Chronicle 2: Age of Splendor
Manor, Aden, Innadril and new skills
Lineage 2 Chronicle 2: Age of Splendor was released on December 8, 2004. Its main feature was the Manor System, which lets characters obtain extra resources. Starting towns also received a Map of Town, which made navigation much easier, and the world gained new lands and new skills for every class.
Manor System
Castle owners can trade in various seeds. Seeds are planted and harvested, and the harvest is then used to produce items. Planting and harvesting are covered in detail in Manor: sowing and harvesting; below are the manor rules as they were introduced in Chronicle 2.
Planting and harvesting
- Seeded monsters drop only adena when killed.
- To harvest, buy a Harvester in town and use it on a killed seeded monster.
- Plant/Harvest works the same way as a spoiler's Spoil/Sweep. A seeded monster cannot be seeded again.
- Level differences are checked when seeding and harvesting.
Buying crops
- A crop can be sold only in a specific town, depending on its type.
- Only castle owners can set crop prices, and no more than once a day.
- If the castle treasury runs out of adena, all completed deals are cancelled immediately.
- NPC merchants take 10% of every deal.
Selling seeds
- The seed type determines the crop type.
- The more seeds are put up for sale, the lower their price.
- Castle owners set the production tax for all seed types through the Castle Treasure NPC.
- If the treasury does not have enough adena, seed production for that day is cancelled.
- Only castle owners decide how many seeds of each type are put up for sale.
- Seeds cannot be sold on castle siege days.
Buying seeds
- The number of seeds that can be bought is limited by a set maximum.
- At the end of the day, profit from seed sales and unsold seeds go to the castle treasury by default.
- Players buy seeds from the Manor-System Manager NPC in any town.
Production
- Castle owners can produce items. Finished products belong to the castle owner and cannot be sold.
- To get an item, place an order with the castle blacksmith.
- The type and number of items produced depend directly on how much was invested in buying crops.
- Production takes two weeks and does not depend on castle ownership changes.
What each castle produces
| Castle | Items |
|---|---|
| Aden | High Grade Haste Potion, High Grade Potion of Alacrity, Instant Healing Potion, Dual-Sword Craft Stamp, Scroll: Enchant Weapon B, Scroll: Enchant Armor B, Blessed Resurrection Scroll, Crystal: B-Grade |
| Dion | High Grade Haste Potion, Crystal: B-Grade, Scroll: Enchant Weapon C, Scroll: Enchant Armor C, Instant Healing Potion, Escape Scroll: Castle |
| Oren | High Grade Potion of Alacrity, Scroll: Enchant Weapon C, Blessed Resurrection Scroll, Scroll: Enchant Armor B, Crystal: B-Grade, Dual-Sword Craft Stamp, Metallic Reinforcing Agent, Instant Healing Potion |
| Giran | Instant Healing Potion, High Grade Haste Potion, High Grade Potion of Alacrity, Scroll: Enchant Weapon C, Scroll: Enchant Armor C, Blessed Resurrection Scroll, Dual-Sword Craft Stamp |
| Gludio | Scroll: Enchant Weapon D, Blessed Escape Scroll, Scroll: Enchant Armor D, Instant Healing Potion, Escape Scroll: Castle |
| Innadril | Crystal: B-Grade, Dual-Sword Craft Stamp, High Grade Haste Potion, High Grade Potion of Alacrity, Scroll: Enchant Weapon B, Scroll: Enchant Armor B, Instant Healing Potion, Blessed Resurrection Scroll |
New territories
The world was expanded with new zones: Reed of Silence, Reed of Whisper, Aden, Watergarden of Eva, Tower of Hubris, Innadril, Narsell Lake, Devil's Isle, Crocodile Island, Tunnel of Pirates, Ruined Castle, Hynes and Giran. The Monster Race Track opened south of Dion Castle.
Castle changes
- All castles received thrones that characters can sit on.
- Spots for placing traps were added, and walls became destructible.
- During a siege, a camp can be set up only once and only during a strictly defined period.
- Only a limited amount of adena can be withdrawn from the castle treasury.
New class skills
Every class received additional active and passive skills. The tables list the character levels at which each skill level is learned.
