KF2 Collectibles: Per-Map Video Index and Counts
This page is a condensed index of a long Steam video series that covers the collectibles on every Killing Floor 2 map released up to mid-2019. The original author chose video over screenshots because it is easier to follow a route than to compare still pictures. Below you will find the collectible type for each map, how many were found, and the place where the route begins. For answers to general questions about collectibles see the collectibles FAQ.
Every map achievement needs ten collectibles, so any number above ten is a safety margin for items you miss.
Event and holdout-style maps
On holdout maps each stage has its own trader pod, and the videos restart from that pod at the beginning of every stage.
| Map | Collectible | Found | Notes |
|---|---|---|---|
| Santa's Workshop | Snow globes | 24 | Fixed path: outside the workshop 3, fix the sleigh 4, outside again 8, giant snow globe 6, boss arena 3 |
| Krampus Lair | Snowglobes | 19 | Start 5, courtyard with the wood chipper 3, first basement level with bridges 6, bottom basement 3, boss stage 2. Ten are reachable before the fourth holdout room |
| Power Core | Batteries | 20 | Eight sectors plus three further rooms, about two per room found |
| Nightmare | Clown masks | 18 | Furnace room, spider room, oversized shack with the giant clown, circus room, World War II flashback; three in the boss room still missing |
| Descent | Hans dolls | 32 | Lava room, zed growth room, catwalk, library, mortuary, experiment room, cages, acid room, water boiler room, boss room; one library item still unfound |
| DieSector | D.A.R. bobbleheads | 11 | Wave one 3, wave two 5, wave five 3 |
Standard maps
| Map | Collectible | Found | Route starts at |
|---|---|---|---|
| Steam Fortress | Steam batteries | - | Video only |
| Spillway | Dosh necklace | - | Video only |
| Shopping Spree | Dosh necklace | 10 | The front door of the mall |
| Monster Ball | Skulls | 10+ | Spawn point just outside the party mansion (readers later reported at least 14 skulls) |
| Lockdown | Batteries | 10 | Junction linking the engineering, cryo-sleep and plant rooms |
| Airship | Steam cells | 12 | The grand entryway of the airship quarters |
| Tragic Kingdom | Pukey the Clown dolls | 12 | The carousel |
| Nuked | Nukes | 12 | Outside the building by the tall statue of a man on a horse |
| Zed Landing | Volleyballs | 11 | The beach spawn |
| Infernal Realm | Eyeballs | 16 | Next to the tiny gate Easter egg |
| Hostile Grounds | Dosh bling | 10 | Corner subway entrance along the long road |
| Containment Station | Dosh bling | 11 | The room with the contained Husk |
| Prison | Bars of soap | 10 | Outdoor courtyard; the map is easy to get lost in |
| Farmhouse | Dolls and puppets | 10 | Inside the barn |
| Black Forest | Alien eggs | 12 | Next to the crashed train carts |
| Evacuation Point | Dosh bling | 15 | Manor entryway in front of the angel statue |
| Catacombs | Dosh bling | 12 | Entrance to the tomb |
| Volter Manor | Dosh bling | 15 | Manor entryway in front of the angel statue |
| Outpost | Dosh bling | 14 | Entrance to the facility |
| Burning Paris | Dosh bling | 12 | Top open courtyard with gazebos and the subway entrance |
| Biotics Lab | Dosh bling | 10 | Entrance to the lab |
Tips from the series
- Pick the video for your map and follow it from the stated start point; each clip shows every item the author found, not only the ten needed.
- On maps with a fixed order such as Santa's Workshop, watch the area time stamps and clear room by room.
- Do not worry if a clip skips an item. Several maps have extras that the author never located, so community comments are a good place to compare numbers.
Version history of the original series
The series grew over time: the first release in March 2018 covered DieSector, Power Core, Krampus Lair, Nightmare, Tragic Kingdom, Nuked, Descent, Zed Landing, Infernal Realm, Hostile Grounds, Prison, Farmhouse, Black Forest and Outpost. Burning Paris, Containment Station and Catacombs followed, then Evacuation Point and Volter Manor, Airship and Lockdown in May 2018, Monster Ball in September 2018, and Spillway and Steam Fortress in June 2019.
FAQ
- How many collectibles do I need for a map achievement?
- Ten per map. The source guide notes that the earliest version of the achievements required every item, but a later update lowered the requirement to ten.
- Which maps hide more than ten collectibles?
- In the source counts, Descent has 32, Power Core 20, Krampus Lair 19, Nightmare 18, Infernal Realm 16, Volter Manor and Evacuation Point 15, and Outpost 14. Most others have 10 to 12.
- Why do routes start at a trader pod or spawn point?
- Holdout-style maps move you from stage to stage, so every stage has its own trader pod. Starting each route there, or at a player spawn, makes the walkthrough easy to follow.