upload, "KF-LostContact wave based map", comes from FluffyAmyNL.
- Get it: archive download, Steam Workshop.
STALKER Prometeus
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- Author: not listed in the catalog.
- Get it: archive download.
- The server monitor also captured a "KF-STALKER-PrometheusRemix", but we could not find a source for that version.
Heaven's Gate and HellGate
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Two more maps from Swift Brutal Death, the author of the official Forgotten, Hell, Club Clandestine and Thrills and Chills: KF-HeavensGate and KF-HellGateFinal1-2 on the Workshop.
KFMapDB classics
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- RE1-Mansion by Driftwood: KFMapDB page.
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- ShaunOfTheDead by chewmyheadoff: KFMapDB page.
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- Zombie Estate by KrissieFox: GameBanana page.
Additions
Maps posted in the maps section of the killingfloor.ru forum in 2010-2015. The download links in those threads died long ago, so only the name, author and the description from the thread are given here. Some of these maps can be found in the community map catalog.
| Map | Author | What it is |
|---|---|---|
KF-de_aztec (beta) | wesatnic | A remake of de_aztec from CS, the author's first map. |
KF-Military Parking (G8) | goldstar25 | A multi-storey car park meant mainly for the demolitions perk; free weapons lie on the floors, and the fourth floor has a helicopter, an AK and a SCAR. Zeds spawn only at the bottom. |
KF-Maniacs_Stadium_b2 | Belochka and VectorM with the KF-M team | A stadium with a secret: shoot a certain spot and Fleshpounds or Scrakes come out. Beta 2 from 25.02.2011. |
KF-Canville_Christmas_By_Gaiv | Gaiver5 | A winter remix of Canville: new background, 3 buildings removed, light fog, winter objects and New Year sound. |
KF-Meow_Christmas_by_Gaiver_and_JIaD9 | Gaiver5 and JIaD9 | Winter Meow: new skybox, New Year objects, music and snow. |
KF-Gladiator_Mega_Party_By_Gaiv | Gaiver5 | A "winter disco" based on Gladiator: new skybox, lots of New Year objects, music. K-2 pointed out that the music is an AmbientSound in wav (28 MB, the whole map over 80 MB) and cannot be turned down separately, and suggested a MusicTrigger with ogg files instead. |
KF-Village (v1.0, v1.1) | FearStarter | Built from scratch: forest, river, lake, a village, an old church on a hill, a smugglers' cellar, a cave, a waterfall. v1.1 has three secrets, mushrooms that heal a little, and roughly twice as many zed spawns. |
KF-FastFood (v0.4) | FearStarter | A two-storey fast-food restaurant with a basement and sewers, surrounded by a road, car parks and a meat plant. A dead-end tower on the roof for the demolitions perk. |
KF-DpaKc_RooM (beta) | DpaKc | A copy of the author's room with a selection of songs on the map (Pain, Noize MC, Linkin Park and others); the beta had no PathNodes yet. |
KF-Energion Quad-G | G-гурда | Based on the "Tekhnotma" book series: the compartments of a Dominant ship that crashed in the desert. A KF-Maniacs contest map. |
KF-Baroque | original by Timm "KIIIA" Wagener, port by Gaiver5 | A UT2004 port: a small palace, a survival-style meat grinder, zeds spawn in the centre. |
KF-Timeless | port by Gaiver5 | A UT2004 port: a frozen moment of a nuclear explosion, with the shock wave visible across the map. |
KF-Minion | port by Gaiver5 | A port of DM-Minion from UT: a small two-level map, spawn in the centre. |
KF-Raw4 | port by Gaiver5 | A port of CTF-Raw4 from UT2004: a psychedelic mushroom forest. |
KF-UnrealEd | port by Gaiver5 | A port of a UT2004 map: a location made to look like the UnrealEd editor itself. |
KF-Aphrodite | port by Gaiver5 | A UT2004 port: the temple of Aphrodite. |
KF-Battle_Arena[Human_vs_Zombie] | Gaiver5 | A survival map. |
FORT_BOYARD | Gaiver5 | Fort Boyard: players start on a pier and sail to the fort on galleys to the music from the TV show. |
KF-Resident_Evel_4_[Village] | Gaiver5 | The village from Resident Evil 4, buildings 1:1, sounds from the original, 40 MB. |
KF-Christmas_Forest | Gaiver5 | A winter remix of KF-Sherwood_Forest. |
KF-Defence_Christmas | Gaiver5 | A New Year remix of KF-Defence_Night: the play area is larger, you can run behind the fortress. |
KF-DJ-Santa | Gaiver5 | Santa's DJ party. On Proton's servers players noted that the music cannot be turned down and that you can sit out a whole wave in the trader hut downstairs. |
KF-Old_Fortress | Gaiver5 | An abandoned medieval fortress on the water in a swamp, with secrets. |
