Chronicles & Updates

Chronicle 5: full patch notes

Oath of Blood: update notes and the October 24, 2006 patch

Chronicle 5: Oath of Blood was released on September 6, 2006. Below is the full official list of changes from Lineage2.com, followed by the changes of the October 24, 2006 patch. A preliminary overview of the update and descriptions of the new territories are in Chronicle 5: Oath of Blood, and per-class skill changes are in Chronicle 5: skill changes.

Characters

Maximum level

The maximum character level is 80. Subclasses can also reach level 80, get the third profession and become Noblesse, but only the main class can take part in the Grand Olympiad and become a Hero.

HP recovery

All characters up to level 40 recover HP faster while sitting.

Titles and ranks

A rank system based on character and clan activity was introduced:

  • A character's rank depends on their social standing, whether they belong to a clan, and the clan's level and strength.
  • Your rank is shown in the character status window; another character's rank is shown in the target window next to the clan information.
  • Heroes and Noblesse get ranks regardless of clan.
RankWho gets it
VagabondCharacter without a clan
VassalMember of a clan of any level; clan academy member
HeirMember of a level 5+ clan; Royal Guard or Order of Knights member
KnightLeader of a level 4 clan; clan member outside the Royal Guard and Knights; Royal Guard member; Order of Knights member
ElderLeader of a level 5+ clan; Royal Guard member; clan member outside the Royal Guard and Knights
BaronNoblesse; clan leader; head of an Order of Knights (Knight Banneret); clan member outside the Royal Guard and Knights
ViscountCaptain of Royal Guard; head of an Order of Knights
CountClan leader; Captain of Royal Guard
MarquisHero; clan leader

The rank in each row also depends on the clan level, which is why the same roles appear in several rows.

Other

If a PK with fewer than 5 PKs is killed by a monster and drops an item, their party and clan no longer get 15 seconds of pickup priority.

Clans and alliances

The maximum clan level is 8.

Clan structure

A clan of level 5 or higher can accept more than 40 members, and the leader can create an Academy, Royal Guard units and Orders of Knights.

Clan levelMain clanAcademyRoyal Guard (2 units)Knights (4 orders)Total
010---10
115---15
220---20
330---30
440---40
54020--60
6402020 + 20-100
7402020 + 2010 x 4140
8402020 + 2010 x 4140

The Academy holds up to 20 members, a Royal Guard unit up to 20 (there can be 2 units), an Order of Knights up to 10 (there can be 4 orders).

Raising the clan level

LevelSPAdenaItemReputationMembers
130,000650,000-01+
2150,0002,500,000-01+
3500,0000Blood Mark01+
41,400,0000Alliance Manifesto01+
53,500,0000Seal of Aspiration01+
600-10,00030+
700-20,00080+
800-40,000120+

Royal Guard and Orders of Knights

  • The leader of a level 6+ clan can create 2 Royal Guard units of 20 members each; a unit captain is appointed on creation.
  • The leader of a level 7+ clan can create 2 Orders of Knights per Royal Guard unit - 4 orders of 10 members in total.
  • Units and orders cannot be disbanded while the clan exists. If a captain leaves the clan, the unit remains, and the clan leader appoints a new captain through the clan management NPC.

Structure of a fully developed clan

Structure of a fully developed clan: main clan, Academy, Royal Guard units and Orders of Knights.

  • The main clan, units and orders share the name and crest; unit and order members use clan and alliance chat, the clan hall, castle and notice board on equal terms with the main clan (the leader can revoke this for a whole unit).
  • Unit and order members take part in sieges and wars under the standard rules.
  • Privileges apply only within one's own sub-unit: for example, a Royal Guard member cannot accept a character into the main clan but can accept one into a lower order or the Academy.

Clan Reputation Score

A clan of level 5 or higher earns reputation points for its activity; the amount is shown in the Adventurer's Guide Book.

Points are earned when:

  • an Academy member gets the second profession;
  • the clan captures a castle (attackers that did not take the castle get nothing);
  • the clan holds a castle or helps defend it;
  • the clan captures a clan hall (Bandit Stronghold, Devastated Castle, Partisan Hideaway, etc.); a bonus is added if another clan owned it;
  • a clan member's party takes first place at the Festival of Darkness (points are distributed by the winners' levels and ranks);
  • a clan member becomes a Hero;
  • the clan completes a clan level quest;
  • a clan member kills a character from a clan in a mutual war, or an enemy during a siege (no points if the victim's clan has 0 points or less).

Points are lost when:

  • another clan captures the clan's castle or clan hall (points are deducted even below 0);
  • the clan rises to level 6, 7 and 8;
  • the clan acquires new clan skills;
  • items are bought for points;
  • a clan member dies in a mutual war or a siege (if the score is below 0, nothing more is deducted).

Clan members can buy three types of the A-grade Apella Set for reputation points from NPCs in Aden and Rune.

Clan skills

The clan leader learns skills from a special NPC for reputation points and special items obtainable only from raid bosses. More skills become available as the clan level grows. Once learned, a skill applies to all clan members, including the Academy, units and orders, if they meet its conditions. If clan reputation drops below 0, the skills stop working, and no new skills (even those not requiring reputation) can be learned until it is positive again.

Clan skills

SkillClan levelEffectMinimum rank
Clan Vitality5Increases max HPHeir
Clan Spirituality6Increases max CPBaron
Clan Essence8Increases max MPViscount
Clan Lifeblood5Faster HP recoveryHeir
Clan Morale6Faster CP recoveryElder
Clan Clarity8Faster MP recoveryViscount
Clan Might6Increases P. Atk.Knight
Clan Aegis6Increases P. Def.Knight
Clan Empowerment8Increases M. Atk.Viscount
Clan Magic Protection5Increases M. Def.Heir
Clan Guidance7Increases AccuracyBaron
Clan Agility8Increases EvasionBaron
Clan Withstand-Attack7Increases shield block chanceViscount
Clan Shield Boost6Increases shield P. Def.Baron
Clan Cyclonic Resistance7Resistance to water and wind magicViscount
Clan Magmatic Resistance7Resistance to fire and earth magicViscount
Clan Fortitude7Resistance to stunViscount
Clan Freedom7Resistance to hold and pacifyViscount
Clan Vigilance7Resistance to sleepViscount
Clan March8Increases movement speedCount
Clan Luck7Reduces experience lost on death and the chance to drop an item when killed by a monster or as a PKHeir
Clan Imperium5Allows creating a clan command channel - a separate chat for party leaders-

Academy

  • A clan of level 5 or higher can create an Academy to help newcomers. It accepts any character below level 40 without the second profession, up to 20 members. The clan leader creates it through the clan activity NPC (High Priest, Grand Master, etc.).
  • On getting the second profession at level 40, an Academy member receives a keepsake from the profession NPC and leaves the Academy. They can immediately join the main clan or a sub-unit without the usual clan-leaving penalty.
  • Academy members are full clan members with some exceptions. Their clan name is shown in yellow; they use clan and alliance chat, the castle, clan hall, clan warehouse and notice board (the leader can forbid this for all Academy members).
  • Academy members cannot be given privileges for accepting and expelling members, granting titles, changing the crest, appointing captains and mentors, raising the clan level, managing the notice board, declaring war, disbanding the clan, extra functions, auctions, taxes, siege registration or mercenary management.
  • In wars and sieges, Academy members lose the normal amount of experience even in a mutual war, do not see the hostile clan icon and are not treated as allies.

