Mods & Workshop

Custom Maps Showcase: Notable Killing Floor Community Maps

Killing Floor ships with a free SDK, and the community has used it to build a huge number of maps: the archive catalog alone lists more than a thousand map files. Some came from Tripwire's own Grindhouse mapping competition, some were later made official, and most live on in the Steam Workshop and old map archives.

This page picks a handful of real, identifiable maps. Screenshots are in-game captures from the old killingfloor.net server monitor. For everything else, browse the community maps catalog (1,000+ entries with download links) or the gallery at the end of All official KF1 maps.

When an author is not known, we say who uploaded the map instead. A Workshop uploader is not always the person who made the map.

Grindhouse maps that stayed custom

Tripwire ran the Grindhouse competition in 2009. Its winners (Waterworks, Filth's Cross, Icebreaker, Departed, Crash) and several runners-up became official maps. These did not, but they are still worth a look.

The Long Dark Road

KF-TheLongDarkRoad

  • Author: Justyn "JustFilth" Toohill, who also made the official Filth's Cross, Biohazard and Hospital Horrors.
  • Competition: runner-up in wave 2.
  • Setting (from the map description): survivors retreat from London into the Kent countryside towards abandoned Horzine storehouses near the Folkestone research centre.
  • Get it: archive download, Steam Workshop (uploaded by NikC-).

Swamp

KF-Swamp

  • Authors: Michael "Kyben" Hewish and Corey "Maul" Sine, the pair behind the official Crash.
  • Competition: runner-up in wave 1.
  • Setting (from the map description): the foggy swamps of an abandoned property, the last base of the Delta Battalion.
  • Get it: archive download, Steam Workshop.

Remixes of official maps

Mountain Pass Night

KF-MountainPassNight

A nighttime version of the official Mountain Pass by Yoshiro of Tripwire Interactive, together with the original author Kevin "DrGuppy" Butt. Otherwise it plays like the original. Released on the Workshop on September 18, 2012: Steam Workshop.

Hell Freezes Over

KF-HellFreezesOver

A winter version of the official Hell, made by its author Swift Brutal Death as a Twisted Christmas bonus. It was never added to the game: Steam Workshop.

More community maps

Castle Avernus

KF-CastleAvernus

  • Author: killer9999, according to the Workshop title "KF-CastleAvernusV1 by killer9999".
  • Get it: archive download, Steam Workshop (uploaded by Darth Schumy).

God Temple

KF-GodTemple

  • Uploaded by: {DH} The Wise Old Bird, who also published Buddha Temple, Chamber of Horror and Alien Hatchery on the Workshop.
  • Get it: Steam Workshop.

Mushroom Valley

KF-MushroomValley

  • Author: Ferenos, whose Workshop uploads also include Consequences, Subsurface, The Cemetery and Nightmare in the Skatepark.
  • Get it: Steam Workshop.

Phantom Castle

KF-PhantomCastle

Lost Contact

KF-LostContact

  • Uploaded by: Julian (Workshop). A separate upload, "KF-LostContact wave based map", comes from FluffyAmyNL.
  • Get it: archive download, Steam Workshop.

STALKER Prometeus

KF-STALKER-Prometeus

  • Author: not listed in the catalog.
  • Get it: archive download.
  • The server monitor also captured a "KF-STALKER-PrometheusRemix", but we could not find a source for that version.

Heaven's Gate and HellGate

KF-HeavensGate

KF-HellGate

Two more maps from Swift Brutal Death, the author of the official Forgotten, Hell, Club Clandestine and Thrills and Chills: KF-HeavensGate and KF-HellGateFinal1-2 on the Workshop.

KFMapDB classics

RE1-Mansion

ShaunOfTheDead

Zombie Estate

Additions

Maps posted in the maps section of the killingfloor.ru forum in 2010-2015. The download links in those threads died long ago, so only the name, author and the description from the thread are given here. Some of these maps can be found in the community map catalog.

