Chronicles & Updates

Chronicle 5: skill changes

New and changed skills by class, plus passive skill values

A per-class summary of skill changes in Chronicle 5: Oath of Blood - a translation of the "C5 Skills updated recopilation" compilation from the l2guru.com forum, put together from the test server. Some of its data is marked as unconfirmed, and some values may have changed after release. The general list of changes in the update is in Chronicle 5: full patch notes. Passive skill values are listed at the end.

General changes

  • The Instant Kill effect was expanded. Effect 1: a monster's HP drops by 50%, a player's CP to 1 (Blinding Blow, Backstab, Deadly Blow, Critical Blow). Effect 2: with a very small chance, a monster's HP and a player's CP drop to 1 (Lethal Shot, Lethal Blow).
  • Mage classes using a bow or polearm get penalties: -8 Accuracy and slower attacks.
  • All slowing skills last less.
  • Dance of Shadow, stealth movement skills and Instant Kill do not work on some monsters.
  • Defense against debuffs and curses (Gloom, Cancel, Silence, Sleep, etc.) uses MEN instead of WIT, and poison resistance depends on CON instead of MEN.
  • For all summoners: servitor damage in PvP was reduced (no effect in PvE), servitor HP is visible to all players including enemies, and Soulshot consumption changed.
  • Transfer Pain: fixed so that damage is transferred only when the servitor is near its master; range 600-1200, higher MP cost (unconfirmed).

Warriors and knights

Warlord / Dreadnought

Changes:

  • Whirlwind, Earthquake and Shock Blast ignore shield defense.
  • Thunder Storm: MP cost up by about 35%, ignores shield defense.
  • Revival: much shorter reuse; restores HP fully but can be used only at 5% HP or less.
  • Focus Attack: now a two-minute self-buff raising Accuracy and critical damage; the effect grows with level (levels 1-5), critical damage at level 1 rises by 10-15%.

New skills:

  • War Frenzy (58) - increases resistance to shock and sleep. Toggle, consumes MP, levels 1-3. Stacks with Lionheart.
  • Polearm Accuracy (58) - increases Accuracy with polearms. Toggle, drains MP about as fast as Vicious Stance, levels 1-3: Accuracy +2 / +3 / +4.
  • Wide Attack (58) - increases the number of targets hit by polearm attacks (with a spear or similar weapon). Self-buff for 2 minutes, reuse about 30 seconds, levels 1-5.

Gladiator / Duelist

Changes:

  • Sonic Focus consumes both MP and HP; Sonic Rage was slightly strengthened.
  • Duelist Spirit: shorter reuse, more damage in PvP.
  • Fatal Strike and Hammer Crush ignore shield defense.
  • Charge skills: charges expire after 10 minutes, and only the charges a skill needs are spent; the damage bonus from charges is unchanged.
  • Sonic Blaster - 2 charges, learned at level 43; Double Sonic Slash - 3 charges, at level 49; Triple Sonic Slash - 4 charges, at level 49, ignores shields. All have shorter reuse and a chance of a double critical.
  • Sonic Buster and Sonic Storm use no charges but consume 3 Energy Stones each; shorter reuse, chance of a double critical.

New skills:

  • War Frenzy (58) - resistance to shock and sleep, toggle, consumes MP, levels 1-3, stacks with Lionheart.

Destroyer / Titan

Changes:

  • Whirlwind, Fatal Strike, Hammer Crush, Earthquake and Crush of Doom ignore shield defense.
  • Rage: unchanged with one-handed swords and blunts; with two-handed swords and blunts, an Accuracy bonus (+2 at level 1, +4 at level 2); with two-handed weapons (sword, blunt, polearm) the attack bonus rises by about 10% (level 2 goes from +55% to +65%).
  • Frenzy: unchanged with one-handed weapons; with two-handed swords and blunts, Accuracy +2 / +4 / +6 (levels 1-3); with two-handed weapons the attack bonus rises by about 100% (level 3 goes from +200% to about +300%).

New skills:

  • War Frenzy (58) - resistance to shock and sleep, toggle, levels 1-3, stacks with Lionheart.
  • Polearm Accuracy (58) - Accuracy +2 / +3 / +4 with polearms, toggle.
  • Wide Attack (58) - more targets for polearm attacks; 2-minute buff, reuse about 30 seconds.
  • Zealot (58/66/74) - at HP below 30%, briefly raises combat stats and critical damage while draining HP; 1-minute self-buff, same reuse as Lionheart. Without mastery of the current weapon it only gives a speed bonus.
Zealot levelEffect
1Attack speed +10%, Accuracy +6, movement speed +10, reduced healing
2Attack speed +20%, Accuracy +6, movement speed +20, reduced healing
3Attack speed +30%, Accuracy +6, movement speed +30, reduced healing

According to unconfirmed data, Zealot costs 200 HP on activation, then drains 150 CP per tick and afterwards 150 HP per tick, but only while moving; the effect ends if HP recovers above 40% (later above 30%).

