KF2 Basic Guide (PT-BR): Interface, ZEDs, Bosses and Perks
This is a translated and condensed Brazilian Portuguese beginner guide, originally an idea of The Fire Fuchs with input from the Killing Floor community, written in 2017 and still marked as in development. Some details (events, "coming soon" features) reflect that moment in the game's history. For a similar overview see general guide: ZEDs, bosses and XP table (PT) and beginner basics.
About the game
Killing Floor 2 is the sequel to one of the best co-op horror survival games. It is developed by Tripwire Interactive on Unreal Engine and its beta launched on 21 April 2015. It inherited traits of the original but has a completely reworked combat system for greater immersion.
Story. After the intense fighting in England, Kevin Clamely (Horzine CEO, known as "the Patriarch") escaped across the Channel to continental Europe to cause more destruction and feed his insane need for global domination. You and five others must stop him, fighting hordes of ZEDs until the boss appears.
Interface
The interface changed drastically from Killing Floor 1.
Match information: map, players, game type, difficulty and length.
Perk selection only got a facelift: it shows your level, XP, perks and the selected perk; click a perk to select it and see its skills.
Perk selection screen.
Skills of the selected perk.
Equipment is where you choose your character; it shows a description and the items they use, similar to character customization in Skyrim-style games.
Character selection.
Character equipment and items.
Inventory is similar to the CS:GO skin system and lists all your items. Options holds game settings.
Inventory.
Options menu.
HUD
The HUD is much more technological and makes health, ammo, healing charge and flashlight easy to read.
The in-game HUD.
- Top left: distance to the trader; wave information, current wave and how many ZEDs remain.
- Bottom left: current perk and level, perk XP bar, syringe charge bar, health and armor.
- Bottom right: dosh, total weight of your weapons, remaining ammo, fire mode (semi-auto etc.), grenade count and flashlight charge bar.
ZEDs
You must know each ZED and its weaknesses, because it makes a huge difference. ZED behavior changes with difficulty.
Clot.
Clot. Inherited from KF1; extremely weak but able to wreck your strategy because he grabs you and stops your escape. The Alpha Clot's shout makes nearby ZEDs aggressive. One shot kills him with most weapons, so do not waste heavy ammo.
Cyst.
Cyst. A slow, dumb "modified Clot"; his only danger is the grab. Almost anything kills him, so use light ammo.
Slasher.
Slasher. A faster Clot variant with a stronger attack (on higher difficulties he can dodge shots). He grabs and is quick; use light ammo.
Crawler.
Crawler. A very fast arachnid that is below the line of fire and comes in swarms; dark, so hard to see on some maps. The Alpha Crawler explodes into a toxic gas cloud when killed; avoid it by killing it with a headshot. Light ammo works.
Stalker.
Stalker. Perhaps the most annoying ZED in the series: invisible, fast strikes, and able to dodge some shots. Not as weak as a Clot, but you do not need an RPG-7 to kill her.
Bloat.
Bloat. Take him seriously: he is a "ZED barrier". He vomits acid, his body absorbs lots of damage shielding other ZEDs, he also attacks with hatchets, and when he bursts he leaves puddles of bile with the same effect as being vomited on. The head is his only weak point, and he is slow.
Gorefast.
Gorefast. Dangerous: fast, can guard his head with his blade and has leaping, sometimes area, attacks. His head is vulnerable like any other.
Gorefiend.
Gorefiend. An improved Gorefast that guards his head with blades and has a spinning attack that can strip up to 75% of a Berserker's health. The author's advice: if one appears, focus on it. His head is fragile and easy to hit when he is not angry.
Siren.
Siren. Her scream deals area damage straight to health and destroys any explosive. The head is her weak point: shoot her at once.
Husk.
Husk. Fires fireballs at long range, uses a flamethrower up close and runs at you to explode when near death. His weak point is the fuel tank on his back: shooting it explodes it and damages ZEDs around.
Scrake.
Scrake. The first heavyweight, created by Horzine as a "super medic". Extremely resistant to explosives, his chainsaw can spin like a beyblade and he guards his face. He is slow and his face is his weak point.
Fleshpound.
Fleshpound. The strongest ZED besides the bosses. He guards his face, can rage on his own (so do not think of just running) and shooting him provokes him. Two weak points: the chest "reactor" and the head. Explosives do heavy damage, making them the best anti-Fleshpound weapon.
Bosses
At the time, the game had two bosses.
The Patriarch, Kevin Clamely.
Kevin Clamely, "the Patriarch". Annoying because he can cloak and carries a minigun and a rocket launcher, plus strong melee. The best strategy is a closed place with free paths to dodge rockets. He heals three times, and his "children" come to defend him. Abilities: a minigun (stay far from it), cloaking like a Stalker, a rocket launcher with homing and mortar modes, and a "mouth" on his belly that pulls you to him.
Dr. Hans Volter.
Hans Volter. Inspired by the worst Nazi scientists, his weapons are weaker than the Patriarch's but his grenades (explosive or nerve gas) do a lot of damage, and his melee is strong. His chest core changes color with damage; the redder, the more aggressive. When weak he activates a force field that absorbs all damage while he tries to drain a player's health to heal. He also carries MKB42s.