MapAuthorWhat it is
KF-de_aztec (beta)wesatnicA remake of de_aztec from CS, the author's first map.
KF-Military Parking (G8)goldstar25A multi-storey car park meant mainly for the demolitions perk; free weapons lie on the floors, and the fourth floor has a helicopter, an AK and a SCAR. Zeds spawn only at the bottom.
KF-Maniacs_Stadium_b2Belochka and VectorM with the KF-M teamA stadium with a secret: shoot a certain spot and Fleshpounds or Scrakes come out. Beta 2 from 25.02.2011.
KF-Canville_Christmas_By_GaivGaiver5A winter remix of Canville: new background, 3 buildings removed, light fog, winter objects and New Year sound.
KF-Meow_Christmas_by_Gaiver_and_JIaD9Gaiver5 and JIaD9Winter Meow: new skybox, New Year objects, music and snow.
KF-Gladiator_Mega_Party_By_GaivGaiver5A "winter disco" based on Gladiator: new skybox, lots of New Year objects, music. K-2 pointed out that the music is an AmbientSound in wav (28 MB, the whole map over 80 MB) and cannot be turned down separately, and suggested a MusicTrigger with ogg files instead.
KF-Village (v1.0, v1.1)FearStarterBuilt from scratch: forest, river, lake, a village, an old church on a hill, a smugglers' cellar, a cave, a waterfall. v1.1 has three secrets, mushrooms that heal a little, and roughly twice as many zed spawns.
KF-FastFood (v0.4)FearStarterA two-storey fast-food restaurant with a basement and sewers, surrounded by a road, car parks and a meat plant. A dead-end tower on the roof for the demolitions perk.
KF-DpaKc_RooM (beta)DpaKcA copy of the author's room with a selection of songs on the map (Pain, Noize MC, Linkin Park and others); the beta had no PathNodes yet.
KF-Energion Quad-GG-гурдаBased on the "Tekhnotma" book series: the compartments of a Dominant ship that crashed in the desert. A KF-Maniacs contest map.
KF-Baroqueoriginal by Timm "KIIIA" Wagener, port by Gaiver5A UT2004 port: a small palace, a survival-style meat grinder, zeds spawn in the centre.
KF-Timelessport by Gaiver5A UT2004 port: a frozen moment of a nuclear explosion, with the shock wave visible across the map.
KF-Minionport by Gaiver5A port of DM-Minion from UT: a small two-level map, spawn in the centre.
KF-Raw4port by Gaiver5A port of CTF-Raw4 from UT2004: a psychedelic mushroom forest.
KF-UnrealEdport by Gaiver5A port of a UT2004 map: a location made to look like the UnrealEd editor itself.
KF-Aphroditeport by Gaiver5A UT2004 port: the temple of Aphrodite.
KF-Battle_Arena[Human_vs_Zombie]Gaiver5A survival map.
FORT_BOYARDGaiver5Fort Boyard: players start on a pier and sail to the fort on galleys to the music from the TV show.
KF-Resident_Evel_4_[Village]Gaiver5The village from Resident Evil 4, buildings 1:1, sounds from the original, 40 MB.
KF-Christmas_ForestGaiver5A winter remix of KF-Sherwood_Forest.
KF-Defence_ChristmasGaiver5A New Year remix of KF-Defence_Night: the play area is larger, you can run behind the fortress.
KF-DJ-SantaGaiver5Santa's DJ party. On Proton's servers players noted that the music cannot be turned down and that you can sit out a whole wave in the trader hut downstairs.
KF-Old_FortressGaiver5An abandoned medieval fortress on the water in a swamp, with secrets.
KF-The_Last_War--[Apocalypse]Gaiver5The apocalypse: a red sky, meteorites, horsemen in the sky.
[ZMB]'ResurectionUltraKillA stretch of road in a tunnel; no forced spawns or triggers.
Q-BaseUltraKillA disco and a basement; Q-Base, in the author's words, is one of the biggest events in HARDDANCE music.
KF-INQUISCIÓN's_Officez V2UltraKillThe offices of the Inquisitors clan: few rooms, lots of blood, a hidden room and 2 traders.