Mentors

  • Main clan members with the right to appoint captains and mentors can assign a mentor from the main clan or sub-units to a newcomer; the link can be broken. Each newcomer can have only one mentor.
  • Names of Academy members with a mentor are shown in yellow, without one in white. When the mentor or newcomer logs in, both receive a system message.
  • With a mentor, the newcomer can complete a quest for a D-grade armor set that only Academy members and graduates can wear. If the character is expelled before graduating, the armor stays on, but once removed it cannot be worn again.

Privileges

The clan leader can delegate new powers: expelling members, appointing captains and mentors, granting ranks, and managing the castle and manor. As before, management of the crest and emblem, use and management of the clan hall, castle management (manor, taxes, mercenaries) and castle upgrades (gates, walls, traps) can be delegated - even if the clan currently has no hall or castle. Privileges can be tied to ranks automatically: "Edit Privileges" edits the rights, "Change Rank" sets a member's rank.

Leader change and clan window

  • The leader can name a successor through the clan activity NPC (High Priest, Grand Master, etc.). The change happens at the next scheduled maintenance and can be cancelled until then.
  • The clan window was redesigned: double-clicking a name opens the management window (title, rank, privileges, mentor, expelling, moving to a sub-unit). The character does not need to be online to receive privileges.
  • A drop-down list shows the main clan, Academy, units and orders separately. "Invite" lets you choose where to place the new member, "Edit Emblem" opens crest and emblem management, and "War Info" shows war information.

Clan window in Chronicle 5

Other

  • The maximum number of clans in an alliance is 3.
  • The penalty for leaving or being expelled from a clan was reduced from 5 days to 1 day.
  • The Clan Hall Manager shows the date and amount of the next clan hall payment.

Heroes and the Grand Olympiad

Grand Olympiad

  • Results of past Olympiads can be viewed at the Grand Olympiad Manager.
  • In a draw, both players lose points.
  • In a match between two characters of the same class, participants receive buffs; the winner gets a Noblesse Gate Pass.
  • Hero and clan skills cannot be used during a match.
  • If several players share first place in their class, the one with more wins becomes the winner; if wins are equal, the one with the higher win/loss ratio; if that is equal too, nobody wins. As before, at least 5 matches and at least 1 win are required.
  • If a match cannot take place because there are no opponents, a system message says so.
  • When a character is moved to the stadium, summoning a servitor or cubic is interrupted, and automatic Soulshot/Spiritshot and Beast Soulshot/Spiritshot use is turned off.

Hero skills

New skills are learned from the Grand Olympiad Manager after becoming a Hero and do not work on a subclass.

SkillEffectRequirements
Heroic MiracleBriefly greatly increases P. Def., M. Def., Cancel resistance and movement speedShield; 40 Soul Ore
Heroic BerserkerBriefly greatly increases Accuracy, P. Atk., M. Atk., attack and casting speed, movement speed and resistance to Cancel, debuffs and HP reduction; greatly lowers P. Def., M. Def. and Evasion40 Soul Ore
Heroic ValorBriefly greatly increases P. Atk., P. Def., Cancel resistance and movement speedShield; 80 Soul Ore
Heroic GrandeurBriefly greatly lowers P. Def., M. Def., Evasion and shield block chance of nearby enemies, lowers their debuff resistance and blocks their buffs and skills80 Soul Ore
Heroic DreadNearby enemies flee in fear at increased speed80 Soul Ore

During raids on Antharas, Valakas and Baium, the bosses may shout the name of a Hero present.

Skills and spells

Many classes received new skills (per-class details are in Chronicle 5: skill changes). Changes to existing skills:

  1. Poison resistance now depends on CON (was MEN), debuff and DoT resistance on MEN (was WIT).
  2. Buffs and debuffs from the same source do not stack; buffs and debuffs of different kinds can coexist; a debuff replaces the opposite buff of equal strength. Vulnerability debuffs lower resistance to one magic type while raising resistance to the opposite one (fire - water, earth - wind).
  3. Slows were made weaker and shorter.
  4. Hate and Aura of Hate can be used on players in PvP mode ("purple" characters, PKs, characters in a siege zone); the user enters PvP mode.
  5. Ultimate Defense, Ultimate Evasion, Touch of Life, Vengeance and Lion Heart resist Cancel better.
  6. Lightning Strike: higher MP cost and success rate, shorter duration and reuse.
  7. Corpse Plague: lower MP cost and radius.
  8. Touch of Death and Touch of Life: lower MP cost.
  9. Holy Strike, Disrupt Undead and Might of Heaven became sacred attacks, while Horror, Lure, Switch, Trick, Forget and Peace became mental attacks.
  10. Skills using Focused Force (Tyrant, Grand Khavatari) and Sonic Focus (Gladiator, Duelist) charges consume only the charges needed (with 5 charges and a skill needing 2, 3 remain). Gladiator skills need 1 more charge than before but reuse faster. Area skills consume Energy Stones instead of charges. Skill critical chance is fixed, and critical damage equals double the skill damage.
  11. Focused Force and Sonic Focus consume both HP and MP.
  12. Sonic Rage and Raging Force were slightly sped up.
  13. Duelist Spirit deals more damage and reuses faster in PvP.
  14. Totems changed. Reuse: Wolf and Bear Spirit Totem 90 seconds, Puma and Ogre 120 seconds, Rabbit and Bison 180 seconds. Wolf lasts longer and gives Accuracy; Bear increases critical damage; Puma has a smaller attack speed bonus, gains Accuracy and loses its P. Def. penalty; Ogre loses its P. Atk., Accuracy, Max HP and HP recovery bonuses, with a stronger P. Def. bonus; Rabbit has weaker speed and Evasion bonuses; Bison gains Accuracy and gets stronger the lower your HP.
  15. These skills have a chance to ignore shields: Spinning Slasher, Thunder Storm, Punch of Doom, Hammer Crush, Triple Sonic Slash, Burning Fist, Soul Breaker, Hurricane Assault, Crush of Doom, Shock Blast and Earthquake.
  16. Revival restores HP fully but can be used only below 5% HP (was 10%).
  17. Rage and Frenzy bonuses depend on the weapon: unchanged for one-handed swords and blunts, extra Accuracy and P. Atk. for two-handed ones, greatly reduced for all other weapons.
  18. Focus Attack became a buff instead of a toggle, and skill levels were added.
  19. Dash and Blinding Blow: shorter reuse, lower MP cost, longer duration.
  20. Lethal Strike effect: with a low chance it reduces a monster's HP by 50% (PvM) or an opponent's CP to 1 (PvP); with a very low chance it reduces a monster's HP to 1, or an opponent's CP and HP to 1.
  21. Deadly Blow and Blinding Blow gained the Lethal Strike effect.
  22. Backstab gained Lethal Strike and a chance of a double critical; with the new damage formula, Soulshots matter more.
  23. Stun Shot, Trick and Switch make the opponent lose target.
  24. Double Shot gained a chance of a double critical.
  25. Snipe: higher P. Atk., Accuracy and range bonuses, but longer casting and reuse.
  26. Sleep and Sleeping Cloud cast longer.
  27. Cancel and Touch of Death remove no more than 5 buffs and debuffs.
  28. Mage classes with bows and polearms get Accuracy and casting speed penalties.
  29. A servitor deals only part of its damage to characters; if it is not a dedicated PvP servitor, damage to characters is reduced.
  30. Vampiric skills: Drain Health costs less MP; Vampiric Claw, Steal Essence, Life Leech, Vampiric Touch and Life Drain cost more.
  31. Dark Vortex is weaker but converts a larger share of damage into HP.
  32. Curse: Fear became available to Sorcerer, Spellhowler and Spellsinger.
  33. Mass Slow's radius is now measured from the caster rather than the target.
  34. Berserker Spirit and Holy Weapon can be cast only on party members.
  35. Berserker Spirit and Rage of Pa'agrio also lower Evasion.
  36. Greater Heal, Greater Group Heal and Heart of Pa'agrio heal instantly plus over time; total healing rose to 110-120% of the previous amount.
  37. The radius of clan and alliance skills, including Mass Resurrection, was increased.
  38. Aura Sink and Seal of Gloom gained an MP burn effect.
  39. Higher success rate for Forget, Curse Fear, Anchor, Peace, Hold Undead and Lightning Strike.
  40. Minor changes to various skill effects.
  41. MP/HP costs of some skills were adjusted to match their effects.
  42. SP costs for learning skills were lowered (there are more skills now, but characters do not earn more SP).
  43. Mental Shield was weakened.
  44. Backstab ignores the opponent's CP.
  45. Dance of Shadow, Stealth and Silent Move do not work against, and Lethal Strike and target-loss effects (Trick, Switch, etc.) do not affect: castle defense mercenaries, clan hall siege monsters, quest monsters, raid and dungeon bosses and their minions, monsters in the passage to Frintezza, Festival of Darkness and Four Sepulchers monsters, Treasure Chests, Dimensional Rift monsters and monsters caught while fishing.
  46. Sonic Blaster is learned from level 43 (was 40).
  47. Double Sonic Slash is learned from level 49 (was 46).
  48. Transfer Pain works only if the servitor is near its master.
  49. Curse Fear reuse reduced from 20 to 10 seconds.

Teleports

  • Teleports from starting towns to hunting grounds were added, and old destinations were reorganized.
  • Newbies can teleport between starting towns via the Newbie Guide, paying with items from the tutorial quest.
  • Direct teleports were added between castle towns: Gludio, Dion, Giran, Heine, Oren, Aden, Rune, Goddard, Schuttgart.
  • Hunting ground teleport prices depend on monster level and distance: for example, Gludin Village to Abandoned Camp is cheaper than from Gludio.
NPCDestinations
Gatekeeper (regular teleports)Between towns and villages; from town to nearby hunting grounds except catacombs, necropolises and the Festival of Darkness
Gatekeeper (Noblesse Teleport)Any hunting ground except catacombs, necropolises and the Festival of Darkness, including the center of grounds reachable by regular teleport
Clan hall teleportHunting grounds in the clan hall's region; cheaper than the Gatekeeper
Priest of Dawn/DuskCatacombs, necropolises, the Festival of Darkness and the Dimensional Rift (no regular grounds). During the competition period any priest; during the seal effect period only the winners with their own priests, at a lower price

Rune and Schuttgart territories

The Rune, Elmore and Schuttgart territories were added, joining Elmore and Aden into a single continent that can now be crossed on foot without teleports. Final (North American) names and monster levels:

LocationRegionLevelsNotes
The Pagan TempleRune80-87Right under the town of Rune; the town's nobles worship Triol, a lord of the Underworld. Only pagans or those who make a sacrifice to Triol may enter
The Stakato NestRune72-80East of the Swamp of Screams; the Stakato Queen lives out her days here and elite Stakato Proconsuls train
The Monastery of SilenceRune80-87East of the Valley of Saints, a counterweight to the Pagan Temple built by followers of Einhasad; two roads lead to it - from Goddard and from Rune
The Frozen LabyrinthSchuttgart53-63Southeast of Schuttgart Castle; valleys connected by canyons, next to the Ice Queen's castle. For solo and party play
The Den of EvilSchuttgart40-50South of the castle; ruled by Ragna Orcs and Baranka Shamans who command evil spirits. For solo and party play
The Plunderous PlainsSchuttgart30-40East of the castle; the railroad from the Town of Schuttgart to Elmoreden once ran here, now bandits roam
The Ice Queen's CastleSchuttgart55-60Southeast of the castle, reachable only through the Frozen Labyrinth
The Crypts of DisgraceSchuttgart25-32Southwest of the castle; connect the Schuttgart dungeons and the Orc Village. For solo and party play
The Pavel RuinsSchuttgart46-54South of the town; the giant scientist Pavel studied atmospheric phenomena here, now the mad dwarf Dr. Chaos lives here

The Ice Queen's Castle. A party of at least 2 can enter, and each member must carry 10 Silver Hemocytes (from a quest in the Frozen Labyrinth). Only one party can be inside; it has 35 minutes to defeat the Ice Queen, after which it is moved outside the walls. Restarting inside is not possible, and the timer keeps running during server crashes or maintenance - in those cases the entry quest must be done again.

The Pagan Temple

The Monastery of Silence

The Den of Evil

The Ice Queen's Castle

The Pavel Ruins

Monsters

Monsters with unique combat skills were added; the difficulty, skills and behavior of existing monsters now depend on their level. In combat, monsters may drink Healing Potions, counterattack in response to certain skills, teleport a player to themselves and occasionally pick up items from the ground.