KF-The_Last_War--[Apocalypse] | Gaiver5 | The apocalypse: a red sky, meteorites, horsemen in the sky. |
[ZMB]'Resurection | UltraKill | A stretch of road in a tunnel; no forced spawns or triggers. |
Q-Base | UltraKill | A disco and a basement; Q-Base, in the author's words, is one of the biggest events in HARDDANCE music. |
KF-INQUISCIÓN's_Officez V2 | UltraKill | The offices of the Inquisitors clan: few rooms, lots of blood, a hidden room and 2 traders. |
KF-LiandriField | UltraKill | A grass field like a stadium: zeds spawn right on it. |
KF-Lite Pub Basement | UltraKill | A remake of "metal dead": the basement of the Lite pub. |
GG-Shank | UltraKill | A Gun Game mod map: a space arena. |
GG-Deck 17 | UltraKill | A Gun Game map ported from UT2004; it shares only some structures with Deck 16 and has no sound. |
KF-AIM DEAGLE (alpha) | UltraKill | Based on a Counter-Strike Source map. |
KF-AWP_INDIA | UltraKill | A port of "India" from CS 1.6, in two texture variants. |
DrGybertLab | G-гурда | A rework of Tricks and Traps from the Doom mod: a secret armoury (4 keys and some switches), teleporters for players only. Made as a gift to the Bar server. |
Condemned | G-гурда | An industrial zone on the edge of a city. |
Abandoned station | G-гурда | A remix of Doom2_01: a water treatment plant hiding a lab. |
[BZ]16th Dock | G-гурда | A reinterpretation of Deck-16: docks full of containers, reworked for the BARZombies server. |
KF-DeadBridge (v1.0) | FearStarter | A post-apocalyptic bridge full of cars: a makeshift gate splits the map in two, towers built from cars, 2 traders open at once. |
KF-OpenAir | FearStarter | A holiday camp hosting an open-air music festival; the cave has an unblockable gap for zeds. |
KF-Bloody_1000$ | PaslavSKY | A mini map based on a CS 1.6 map, file KF-Bloody1000$.rom. |
KF-$2000$_CSS | DpaKc | A port of $2000$ from CS:S for 6-32 players: zeds spawn behind the map on one side, map weapons have a 20-minute timer. |
KF-LosPasillos v4.1 | SENATOR | Corridors of an abandoned lab with spawns that surround the players. The author suggests holding the starting room (armour, ammo, med kits), the office past the trader (zeds come from one side, you can fall back into the lab) or a room in the living quarters. |
KF-crazybunker | aaz | The author's first map: a bunker you can climb onto, and cars to hide on. |
x-18_betta | Rainishe | A copy of a location from STALKER. |
KF-A-Gas-Station-Christmas | Rainishe | A snowed-in KF-Arcade-Gas-Station-FIN with the same performance as the original. |
KF-AFR_FINAL | ARIFMOMETR | A dark map the size of BioticsLab: partly scripted zed spawns with replaced skins, survivor bots and a machine gunner. One trader is welded shut with a door six times weaker than the super door on KF-Aperture. Two versions: alternative and standard music. |
KF-LABIRINT | patrikstar | A small objective map: no regular waves, zeds are summoned by scripted triggers. Observation corridors run along the whole map on the second floor. |
Kf-Opposition | patrikstar | A story map where you play as a scientist who turned his base into a fortress against a special forces squad. |
Oil platform | patrikstar | A run-through map for up to 3-4 players: at the end of the railway the map loads the next one by itself. |
KF-Meow-Sunset (beta 3) by K-2 is a rework of KF-Meow: new lighting, the white fog removed, the car park geometry rebuilt, decorations, weapon and ammo spawns and new zed spawns added. Its music can be replaced with your own:
- Convert the track to
ogg. - Rename it to the file you are replacing:
MusicWave1-MusicWave7. - Put the file into the
Musicfolder, overwriting the old one.
The map loads without the music files, but players who connect to the server will have no music.
Installing custom maps
- Steam Workshop: subscribe to the map on its Workshop page and the game downloads it for you.
- Archive: extract the
.rommap file intoKillingFloor/Maps, and any.utx,.usx,.ukxor.uaxpackages intoTextures,StaticMeshes,AnimationsandSounds. The manual map installation guide covers the details and common errors. - Servers: when you join a server running a custom map, the game downloads the files from the server.
Sources
- Killing Floor Wiki: Killing Floor Custom Maps: Grindhouse entries, authors and descriptions of The Long Dark Road, Swamp, Mountain Pass Night and Hell Freezes Over.
- Killing Floor Wiki: Grindhouse Competition: competition results.
- Community maps catalog and the KF1 Steam Workshop pages linked above: names, authors, uploaders and downloads.