KF-LiandriFieldUltraKillA grass field like a stadium: zeds spawn right on it.
KF-Lite Pub BasementUltraKillA remake of "metal dead": the basement of the Lite pub.
GG-ShankUltraKillA Gun Game mod map: a space arena.
GG-Deck 17UltraKillA Gun Game map ported from UT2004; it shares only some structures with Deck 16 and has no sound.
KF-AIM DEAGLE (alpha)UltraKillBased on a Counter-Strike Source map.
KF-AWP_INDIAUltraKillA port of "India" from CS 1.6, in two texture variants.
DrGybertLabG-гурдаA rework of Tricks and Traps from the Doom mod: a secret armoury (4 keys and some switches), teleporters for players only. Made as a gift to the Bar server.
CondemnedG-гурдаAn industrial zone on the edge of a city.
Abandoned stationG-гурдаA remix of Doom2_01: a water treatment plant hiding a lab.
[BZ]16th DockG-гурдаA reinterpretation of Deck-16: docks full of containers, reworked for the BARZombies server.
KF-DeadBridge (v1.0)FearStarterA post-apocalyptic bridge full of cars: a makeshift gate splits the map in two, towers built from cars, 2 traders open at once.
KF-OpenAirFearStarterA holiday camp hosting an open-air music festival; the cave has an unblockable gap for zeds.
KF-Bloody_1000$PaslavSKYA mini map based on a CS 1.6 map, file KF-Bloody1000$.rom.
KF-$2000$_CSSDpaKcA port of $2000$ from CS:S for 6-32 players: zeds spawn behind the map on one side, map weapons have a 20-minute timer.
KF-LosPasillos v4.1SENATORCorridors of an abandoned lab with spawns that surround the players. The author suggests holding the starting room (armour, ammo, med kits), the office past the trader (zeds come from one side, you can fall back into the lab) or a room in the living quarters.
KF-crazybunkeraazThe author's first map: a bunker you can climb onto, and cars to hide on.
x-18_bettaRainisheA copy of a location from STALKER.
KF-A-Gas-Station-ChristmasRainisheA snowed-in KF-Arcade-Gas-Station-FIN with the same performance as the original.
KF-AFR_FINALARIFMOMETRA dark map the size of BioticsLab: partly scripted zed spawns with replaced skins, survivor bots and a machine gunner. One trader is welded shut with a door six times weaker than the super door on KF-Aperture. Two versions: alternative and standard music.
KF-LABIRINTpatrikstarA small objective map: no regular waves, zeds are summoned by scripted triggers. Observation corridors run along the whole map on the second floor.
Kf-OppositionpatrikstarA story map where you play as a scientist who turned his base into a fortress against a special forces squad.
Oil platformpatrikstarA run-through map for up to 3-4 players: at the end of the railway the map loads the next one by itself.

KF-Meow-Sunset (beta 3) by K-2 is a rework of KF-Meow: new lighting, the white fog removed, the car park geometry rebuilt, decorations, weapon and ammo spawns and new zed spawns added. Its music can be replaced with your own:

  1. Convert the track to ogg.
  2. Rename it to the file you are replacing: MusicWave1-MusicWave7.
  3. Put the file into the Music folder, overwriting the old one.

The map loads without the music files, but players who connect to the server will have no music.

Installing custom maps

  • Steam Workshop: subscribe to the map on its Workshop page and the game downloads it for you.
  • Archive: extract the .rom map file into KillingFloor/Maps, and any .utx, .usx, .ukx or .uax packages into Textures, StaticMeshes, Animations and Sounds. The manual map installation guide covers the details and common errors.
  • Servers: when you join a server running a custom map, the game downloads the files from the server.

Sources