Skills shared by several classes
| Skill | Classes | Levels | Type | Effect |
|---|---|---|---|---|
| Vicious Stance | Rogue, Warrior, Elven Scout, Assassin, Orc Raider | 20, 24, 28, 32, 36 | Toggle | Increases critical damage, constantly consumes MP |
| Vicious Stance | Warlord, Gladiator, Treasure Hunter, Hawkeye, Plainswalker, Silver Ranger, Abyss Walker, Phantom Ranger, Destroyer | 40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 | Toggle | Same |
| Final Fortress | Paladin, Dark Avenger, Temple Knight, Shillien Knight | 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 | Passive | Increases defense at low HP |
| Final Frenzy | Warlord, Gladiator | 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 | Passive | Automatically increases attack power at low HP |
| Soul of Sagittarius | Hawkeye, Silver Ranger, Phantom Ranger | 46, 58, 64, 70 | Toggle | Temporarily increases max MP while consuming HP |
| Energy Bolt | Wizard, Elven Wizard | 20, 25, 30, 35 | Active | Weak non-elemental damage that cannot be resisted; fast cast, low MP cost |
| Cubic Mastery | Warlock, Elemental Summoner, Phantom Summoner | 43, 55 | Passive | Allows several cubics at once |
Class-specific skills
| Class | Skill | Levels | Type | Effect |
|---|---|---|---|---|
| Gladiator | Duelist Spirit | 64, 72 | Active | Increases attack speed with dual swords |
| Gladiator | Fast HP Recovery | 68, 74 | Passive | Increases HP regeneration |
| Sorcerer | Aura Bolt | 40, 44, 48, 52, 56, 58, 60-74 (every 2) | Active | Weak non-elemental damage that cannot be resisted; fast cast, low MP cost |
| Sorcerer | Seed of Fire | 60 | Active | Implants 1 Spirit of Fire for 5 seconds |
| Sorcerer | Aura Symphony | 60 | Active | Increased damage; requires two implanted spirits |
| Sorcerer | Inferno | 60 | Active | Heavy damage plus a fire DoT; requires two Fire Spirits |
| Sorcerer | Elemental Assault | 60 | Active | The strongest damage; requires 1 Water and 1 Fire Spirit |
| Necromancer | Curse Disease | 58, 60-74 (every 2) | Active | Reduces healing received by the infected target |
| Warlock | Summon Binding Cubic | 40, 44, 48, 52, 56, 60, 64, 68, 72 | Active | Summons a paralyzing Binding Cubic |
| Warlock | Summon Storm Cubic | 40, 46, 52, 58, 62, 66, 70, 74 | Active | Summons an attacking Storm Cubic |
| Warlock | Summon Kay the Cat | 40, 44, 48, 52, 56, 58, 60-74 (every 2) | Active | Summons Kay the Cat |
| Prophet | Word of Fear | 44, 48, 52, 56, 58, 60-74 (every 2) | Active | Nearby monsters flee in fear |
| Bishop | Benediction | 66 | Active | Restores HP to the whole party; usable only when the caster has 10% HP left |
| Elven Wizard | Solar Spark | 25, 30, 35 | Active | Light damage, over-hit possible |
| Plainswalker | Rest of Chameleon | 46 | Toggle | Monsters do not attack the resting character; constantly consumes MP |
| Swordsinger | Song of Vitality | 66 | Active | Temporarily increases the party's max HP |
| Swordsinger | Song of Vengeance | 74 | Active | Temporarily reflects part of the damage dealt to the party back to enemies |
| Swordsinger | Song of Storm Guard | 70 | Active | Increases the party's resistance to wind magic |
| Swordsinger | Song of Flame Guard | 62 | Active | Increases the party's resistance to fire magic |
| Spellsinger | Solar Flare | 40, 44, 48, 52, 56, 58, 60-74 (every 2) | Active | Light damage, over-hit possible |
| Spellsinger | Aura Bolt | 40, 44, 48, 52, 56, 58, 60-74 (every 2) | Active | Weak non-elemental damage that cannot be resisted |
| Spellsinger | Seed of Water | 60 | Active | Implants 1 Spirit of Water for 5 seconds |
