KF2 Medic Pointers: How to Be a Teammate Your Healer Can Save
This page restates a list of pointers written by a Field Medic player for everyone else on the team. The message is simple: if you want your healer to keep you alive, make it easy. Some of the lines are quotes from other medics that the author collected.
Basic rules
- A medic cannot heal you if you are on the other side of the map.
- If you die, do not be salty about it. Death is part of the game.
- Buy armor. Even a good player is one wrong step from being cornered, and it is better to be safe than sorry.
- Do not aggro everything at once. As one medic put it, you cannot outheal three Scrakes wailing on you because you raged them. Deal with big ZEDs one at a time.
- It is not taboo to heal your team if you are not a medic.
- The medic can see your health, so do not panic when your health drops. Dart charging takes time, even more on boss waves or higher difficulties.
- Give money to your team medic when possible: more and better guns means more and better heals.
Teamwork
- A game can have two medics. It is never a bad idea to have someone else with a medic weapon in case the medic dies or cannot reach a teammate.
- When a medic is trying to heal you or you request healing, stay still for a moment.
- Find a good place to camp or move together as a group; do not do something in between.
- If your team needs a medic, switch classes yourself and do not expect someone else to do it.
- Just because someone can use medic weapons does not mean you do not need a medic.
- If you complain that your medic is doing a bad job, try playing it and see how hard it is to keep everyone alive.
- If your medic has all attack perks instead of buff perks, that means you are not protecting them well enough.
- When a medic throws a grenade and the team runs out of the cloud and stays out, they should not ask why they are not healed.
- Priority matters: when someone is being chased by two Fleshpounds and asks for healing, the rest of the team should not ignore the request.
- Last but not least, say thank you. The author confirms the myth that a thank you (or a gesture) makes medics more inclined to keep you alive.
Self-buff note from a commenter
A medic running buff abilities can apply those buffs to themselves. When low on health, they can pop a grenade and syringe themselves for a speed and defense boost (at higher levels). They also gain those buffs when healing others, which is a great incentive for mass healing, so a medic can play both tank and healer, though it is not recommended for beginners. The self-buff on healing others only works when the very first perk chosen is the one that heals you while healing others.
Other comments
- Buying armor constantly makes you poor, said one reader. The author answered that the advice is meant for people with money to spare who still choose not to buy armor.
- A newcomer wrote that after a day of testing classes, Medic became their favourite, partly because poisoning enemies with the same gas that heals the team makes healing more self-sustainable.
- Another asked about Berserkers who never block and then complain they die every wave. The author replied that even level 25 Berserkers sometimes do not realize they can block.
For deeper Medic strategy see Medic mentality handbook.
FAQ
- Why should I stand still when I need healing?
- Healing darts have a small hitbox, so a moving target is hard to hit. Holding still for a moment lets the medic land the dart.
- Should I give money to the medic?
- Yes, when possible. Better weapons for the medic mean better heals for you.
- Can a medic buff themselves?
- Yes. According to a commenter, a medic who took the buff skills can use a grenade and syringe on themselves to gain speed and defense, and also gets the buffs when healing others if the first perk chosen is the one that heals you while healing others.