  • Inferno Body (58) - active skill: adds the fire element to physical attacks and raises fire resistance; hit damage rises by about 100, and other skills are strengthened too.

Tyrant / Grand Khavatari

Changes:

  • Cripple lasts less.
  • Focused Force consumes both HP and MP; Raging Force is used slightly faster.
  • Punch of Doom, Burning Fist and Soul Breaker ignore shield defense.
  • Charges expire after 10 minutes, and only the needed number is spent. Force Blaster uses 1 charge, Hurricane Assault 2 charges (ignores shields); both have shorter reuse and a chance of a double critical.
TotemReuseEffect
Totem Spirit Wolf90 sRun speed +20%, Accuracy +3
Totem Spirit Bear90 sP. Atk. +20%, run speed -30%, more critical damage
Totem Spirit Puma120 sAttack speed +20%, Accuracy +6
Totem Spirit Ogre120 sP. Def. +30%, M. Def. +30%, speed -30%, Accuracy -9
Totem Spirit Rabbit180 sSpeed +30%, Evasion +12, P. Atk. -30%, Accuracy -9
Totem Spirit Bison180 sAt HP below 60%: P. Atk. +43%, Accuracy +6, critical damage +100; at HP below 30%: P. Atk. +43%, Accuracy +6, critical damage +400

New skills:

  • War Frenzy (58) - resistance to shock and sleep, toggle, consumes MP, levels 1-3.
  • Inferno Body (58) - fire in physical attacks and fire resistance; for a Tyrant about +50 damage per fist, over 100 in total.
  • Totem Spirit Hawk - hawk spirit: with fist weapons raises critical rate (+100), critical damage and Accuracy (+6). Lasts 2 minutes, reuse 300 seconds.
  • Zealot (58/66/74) - same as Destroyer.

Bounty Hunter / Fortune Seeker

Changes: Whirlwind, Hammer Crush and Earthquake ignore shield defense.

New skills:

  • War Frenzy (58) - resistance to shock and sleep, toggle, levels 1-3.
  • Polearm Accuracy (58) - Accuracy +2 / +3 / +4 with polearms, drains MP like Vicious Stance.

Warsmith / Maestro

Changes: Whirlwind, Hammer Crush and Earthquake ignore shield defense; servitor PvP damage reduced, its HP visible to all, Soulshot consumption changed.

New skills: War Frenzy (58) and Polearm Accuracy (58) - same as Bounty Hunter.

Paladin / Phoenix Knight

Changes:

  • Aggression in PvP: on a player, the Hate effect now means "target me and attack". The target's actions are not locked - the effect can be cancelled by clicking the ground or doing something else; success is not guaranteed.
  • Aggression and Hate Aura can be used on players.
  • Touch of Life costs less HP; Holy Strike gained the holy property; Holy Blessing reuse was changed.

New skills:

  • Shackle (55) - shackles an enemy for a short time; cannot be recast while active. Fairly high success rate, main effect 8-10 seconds, Spiritshots are not used, duration and reuse are almost equal, has an aggression effect. Range 600, slow cast.
  • Banish Undead (55) - listed in the source as Tribunal: makes undead flee in fear, with a chance to kill; consumes Spirit Ore and works on Necromancer servitors.
  • Mass Shackle (58) - area version of Shackle.
  • Angelic Icon (58/66/74) - at HP below 30%, calls on divine power to sharply boost combat stats for a short time, but greatly reduces healing received. 2-minute self-buff; without a sword, critical rate does not rise.
Angelic Icon levelEffect
1Attack speed +10%, critical +100, Accuracy +6, speed +10, P. Def. +50%, M. Def. +50%, healing -80%
2Attack speed +20%, critical +100, Accuracy +6, speed +20, P. Def. +50%, M. Def. +50%, healing -80%
3Attack speed +30%, critical +100, Accuracy +6, speed +30, P. Def. +50%, M. Def. +50%, healing -80%

Dark Avenger / Hell Knight

Changes:

  • Aggression in PvP follows the new rule (see Paladin); Aggression and Hate Aura can be used on players.
  • Hamstring lasts less; Corpse Plague - lower MP and radius; Touch of Death - less HP, removes up to 5 buffs; Horror gained the mental property; Drain Health - less MP.
  • Servitor PvP damage reduced, its HP visible to all, Soulshot consumption changed.