Raid and dungeon bosses

  • Raid boss fights became much harder, but rewards grew too. Raid bosses of various difficulty appeared in the new territories.
  • Raid boss rules now apply to dungeon bosses (Queen Ant, Core, Orfen, Zaken and others): a character 9 or more levels above the boss or its minions gets Silence or Petrification, as does a character trying to use skills near them.

Frintezza

The new dungeon boss Frintezza is the son of Baium of Elmoreden; he received immortality from one of the 4 lords of the Underworld. His fighting style is very different from other bosses. Frintezza lives in the Last Imperial Tomb, and the way to his lair is sealed by a magic barrier that a quest from the Nameless Spirit in the Four Sepulchers removes. At least 4 and at most 5 parties joined in a command channel can enter, and the leader must have Frintezza's Magic Force Field Removal Scroll.

The Last Imperial Tomb is a long passage ending in a blank wall that is an illusion hiding Frintezza's lair. The passage is full of traps and aggressive monsters that drop items useful in the fight with Frintezza.

Frintezza

Life Crystals

  • Defeating raid bosses of level 40 and higher gives characters Life Crystals of various kinds.
  • Life Crystals can be used at Adventure Guild NPCs to craft C, B and A-grade items - weapons, armor, accessories and hair accessories. Adventure Guild NPCs also offer a mini-game played for crystals.
  • If a castle-owning clan defeats a certain raid boss in its territory, an Adventure Guild Manager appears in the castle town to help craft A-grade items: crystals of one kind are exchanged for others.

Items

Boosters (herbs)

To make solo leveling easier, monsters in solo hunting zones drop herbs:

  • Herb of Life - restores a percentage of max HP;
  • Herb of Mana - restores a percentage of max MP;
  • Herb of Strength - increases P. Atk. for 2 minutes;
  • Herb of Magic - increases M. Atk. for 2 minutes.

Herb of Strength and Herb of Magic bonuses stack with Might and Empower. Herbs take effect immediately on pickup and cannot be stored in the inventory; an unclaimed herb disappears after 15 seconds. Party loot rules do not apply - whoever picks it up gets the bonus.

Demonic Sword Zariche

The bloody Demonic Sword Zariche once belonged to the demon Bremmnon, one of the 4 lords of the Underworld.

Demonic Sword Zariche

Appearance and ownership:

  • Any monster can drop Zariche, but only one sword can exist in the world.
  • When the sword appears, the sky darkens, the ground shakes and every player receives a system message.
  • The sword is equipped automatically on pickup; it cannot be removed, dropped, traded, sold or destroyed.
  • The owner immediately becomes a PK with maximum karma that cannot be cleared, and their HP, MP and CP are fully restored.
  • PK status goes away with the sword: it disappears by itself after a set time or when the owner dies. The time counts down even while the character is offline; the remaining time is shown in system messages.

Wars and parties:

  • The owner cannot attack characters of level 20 or below, and players below level 21 cannot attack the owner.
  • Every hit by the owner reduces the opponent's CP to 0; a Hero's hit on the owner reduces the owner's CP to 0.
  • Normal death rules do not apply: PK count and karma do not grow, no experience is lost and no items drop.
  • The owner cannot be in a party (they are removed from one on pickup), use party matching or the command channel.
  • Other players cannot heal or buff the owner, but the owner can do it themselves. Servitors and pets can be summoned but not ridden.

Olympiad, sieges and lifetime:

  • The owner cannot take part in the Olympiad; if a Hero becomes the owner, Hero skills remain available.
  • Every kill shortens the sword's remaining time but increases its power.
  • In a siege the owner is an enemy to everyone, defenders and attackers alike.
  • If the owner is killed after killing others with the sword, it does not vanish but drops to the ground in its normal state and can be picked up.

Set bonuses

When every piece of a set is enchanted to +6 or higher, the set gives extra bonuses; their makeup and strength depend on the set and its grade.

Adventurer's Guide Book

The book shows quest information (starting NPC, type, recommended level, description), raid bosses and the best hunting spots; it is sold at the Grocery Store in every town. It also has a ranking of top raiders: defeating raid bosses earns raid points. The score resets on the 1st of every month at 5 a.m.; during the first week the previous period's points are shown, from the second week the current ones.

Adventurer's Guide Book

New weapons

TypeWeaponGradeSA
Two-handed swordTitan SwordD-
Two-handed swordPa'agrian SwordCFocus, Health, Critical Drain
Two-handed swordGuardian SwordBHealth, Critical Drain, Critical Bleed
Two-handed swordInfernal MasterAFocus, Critical Damage, Haste
SwordPriest's SwordD-
SwordMysterious SwordCAcumen, Magic Power, Magic Weakness
SwordEcliptic SwordCGreater Empower, Magic Power, Magic Silence
SwordWizard's TearBAcumen, Magic Power, Conversion
Two-handed bluntTitan HammerD-
Two-handed bluntDwarven HammerCHealth, Anger, Critical Bleed
Two-handed bluntKarik HornCFocus, Haste, Critical Drain
Two-handed bluntStar BusterBHealth, Haste, Rsk. Focus
Two-handed bluntIce Storm HammerBFocus, Anger, Critical Bleed
Two-handed bluntDestroyer HammerAHealth, Haste, Critical Drain
Two-handed bluntDoom CrusherAHealth, Anger, Rsk. Haste
BluntPriest's MaceD-
BluntEcliptic AxeCConversion, Magic Power, Magic Hold
BluntSpell BreakerBAcumen, Magic Mental Shield, Magic Hold
BluntKaim Vanul's BonesBMana Up, Magic Silence, Conversion
BluntSpiritual EyeAMana Up, Magic Poison, Acumen
BluntFlaming Dragon SkullAAcumen, Magic Power, Magic Silence

Screenshots of the new weapons (captions use the client names of the time):

Sword of Paagrio

Sword of Paagrio (C) - Focus, Health, Crt. Drain.

Guardian's Sword

Guardian's Sword (B) - Health, Crt. Drain, Crt. Bleed.

Inferno Master

Inferno Master (A) - Focus, Crt. Damage, Haste.

Mystery Sword

Mystery Sword (C) - Acumen, Magic Power, Magic Weakness.

Sword of Eclipse

Sword of Eclipse (C) - Empower, Magic Power, Magic Silence.

Tears of Wizard

Tears of Wizard (B) - Acumen, Magic Power, Conversion.

Dwarven Hammer

Dwarven Hammer (C) - Health, Anger, Crt. Bleed.

Star Buster

Star Buster (B) - Health, Haste, Rsk. Focus.

Ice Storm Hammer

Ice Storm Hammer (B) - Focus, Anger, Crt. Bleed.