| Spellsinger | Aura Symphony | 60 | Active | Heavy damage; requires 2 implanted spirits |
| Spellsinger | Blizzard | 60 | Active | Heavy damage and slow; requires 2 Water Spirits |
| Spellsinger | Elemental Symphony | 60 | Active | Deadly damage; requires 1 Water and 1 Fire Spirit |
| Elemental Summoner | Summon Aqua Cubic | 40, 44, 48, 52, 56, 62, 66, 70, 74 | Active | A cubic that deals cold damage over time |
| Elemental Summoner | Summon Life Cubic | 43, 49, 55, 60, 64, 68, 72 | Active | A cubic that heals the summoner; requires D-grade crystals |
| Elemental Summoner | Summon Unicorn Merrow | 40, 44, 48, 52, 56, 58, 60-74 (every 2) | Active | Summons Unicorn Merrow |
| Dark Fighter | Shadow Sense | 15 | Passive | Increases accuracy at night |
| Dark Wizard | Shadow Spark | 25, 30, 35 | Active | Dark damage, over-hit possible |
| Elder | Serenade of Eva | 44, 48, 52, 56, 58, 60-74 (every 2) | Active | Nearby monsters lose aggression |
| Shillien Oracle | Vampiric Rage | 30 | Active | Vampirism: part of the damage dealt is converted to HP |
| Bladedancer | Dance of Earth Guard | 62 | Active | Increases the party's resistance to earth magic |
| Bladedancer | Dance of Aqua Guard | 70 | Active | Increases the party's resistance to water magic |
| Bladedancer | Dance of Vampire | 74 | Active | Gives the party's attacks a vampiric effect |
| Bladedancer | Dance of Protection | 66 | Active | Increases the party's resistance to AoE spells |
| Spellhowler | Shadow Flare | 40, 44, 48, 52, 56, 58, 60-74 (every 2) | Active | Dark damage, over-hit possible |
| Spellhowler | Seed of Wind | 60 | Active | Implants 1 Spirit of Wind for 5 seconds |
| Spellhowler | Aura Symphony | 60 | Active | Heavy damage; requires 2 implanted spirits |
| Spellhowler | Demon Wind | 60 | Active | Heavy damage plus Disease; requires 2 Wind Spirits |
| Spellhowler | Elemental Storm | 60 | Active | Massive damage; requires 1 Wind and 1 Fire Spirit |
| Phantom Summoner | Summon Poltergeist Cubic | 40, 46, 52, 58, 62, 66, 70, 74 | Active | A cubic that lowers the enemy's power, attack speed and defense; requires D-grade crystals |
| Phantom Summoner | Summon Soulless | 40, 44, 48, 52, 56, 58, 60-74 (every 2) | Active | Summons Soulless |
| Phantom Summoner | Summon Spark Cubic | 40, 44, 48, 52, 56, 58, 60, 64, 68, 72 | Active | A cubic that stuns the enemy |
| Orc Fighter | Iron Body | 15 | Passive | Resistance to earth magic |
| Orc Raider | Two-handed Weapon Mastery | 20, 24, 28, 32, 36 | Passive | Increases damage and accuracy with two-handed swords and blunts |
| Destroyer | Two-handed Weapon Mastery | 40, 43, 46, 49, 52, 55, 58, 60-74 (every 2) | Passive | Same |
| Shillien Elder | Vampiric Rage | 44, 58, 72 | Active | Vampirism: part of the damage dealt is converted to HP |
| Tyrant | Totem Spirit Bison | 68 | Active | Increases attack power and critical chance at low HP |
| Tyrant | Totem Spirit Rabbit | 62 | Active | Increases speed and evasion, lowers attack power |
| Warcryer | Chant of Revenge | 62, 68, 74 | Active | Reflects part of the damage dealt to the party |
| Overlord | Speed of Paagrio | 58, 64 | Active | Increases clan members' movement speed |
| Overlord | Soul Guard | 44, 48, 52, 56, 58, 60-74 (every 2) | Active | Increases defense, constantly consumes MP |
| Warsmith | Summon Wild Hog Cannon | 58 | Active | Summons a siege cannon |
| Warsmith | Summon Big Boom | 58, 62, 66, 70, 74 | Active | Summons Big Boom |
| Scavenger | Spoil Festival | 28, 36 | Active | Spoils monsters in an area |
| Bounty Hunter | Spoil Festival | 43, 49, 55, 62, 66, 70, 74 | Active | Same |