KF2 KF-DeepingWall: Weld the Gate and Shoot From Behind
A very short community "how to git gud" guide that boils down to a camping trick on a workshop map. It is presented with a joking tone, and this page keeps the steps while adding the context a reader needs.
The map
KF-DeepingWall is a Steam Workshop map by Techuser for Killing Floor 2. It recreates Helm's Deep from scratch, as a version closer to the movie, and is not a port of the Killing Floor 1 map. The listing mentions fixes such as refined collision where players could get stuck and slightly moved ZED spawns.
The steps
- Download the map from the Workshop.
- Play as a Sharpshooter.
- Move to the big gate outside, at the entrance of the castle.
- Weld the big gate shut behind you.
- Shoot the ZEDs that come up to the gate.
- If they get too close, there is another passage into the castle: turn right and go through the metal door.
The author adds that this makes leveling your perks easy if you go into Endless mode and get your skills up.
Caveats
- Welding yourself behind a gate means the rest of your team may be left to deal with the wave in the open. A commenter notes that many players do this and ruin games on Hell on Earth, so use it in solo or with friends who agree to it.
- Wave composition still matters: heavy ZEDs eventually break through a weld, so keep the second passage in mind.
See also the Sharpshooter off-perk Spitfire plus Magnum build for another cheap variant on the perk.
FAQ
- What is KF-DeepingWall?
- A Steam Workshop map by Techuser that recreates Helm's Deep from scratch as a more accurate, movie-style version, and is not a port of the Killing Floor 1 map.
- Is this strategy good for teams?
- Not really. A commenter notes that many players do this on Hell on Earth and ruin the game for everyone else.