Hammer of Destroyer

Hammer of Destroyer (A) - Health, Haste, Crt. Drain.

Doom Crusher

Doom Crusher (A) - Health, Anger, Rsk. Haste.

Eclipse Axe

Eclipse Axe (C) - Conversion, Magic Power, Magic Hold.

Bone of Kaim Vanul

Bone of Kaim Vanul (B) - Mana Up, Magic Silence, Conversion.

Eye of Soul

Eye of Soul (A) - Mana Up, Magic Poison, Acumen.

Dragon Flame Head

Dragon Flame Head (A) - Acumen, Magic Power, Magic Silence.

Unique Zariche

Unique Zariche (no grade).

Charm of Courage

The charm reduces experience lost when dying in a siege. It is sold by Trader Ralford in the Ivory Tower. Like Charm of Luck for raids, charms can be stored and traded; they are used by double-clicking, and each has a character level restriction. If a character used a charm and died in a siege zone, no experience is lost; outside the siege zone experience is lost as usual. The effect takes its own buff slot and lasts 2 hours or until death.

Clan armor

Clan members of rank Baron or higher can buy the Apella Armor Set for reputation points, and Academy members get the Clan Oath Armor Set through a quest with their mentor.

TypeD-grade (Clan Oath)A-grade (Apella)
Heavy armorClan Oath Plate Armor, Clan Oath Gauntlet, Clan Oath Sabaton, Clan Oath Great HelmApella Plate Armor, Apella Gauntlet, Apella Solleret, Apella Great Helm
Light armorClan Oath Brigandine, Clan Oath Leather Gloves, Clan Oath Boots, Clan Oath HelmApella Brigandine, Apella Leather Gloves, Apella Boots, Apella Helm
RobeClan Oath Aketon, Clan Oath Padded Gloves, Clan Oath Shoes, Clan Oath CapApella Doublet, Apella Silk Gloves, Apella Sandals, Apella Cap

Apella Armor Set

Clan Oath Armor Set

Accessories

12 new accessories were added:

  • Raid Challenger Circlet, Raid Adventurer Circlet, Raid Master Circlet - circlets of a beginner, experienced and professional raider;
  • Ice Fairy Sirra's Circlet - taken from the defeated Ice Fairy Sirra;
  • Academy Circlet - given to Academy graduates;
  • Rune Circlet - with a rose emblem, only for the clan that owns Rune Castle;
  • Schuttgart Circlet - with a crossed hammer and torch, only for the clan that owns Schuttgart Castle;
  • Party Hat, Feathered Hat and Artisan's Goggles - take 2 slots;
  • Little Angel Wing - small angel wings;
  • Fairy Antennae - antennae with stars on the tips.

New Chronicle 5 accessories

Artisan's Goggles

Recipes

Recipes for the new weapons were added. The following A-grade armor recipes (60%) drop from monsters: Sealed Dark Crystal Leather Mail, Sealed Tallum Leather Mail, Sealed Nightmare Leather Mail, Sealed Majestic Leather Mail, Sealed Dark Crystal Leggings, Sealed Tallum Tunic, Sealed Dark Crystal Robe, Sealed Robe of Nightmare, Sealed Majestic Robe, Sealed Tallum Stockings, Sealed Dark Crystal Shield, Sealed Shield of Nightmare, Sealed Dark Crystal Boots, Sealed Tallum Boots, Sealed Boots of Nightmare, Sealed Majestic Boots, Sealed Dark Crystal Gloves, Sealed Tallum Gloves, Sealed Gauntlets of Nightmare, Sealed Majestic Gauntlets, Sealed Dark Crystal Breast Plate, Sealed Tallum Plate Armor, Sealed Armor of Nightmare, Sealed Majestic Plate Armor, Sealed Dark Crystal Gaiters.

Fishing

  • Fishing championship. Championships are held periodically and announced a few minutes in advance. The player who catches the biggest fish gets a reward. More about fishing in Fishing.
  • Night fishing runs from 0:00 to 6:00 game time (check the time with /time). It requires Luminous Bait from a Fishermen Guild Member. At night high-quality fish can be caught: they use tricks, so Reeling and Pumping have to be used in an unusual order. They give Fish Scales, which the Fishermen Guild Member exchanges for useful items; the fish type, scales and rewards depend on your Fishing Expertise level.
  • Fishing potions from the Fishermen Guild Member: Fisherman's Potion lowers Fishing Expertise to the required level for 1 hour (it will not work if the reduction is greater than your current skill level); Fishing Potion restores the level - it can be drunk even without a Fisherman's Potion, so do not waste money.