King Fleshpound (announced, not yet added). The king of Fleshpounds: expect many Fleshpounds, stronger attacks and a laser, plus a shield like Hans' near death.
Perks
There is a perk for every kind of player. Choosing based on map, match, friends' perks and taste can be the difference between living and dying. Some are harder than others, so create an offline game first to choose your perk and skills wisely.
Berserker.
Berserker. For those who like hand-to-hand: very high melee damage, takes a beating, cannot be grabbed and is fast. Weapons are swords, chainsaws, hammers and katanas. Parrying is hard to learn, so practice. The skill tree is choosing between taking damage and killing faster. Focus on Fleshpounds, Scrakes, Husks and Bloats. Starting gear: EMP Grenade (can neutralize ZED special attacks), Lawn Mower Blade, Crovel Survival Tool.
Berserker skill tree.
Commando.
Commando. A good-aim class that can see cloaked enemies and the health of all ZEDs, using weapons such as the SCAR-H and AK-12. The tree chooses between sturdiness and fast reloads or more ammo and damage. Focus on Clots, Cysts, Slashers, Crawlers, Sirens, Bloats and Gorefasts. Starting gear: HE Grenade, KF-Bar, AR-15 Varmint Rifle.
Commando skill tree.
Support.
Support. Perhaps the simplest class for a beginner. It focuses on shotguns, very powerful at taking out several ZEDs at once thanks to penetration, has an improved welder that repairs broken doors, and its only weakness is that it needs to fight up close. Its tree allows a "solo" Support or one with more health, ammo and ammo handouts. Focus on any ZED in large numbers; alone, shoot only Fleshpounds and Scrakes. Starting gear: Frag Grenade, Machete, SG 500 Pump-Action.
Support skill tree.
Medic.
Medic. The class everyone wants but nobody wants to play. It heals wounded allies, which is vital with a Berserker or friends who cannot stand still, and its weapons are as strong as its healing, so know when to switch. The tree is either buffing friends or being more efficient against ZEDs. Heal your friends first; if a Crawler is attacking one from behind, killing is necessary. Starting gear: Medic Grenade (a healing mist that also poisons ZEDs), Scalpel, HMTech-101 Pistol.
Medic skill tree.
Demolitionist.
Demolitionist. An explosive class strong against nearly all ZEDs, though you can blow yourself up. Focus on clusters of ZEDs; shooting a lone wolf wastes ammo. Starting gear: half stick of dynamite, Utility Knife, HX25 Grenade Pistol.
Demolitionist skill tree.
Firebug.
Firebug. A fun class for cold maps and a long-time series staple. The tree chooses a hotter, longer fire or more ammo and a more intense fire (which can slow ZEDs by 20% and shorten flame range). Focus on any ZED except Scrakes, Fleshpounds and Husks (naturally, a fire ZED).
Firebug skill tree.
Gunslinger.
Gunslinger. A milestone for KF2: a branch of the Sharpshooter specialized in pistols and revolvers, very fast and deadly to skulls. Choose between trigger speed and damage. There is no ZED it cannot kill; just use the right weapon. Starting gear: Nail Bomb, Bowie Knife, 1858 Revolver.
Gunslinger skill tree.
Sharpshooter.
Sharpshooter. "One shot, one kill": precision weapons to hit ZED heads, decisive for the team, with a style close to the Gunslinger. Choose between speed and damage. Starting gear: Freeze Grenade (freezes ZEDs), Kukri, Winchester 1894.
Sharpshooter skill tree.
The SWAT and Survivalist sections were marked "to do" in the original.
Events
Events are a legacy of Killing Floor 1 and returned in June 2017, each with a theme and related prizes.
- Summer Sideshow 2017: a tribute to KF1 and its players, with an official new map in a demonic circus, Tragic Kingdom, and the Weekly Outbreak mode with a different challenge every week for exclusive rewards.
- Halloween: the author found it lacking, with the Dosh Vault and its daily challenges the main plus, plus bugs and no Halloween ZEDs. It added the Nightmare map (similar to The Descent but with fewer stages), two new weapons (Seeker Six and the Hemoglobin), the King Fleshpound as a boss, Quarter Pounds as new ZEDs and a paid character (Chicken Commando).
- Christmas: Tripwire announced festive ZEDs, two new weapons, a new map, a new boss, a new ZED and a new game mode (Objective mode?).
What was coming
- Objective Mode: its return was confirmed, date unknown.
- Endless Mode: confirmed, but lower priority.
- More ZEDs: the Gorefiend was a first step toward ZED variety; the author guessed Shiver, Brute and Female Fleshpound.
- One major update by the end of 2017 (obviously the Christmas event), probably bringing the Freezethrower, then Xbox One only, to PC.
FAQ
- Which ZEDs should I be most careful about as a beginner?
- Grabbers like Clots and Slashers can ruin a plan, Bloats act as barriers, Sirens destroy explosives and hurt health, and the big three (Scrake, Fleshpound and Gorefiend) need focus.
- What are the two bosses covered?
- Kevin Clamely, the Patriarch (cloak, minigun, rocket launcher, heals three times) and Dr. Hans Volter (grenades, force field, drains player health).
- Which perk is simplest for a beginner?
- The guide calls Support probably the simplest class for a noob, since shotgun penetration kills many ZEDs at once and its welder can repair doors.