Meet the KF2 ZEDs and Bosses: Short Profiles of Every Enemy
A short bestiary for new players, rewritten from a Spanish Steam guide: each Killing Floor 2 enemy gets a picture and a few lines of description, from the weakest Cyst to the Matriarch. For deeper stats and counters see the specimen file on the Fleshpound and the ZED health and weaknesses guide.
Small enemies
Cyst
Cyst.
One of the most common enemies. Weak alone, overwhelming in big groups. It is known for spawning in unexpected places such as ceilings, vents and manholes.
Alpha Clot
Alpha Clot.
A taller, more aggressive clot that counts as a minor enemy but can deal serious damage in large hordes. It differs slightly from the Cyst.
Slasher
Slasher.
A common, low and stocky ZED considered weak. Do not be fooled by its size, since Slashers are dangerous in groups.
Stalker
Stalker.
A female ZED in the minor category with a camouflage ability that hides her from detection.
Crawler
Crawler.
Smaller than most ZEDs, a black, insect-like humanoid that is fast and can slip past defenses.
Gorefast
Gorefast.
Has a steel blade stuck in its right arm. Counted as a minor enemy but tougher than the weakest ZEDs, and extremely quick to show anger.
Medium enemies
Bloat
Bloat.
An overweight ZED with a large body mass that acts as a durable meat shield. Unpleasant in more ways than one.
Siren
Siren.
A medium enemy whose scream disorients and damages players. She can be one of the most annoying enemies in the game.
Husk
Husk.
Has a cannon in place of an arm and fires fireballs at unaware players. Dangerous both at range and up close.
E.D.A.R. (Elite Defense and Assault Robot)
The three E.D.A.R. variants.
A mid-tier robotic enemy with a varied arsenal that surprises players. It comes in three variant models, which can strongly affect your survival.
Large enemies
Quarter Pound
Quarter Pound.
A higher-tier ZED with more strength and speed. Described as half a Fleshpound, a nuisance in the King Fleshpound fight.
Scrake
Scrake.
A high-level ZED with anger problems and a big chainsaw. Extremely dangerous and not something to face alone in co-op.
Fleshpound
Fleshpound.
A high-level ZED regarded as an extreme danger, a powerhouse in devastating melee with spinning drills attached to its hands.
Variants
Rioter
Rioter.
A minor enemy that differs from the Alpha Clot. It can become a big problem if you are careless.
Elite Crawler
Elite Crawler.
A Crawler variant whose death move is an explosion of poison gas, so it is important to eliminate it at a distance.
Gorefiend
Gorefiend.
A minor enemy tougher than a Gorefast. It has dark skin and wields two large blades, one in each arm. Be very careful.
Bosses
Dr. Hans Volter
Dr. Hans Volter.
A formidable boss with assault rifles, grenades and a protective shield.
Patriarch
Patriarch.
A boss returning from Killing Floor, fully updated, with stealthy and effective attacks that can wipe a team. Along with King Fleshpound it is described as one of the two hardest to defeat.
King Fleshpound
King Fleshpound.
A boss whose attacks are devastating to a whole team. A huge rage monster not to be taken lightly.
Abomination
Abomination.
A boss that stinks both literally and figuratively. It is not easy and can bring a player down, so do not underestimate it.
Matriarch
The boss faced at the end of a standard Survival game: legless, enormous, heavily mutated, and embedded in a super-powerful robot carrying a wide range of weapons.
FAQ
- Which KF2 bosses does the guide cover?
- Dr. Hans Volter, the Patriarch, King Fleshpound, the Abomination and the Matriarch.
- Which ZED can turn invisible?
- The Stalker, described as having a camouflage ability that hides it from detection.
- What is the E.D.A.R.?
- The Elite Defense and Assault Robot, a robotic mid-tier enemy that comes in three variants.