Night fishing

Quests

New quests

QuestRequirementsTypeDescriptionLocationNPC
The Clan's ReputationLevel 5 clanRepeatableDefeat raid and dungeon bosses for reputation pointsTown of AdenSir Eric Rodemai
The Clan's PrestigeLevel 6 clanRepeatableSameRune TownshipGrand Magister Valdis
To Lead and Be LedLevel 19 Academy member and their mentorOne-timeThe newcomer receives D-grade armorTown of GludioBlacksmith Pinter
The Leader and the FollowerLevel 19 Academy member and their mentorOne-timeThe newcomer receives D-grade armorTown of SchuttgartHead Blacksmith Newyear
A Grand Plan for Taming Wild BeastsLevel 4 clanRepeatableTake control of the Beast FarmBeast PasturesMessenger
Last Imperial Prince74One-timeFirst quest for access to FrintezzaFour SepulchersNameless Spirit
Journey to a Settlement74RepeatableSecond quest for access to FrintezzaFour SepulchersNameless Spirit
Runaway Youth26RepeatableThe NPC appears at random in any hunting groundPlunderous PlainsRunaway Youth Ivan
Wild Maiden36RepeatableThe NPC appears at randomTimak OutpostWild Maiden Suki
An Aged Ex-Adventurer46RepeatableThe NPC appears at randomOutlaw ForestRetired Adventurer Tantan
Walk of Fate20One-timeGuides you from the Orc Village to the Crypts of DisgraceOrc VillageSeer Livina
Ominous News20One-timeGuides you from the Town of Schuttgart to the Crypts of DisgraceTown of SchuttgartSeer Moira
Grave Robber Annihilation20RepeatableCrypts of Disgrace hunting questCrypts of DisgraceKaruda
Making the Harvest Grounds Safe21RepeatableHunt at the Fellmere Harvest GroundsGludin VillageWarehouse Keeper Norman
Ghosts of Batur23RepeatableBatur tribe shamans hunting questCrypts of DisgraceKaruda
I'd Rather Be Collecting Fairy Breath26RepeatableCollect Breath of Sylphs on Windy HillGludin VillageGrocer Galatea
Beyond the Hills of Winter30One-timeDelivery from the Dwarven Village to the Plunderous PlainsDwarven VillageElder Filaur
A Looter and a Railroad Man30RepeatableBandit huntingPlunderous PlainsRailroad Worker Obi
Aiding the Floran Village30RepeatableHunt for the people of FloranTown of DionMaria
The Ocean of Distant Stars39One-timeA favor for AbeyPlunderous PlainsRailroad Worker Abey
A Broken Dream39RepeatablePut to rest the souls in the Sky Wagon RelicSky Wagon RelicGhost of a Railroad Engineer
Status of the Beacon Tower40One-timeDelivery from the Town of Schuttgart to the Den of EvilTown of SchuttgartSeer Moira
Signs of Revolt40RepeatableHunting at the Den of EvilCaron's DungeonBeacon Tower Manager Torrant
Pavel the Giant46One-timeTravel from the Town of Schuttgart to the Pavel RuinsTown of SchuttgartHead Blacksmith Newyear
Influx of Machines46RepeatableHunt golems at the Pavel RuinsPavel RuinsCollector Gutenhagen
Resurrection of an Old Butler49One-timeThe riddles of the Pavel RuinsPavel RuinsCollector Yumi
Pavel's Research50One-timePavel's story and Dr. Chaos' researchArchaic LaboratorySuspicious Stack of Stones
The Other Side of Truth53One-timeThe secret of the Ice Queen's birthIce Merchant CabinRafforty
An Ice Merchant's Dream53RepeatableMake a crystal from Ice Shards and enter the Ice Queen's CastleIce Merchant CabinRafforty
In Search of the Nest66One-timeSearch for the Stakato NestSwamp of ScreamsMercenary Captain Pierce
The Zero Hour66RepeatableStakato huntingSwamp of ScreamsMercenary Kahman
The Truth Beyond the Gate73RepeatableGet a pass and make a sacrifice at the Pagan TempleRune TownshipPriest Eliyah
Through the Gate Once More73RepeatableBecome a pagan and enter the Pagan TempleRune TownshipPriest Flauron
Seekers of the Holy Grail73RepeatableDestroy the pagans at the Pagan TempleRune TownshipHigh Priest Innocentin
Guardians of the Holy Grail73RepeatableHunt the monks of the Monastery of SilenceRune TownshipPriest Dominic

Changes to existing quests

  • NPC markers. The yellow exclamation mark no longer appears if your level is above the quest's maximum recommended level. Yellow marks normal and profession quests, blue marks clan level, pet, siege and similar quests.
  • Gather the Flames. The quest can be taken and handed in to Blacksmith Hilda in the Town of Goddard (the old NPCs still work). S-grade weapon recipes are given by the wandering Rooney the Blacksmith of Wind in the Forge of the Gods; Vulcan gives them only with a certain chance.
  • Enhance Your Weapon. Crystals can be raised to levels 11 and 12 on Beast Lord Behemoth, Roaring Skylancer, Meanas Anor, Eilhalder von Hellmann, Crokian Padisha Sobekk and Antharas Priest Cloe, and to level 13 on Scarlet van Halisha. On these bosses only one character - the one landing the last hit - has a chance to level a crystal.
  • Coins of Magic. More monsters drop coins; the quest became a party quest - all party members with the quest get coins.
  • Fate's Whisper. B-grade weapons were added for exchange (Guardian Sword, Wizard's Tear, Star Buster, Kaim Vanul's Bones), along with A-grade weapons they can be exchanged for (Spiritual Eye, Infernal Master, Destroyer Hammer).
  • Kail's Magic Coin. Added recipes (60%): Flaming Dragon Skull, Doom Crusher, Infernal Master, Spiritual Eye, Destroyer Hammer.
  • Stolen Dignity. Added A-grade weapon parts: Infernal Master Blade, Spiritual Eye Piece, Flaming Dragon Skull Piece, Doom Crusher Head, Destroyer Hammer Piece.
  • First profession for orcs and dwarves. Some of these quests now take place in the Schuttgart territory.
  • Egg Delivery - the reward is given by Brewer Valentine in the Town of Goddard; Specialty Liquor Delivery - by Warehouse Keeper Lietta in the Town of Goddard.

Interface

  • Trading. Trade and buy/sell windows show the partner's name and clan and the weight of incoming items; holding Alt moves a whole stack at once; after confirmation the trade window becomes inactive; the craft price is highlighted in the craft window.
  • Compass changes color by zone: gray - hunting grounds, necropolises, catacombs; blue - peace zone; red - danger zone with buffs/debuffs; orange - castle and clan hall siege zone; green - free PvP zone (Arena, Coliseum, Olympiad stadium).
  • Shortcut bar can be locked with the lock icon at its end.
  • Command channel can be created only by clan leaders and members of a clan with the Clan Imperium skill. Channel parties teleport to a dungeon boss together and get loot priority on Antharas (more than 255 characters in the channel, the leader must teleport them to Antharas first), Valakas (more than 99 characters, first to Valakas) and Baium (more than 54 characters, the channel leader must wake Baium).
  • Party matching. The window is larger, with buttons for sending a private message and inviting to the party.
  • Server announcements go to the system message window instead of chat.
  • A Find Private Store command was added to the Action window to search private store titles.
  • Targeting a pet shows its type.
  • Display of enchanted item bonuses in the pet inventory was fixed; item tooltips were improved.
  • The cloak slot was removed - characters now have 2 accessory slots.
  • The resurrection prompt no longer disappears when pressing Enter.
  • The time during which only fight participants can pick up raid boss loot was increased to 5 minutes.

Castles and clan halls

Rune Castle and Schuttgart Castle

Rune Castle and Schuttgart Castle were added. Rune Castle is a royal castle like Aden Castle and collects taxes from Goddard Castle and Schuttgart Castle. 7 A-class clan halls were added in Rune Town and 4 B-class clan halls in the Town of Schuttgart.

Wild Beast Reserve

  • Located north of the Beast Farm; captured under the Bandit Stronghold rules by clans of level 4 and higher.
  • The first 5 clans to register with the Messenger at the entrance take part - but first they must complete A Grand Plan for Taming Wild Beasts, which can be taken no earlier than an hour before the battle.
  • Up to 18 members per clan who completed the quest can register.
  • A killed character respawns at a special spot and returns to the fight through a gatekeeper.
  • Unique pets live here that are easier to tame than on the Beast Farm.

Fortress of the Dead

  • Located southeast of Rune Town; captured under the Devastated Castle rules by clans of level 4 and higher. It is the highest-class clan hall among the capturable ones.
  • Registration with the Messenger 2 hours before the start; the owning clan is registered automatically.
  • The battle lasts an hour; the clan that deals the most damage to the raid boss Lidia von Hellmann wins. Killing Alfred von Hellmann and Giselle von Hellmann beforehand makes it easier.
  • The battle ends when Lidia von Hellmann dies; if she is alive after an hour, it is a draw and the hall passes to an NPC until the next battle.
  • The leader of the owning clan can fly a wyvern.

