Tactics

KF2 KF-DeepingWall: Weld the Gate and Shoot From Behind

A very short community "how to git gud" guide that boils down to a camping trick on a workshop map. It is presented with a joking tone, and this page keeps the steps while adding the context a reader needs.

The map

KF-DeepingWall is a Steam Workshop map by Techuser for Killing Floor 2. It recreates Helm's Deep from scratch, as a version closer to the movie, and is not a port of the Killing Floor 1 map. The listing mentions fixes such as refined collision where players could get stuck and slightly moved ZED spawns.

The steps

  1. Download the map from the Workshop.
  2. Play as a Sharpshooter.
  3. Move to the big gate outside, at the entrance of the castle.
  4. Weld the big gate shut behind you.
  5. Shoot the ZEDs that come up to the gate.
  6. If they get too close, there is another passage into the castle: turn right and go through the metal door.

The author adds that this makes leveling your perks easy if you go into Endless mode and get your skills up.

Caveats

  • Welding yourself behind a gate means the rest of your team may be left to deal with the wave in the open. A commenter notes that many players do this and ruin games on Hell on Earth, so use it in solo or with friends who agree to it.
  • Wave composition still matters: heavy ZEDs eventually break through a weld, so keep the second passage in mind.

See also the Sharpshooter off-perk Spitfire plus Magnum build for another cheap variant on the perk.

FAQ

What is KF-DeepingWall?
A Steam Workshop map by Techuser that recreates Helm's Deep from scratch as a more accurate, movie-style version, and is not a port of the Killing Floor 1 map.
Is this strategy good for teams?
Not really. A commenter notes that many players do this on Hell on Earth and ruin the game for everyone else.