Fortress of the Dead

Rainbow Springs Chateau

Located north of the Hot Springs. The winner is decided by a mini-game; clans of level 3 and higher take part, with at least 5 members in the clan party.

Registration:

  • An hour before the start, a clan leader carrying a Rainbow Springs Clan Hall War Decree can register as a contender.
  • The 4 clans whose leaders bring the most Rainbow Springs Clan Hall War Decrees get to fight (they are obtained by fishing in the Hot Springs with Hot Springs Bait).
  • If the leader of a registered clan requests the clan's dissolution, the clan is removed from the list and the War Decrees are not returned. Cancelling before the start returns half of the War Decrees.
  • The owning clan takes part automatically, in which case there are 3 contenders.

The battle:

  • It takes place in the eastern Rainbow Springs arena and has three stages: 1 hour of waiting in the arena, 58 minutes of fighting and 2 minutes of cleanup.
  • Clan members form a party (the party leader is the clan leader, at least 5 members) and teleport to the arena through the Caretaker NPC before the start. The area around the arena is a peace zone.
  • Parties are placed at different ends of the arena; buffs and debuffs are removed, servitors and pets are dismissed and cannot be summoned again.
  • When the fight begins, the Hot Springs Yeti (explains the rules and gives tips) and the Hot Springs Gourd appear in the center, and Treasure Chests appear at random across the arena.
  • Chests can be broken only with bare hands (biting chests with any weapon); they drop Hot Springs Yeti's Shouts, which participants exchange with the Hot Springs Yeti for special items. A Shout can be passed only by dropping it on the ground.
  • An Enraged Yeti may appear and attack players; it can be hit with any weapon.
  • Special items are used only on the Hot Springs Yeti: they reduce the Hot Springs Gourd's HP, debuff rival teams or restore the Gourd's HP.
  • The clan whose party breaks the Hot Springs Gourd first wins.
  • In the third stage a Manager picks up all items on the ground, and after 2 minutes all participants are moved out of the arena. The battle timer keeps running during server crashes or maintenance.

Castle sieges

  • Rune Castle siege. The dungeon boss Benom was added, imprisoned long ago in the castle dungeons; the barriers of his prison are powered by Life Crystals. Benom appears 24 hours before the siege, and members of the owning clan can teleport to him and fight. If the defenders did not kill him before the siege and the attackers destroy 2 or more Life Control Towers, the barrier falls and Benom heads for the throne room, attacking everyone indiscriminately.
  • Up to 5 castles can be besieged in one day.
  • Siege-related castle management is possible only during the seal effect week.

Benom

Seven Signs

  • If a character of the winning side rejoins the same side, all the stones they handed in are automatically converted into ancient adena - the winning side cannot save stones for future periods.
  • During the seal effect period (2nd week), losers and those who joined neither side can pay a considerable amount of adena to enter the Dimensional Rift via Gate Keeper Ziggurat.
  • If the inventory is more than 80% full by count or weight (64+ items or 80%+ weight), joining a side gives a warning - free up the inventory first.

Manor

With Rune Castle and Schuttgart Castle, crops can be harvested in the Rune, Dwarven Village and Orc Village territories.

Servitors and pets

  • Fixed a bug where, if a servitor or pet far from its master killed a monster, the master's experience went to party members. Experience is now distributed by the level difference of all party members.
  • Servitor skills were adjusted (physical abilities unchanged); other players can see their HP; servitors get a damage penalty when attacking players; some servitors use a different number of Beast Soulshots; a servitor cannot be dismissed mid-fight.
  • Potion and scroll effects no longer disappear when mounting a strider.
  • New pets Tiny Baby Cougar, Tiny Baby Buffalo and Tiny Baby Kookaburra live in the Wild Beast Reserve; they are tamed with Golden Spice.
  • New armor for Tiny Baby and Baby pets - Little Harness - is sold by the Pet Manager in every town.

Other changes

  • The patcher got a new look.
  • It rains and snows in the Rune and Schuttgart territories.
  • A character who flies a wyvern into a no-fly zone (for example, the Lair of Valakas) gets a warning and time to leave; otherwise the character dies.
  • GPU Animation and Overall Sound Mute were added to Game Option.
  • Letters older than 90 days are deleted on server restart (except restored ones).
  • Item descriptions and dialogs were corrected.

Renamings

Old nameNew name
Hate AuraAura of Hate
Focus SonicSonic Focus
Force RageRaging Force
Focus ForceFocused Force
Totem Spirit Wolf / Bear / Puma / Ogre / Rabbit / BisonWolf / Bear / Puma / Ogre / Rabbit / Bison Spirit Totem
Might MortalMortal Strike
Plains of Fierce BattleWar-Torn Plains
Looting Area of Evil SpiritsEvil Hunting Grounds
Fellemere Harvest GroundsFellemere Harvesting Grounds
The Ascetics NecropolisNecropolis of Devotion
The Martyrs NecropolisNecropolis of Martyrdom
The Monster Derby TrackMonster Race Track
The Partisan HideawayFortress of Resistance
Wild Desperado / Wild Desperado CohortGigantiops / Young Gigantiops
Holy Land Monk / Watchman / Seer / PriestHallowed Monk / Watchman / Seer / Priest
Holy Land OverlordOverlord of the Holy Lands
Key of Treasure Chest / Key of ThiefTreasure Chest Key / Thief Key
Proof of Blood / Proof of Alliance / Proof of AspirationBlood Mark / Alliance Manifesto / Seal of Aspiration
Prestigious Items HallLuxury Shop

It was also officially clarified that the name of the eldest son of Gran Kain and Einhasad is pronounced Pa'agrio.

October 24, 2006 patch

Death penalties

  • "White" and "purple" characters do not drop items on death; the chance for PKs to drop items was reduced.
  • After resurrection, a character may receive a combat penalty - with the same chance that used to apply to dropping an item. Penalties stack for characters who die often, fade over time and are shown in the status window.
  • Penalties are removed with special recovery scrolls (PKs cannot use them) or for a fee by the Black Judge NPC in Floran Village, the Wastelands and Hardin's Academy (available to everyone, including PKs). Charm of Luck prevents the penalty.

Skills

  • All summoners received Summon Friend for summoning party members. Elemental Summoner, Phantom Summoner and Warlock learn it at level 56; the books are sold at the Magic Store in Rune Township at certain times with a certain chance.
  • The summoned character must carry a Summoning Crystal (sold at the Grocery Store). You cannot summon into free PvP zones, siege zones, certain raid and epic boss zones or the Olympiad stadium, and you cannot summon dead characters or characters in PvP mode. Summoning skills are planned for other classes too.
  • Fortune of Noblesse prevents the combat penalty on death from a raid boss or its army; casting it requires 4 Lucky Charm: A Grade.
  • Clan Death Fortune reduces experience loss and the chance of a combat penalty on death from a PK or a monster.
  • Lucky prevents the combat penalty up to level 9.

Items

  • New instant potions with grades: Elixir of Life (HP, C-grade), Elixir of Mental Strength (MP, D-grade), Elixir of CP (CP, S-grade). The matching expertise is required - for example, a level 76 character can drink only S-grade potions. They are sold at the Grocery Store or crafted (Common Craft); recipes are sold in clan halls.
  • New boosters were added; their effects no longer stack with regular buffs, and the list of zones where they drop changed.
  • New items appeared in Luxor, including Soul Crystals of levels 7-10. More in Luxor shop.
  • Weight changes: Spirit Ore 10 → 5, CP Potion 110 → 25, Greater CP Potion 500 → 100. The reuse delay of CP Potion and Greater CP Potion was greatly reduced.
  • The Blacksmith of Mammon exchanges B-grade weapons (swords, blunts, bows, spears) for the fists Arthro Nail and Bellion Cestus; the reverse exchange is not possible.

Quests

  • Up to 25 quests can be active at once.
  • On taking the second profession quest (or, if it is already taken, on completing it) a character receives Dimension Diamonds for buying Scroll of Escape to Town.
  • In Enhance Your Weapon, crystals of levels 1-10 can no longer break.

Interface

  • A debuff window was added (up to 10 debuffs from NPCs, zone effects or toggle skills). The maximum number of displayed buffs was raised to 24; the Divine Inspiration skill (book Ancient Book - Divine Inspiration) adds 1 slot per level.
  • The clan window got a position change button: the leader can move members between units and orders without expelling them (but not into or out of the Academy).
  • Party matching shows those looking for a party, lets you message and invite them; regular party members can now invite players too.
  • Adventurer's Guide Book functions moved to the minimap (the book can be sold to a shop at its base price); the minimap shows Zariche's location.
  • The shortcut bar can be shown in 2 or 3 rows (toggle with the arrow at its edge). The second and third rows work only with the mouse; F1-F12 (Alt+1...Alt+=) trigger skills from the first row.
  • The loading screen shows tips (can be turned off in Game Options). An option to hide items lying on the ground was added for slow computers - with it on, items can be picked up only with /pickup or the Actions button.

Seven Signs

  • Seal of Strife changes max CP: +10% for the owning side, -10% for the opposite side; if the seal is unowned, CP does not change.
  • Returning to town during sieges: if Dawn holds the seal, characters registered for a siege respawn in the second-nearest town; if Dusk or nobody holds it, in the nearest town. This also applies to return scrolls and spells.

Grand Olympiad

  • The stadium was made smaller. The Olympiad runs for 6 hours (was 4): from 6:00 PM to 12:00 AM CST; on the European Teon and Franz servers from 18:00 to 00:00 (GMT+1).
  • Match start announcement: 30 → 120 seconds; preparation: 50 → 60 seconds; match length: 180 → 360 seconds; remaining time announced 60 seconds before the end; post-match delay: 20 → 40 seconds.
  • Non-class matches need at least 9 registered players; class matches still need 5.
  • If a character cannot take part (restart, subclass switch, full inventory, death) before being moved to the stadium, they lose 20% of their points, the match is cancelled and the opponent gets no points. After being moved, it counts as a loss.
  • A match with no damage dealt, or with equal damage, is a draw.
  • The winner gets 20% of the opponent's points in non-class matches and 33.3% in class matches. Noble Gate Passes per match: 30 for non-class, 50 for class matches.
  • The following cannot be used in matches: Blessing of Fire, Water, Wind, Earth, Darkness, Sanctity; Fire, Water, Wind, Earth, Dark and Sanctity Crystal; Elixir of Life, Elixir of Mental Strength, Elixir of CP.
  • New participants get 50 points, the maximum was lowered to 1,000, and the Hero bonus was raised to 300. A Hero candidate must play at least 9 matches.
  • Enchant Weapon/Armor D and C-grade were removed from the Olympiad Manager, and other prices went up.

Pets and servitors

  • The lifetime of second profession servitors (Warlock, Elemental Summoner, Phantom Summoner) was tripled, with crystal consumption adjusted: Kat the Cat, Mew the Cat, Kai the Cat, Cat Queen, Unicorn Boxer, Unicorn Mirage, Unicorn Merrow, Unicorn Seraphim, Shadow, Silhouette, Soulless, Nightshade.
  • A servitor does not attack or use skills if its master is 20 or more levels below it; Pickup, Move and Unsummon still work.
  • The area around the Tower of Insolence became a no-fly zone.

Monsters

  • Frintezza was made easier: Scarlet van Halisha has lower P. Def. and speed and levitates less often; Frintezza plays the hypnosis melody much less often.
  • Antharas has less HP, P. Def. and M. Def.; Valakas has less HP and P. Def. but more M. Def.
  • Frozen Labyrinth spawn points and respawn times changed, and its experience was brought in line with other zones. Spawns in Varka Silenos Outpost and Ketra Orc Outpost changed; the Cemetery got more monsters. Monsters near raid bosses in the Gludio, Dion, Oren, Innadril and Aden territories were removed.
  • Bug fixes: the Mysterious Box did not appear in the Four Sepulchers; Bleed was not removed after killing Triol's Revelation; Gatekeeper Zombies did not attack players without a pagan mark; Master Anays in the Monastery of Silence did not attack; a Weathermaster bug in the Ruins of Pavel Research Center.
  • In the Pagan Temple all monsters disappear when High Priest van Halter is killed; before the fight with High Priestess van Halter on the third floor a cutscene plays, and the fight starts right after it.

Other

  • The Monster Race Track can no longer be watched through the Broadcasting Tower.
  • During off-peak hours (8:00 PM to 12:00 AM CST; on Teon and Franz 18:00 to 00:00 GMT+1) Gatekeeper teleports cost half; weekends are considered peak time all day.
  • All characters below level 25 get newbie benefits: weapon and armor exchange, buffs and Soulshot/Spiritshot quests.
  • Teleporting to Giran Castle Town and Schuttgart Castle Town now places you next to the gatekeeper; some Noblesse teleport points were moved to safe spots. The Orc Village teleport Northern Immortal Plateau was renamed The Immortal Plateau.
  • Raid point tracking in the Adventurer's Guide Book was fixed; the clan name color in the target window depends on the character's position in the clan.