New skills:

  • Judgement (55) - strikes with a burst of dark energy using a sword or blunt, briefly lowering the enemy's Accuracy. Can crit; against players about 200 more damage than a normal hit; dark attribute; power does not grow with level; same MP cost as Aggression. Lowers critical power (rate unknown).
  • Shackle (55) - same as Paladin.

Temple Knight / Eva's Templar

Changes: aggression in PvP follows the new rule; Aggression and Hate Aura can be used on players; Entangle lasts less; Touch of Life costs less HP.

New skills:

  • Tribunal (55) - strikes with a burst of holy energy using a sword or blunt, briefly lowering the enemy's Accuracy. Can crit; about 200 more damage than a normal hit; holy attribute; power does not grow with level; same MP cost as Aggression.
  • Arrest (55) - briefly roots an enemy; cannot be recast while active. Fairly high success rate, effect 8-10 seconds, Spiritshots are not used, duration and reuse are almost equal, has an aggression effect. Range 150, very fast cast.

Shillien Knight / Shillien Templar

Changes:

  • Aggression in PvP follows the new rule; Aggression and Hate Aura can be used on players.
  • Lightning Strike: more MP and higher success rate, shorter reuse, duration about 30 seconds.
  • Touch of Death - less HP, removes up to 5 buffs; Drain Health - less MP; Life Leech - more MP.
  • Poltergeist Cubic debuffs are shorter (like the normal versions); Freezing Strike lasts less.

New skills: Judgement (55) - same as Dark Avenger; Arrest (55) - same as Temple Knight.

Swordsinger / Sword Muse

Changes: aggression in PvP follows the new rule; Aggression can be used on players; Entangle lasts less; songs reportedly cost less MP and have a smaller radius.

New skills:

  • Arrest (55) - same as Temple Knight.
  • Psycho Symphony (55) - briefly lowers the movement, attack and casting speed of nearby enemies.

Bladedancer / Spectral Dancer

Changes: Freezing Strike lasts less; Aggression can be used on players; Drain Health costs less MP; dances cost less MP and have a smaller radius.

New skills:

  • Demon Bladedance (55) - with dual swords, briefly lowers P. Atk. (by 35%) and M. Atk. of nearby enemies; low success rate.
  • Arrest (55) - same as Temple Knight.

Daggers and archers

Treasure Hunter / Adventurer

Changes:

  • Dash: less MP, lasts 15 seconds, reuse 60-80 seconds.
  • Deadly Blow: Instant Kill chance added.
  • Backstab: Instant Kill chance and a double critical; damage with Soulshots now exceeds a normal attack; against players it hits HP directly, bypassing CP; on Instant Kill HP becomes 1 regardless of CP.
  • Lure, Switch and Trick gained the mental property, Switch and Trick a target-cancel effect.
  • Lethal Blow - shorter reuse; Bluff, Focus Chance and Focus Power cost 35 MP; Vicious Stance adds a bit more critical damage to blow skills.

New skills:

  • Critical Blow (55) - a potentially lethal dagger attack that raises the chance of a lethal strike. Levels 1-10, power 3613 at level 10, success rate 1 in 5, lasts 15 seconds, base reuse 90 seconds (under 60 with buffs).
  • Sand Bomb (55) - a sand bomb that lowers enemy Accuracy for 30 seconds according to skill level (-9 at level 9). Levels 1-10.
  • Summon Treasure Key (46) - summons a treasure chest key, requires a Thief Key.
  • Stealth (58) - briefly hides you from aggressive monsters but greatly lowers P. Atk., P. Def., M. Def., Accuracy and critical rate; speed is unchanged. 2-minute buff, reuse under 2 minutes.

Plainswalker / Wind Rider

Changes:

  • Entangle lasts less.
  • Blinding Blow: shorter reuse, half the MP, lasts 15 seconds, Instant Kill chance, turns the enemy's back to you.
  • Deadly Blow and Backstab - same as Treasure Hunter.
  • Lure and Switch gained the mental property, Switch a target cancel; Lethal Blow - shorter reuse; Bluff and Focus Chance cost 35 MP; Vicious Stance - a bit more critical damage.

New skills:

  • Mortal Strike (58; Might Mortal in the test version) - briefly raises the chance of lethal skills with a dagger. Levels 1-5, 2-minute buff, reuse 10 minutes (6-7 minutes with buffs).
  • Sand Bomb (55) - same as Treasure Hunter.

Abyss Walker / Ghost Hunter

Changes:

  • Freezing Strike lasts less.
  • Blinding Blow: shorter reuse, half the MP, lasts 15 seconds, Instant Kill chance, makes the enemy surrender.
  • Deadly Blow: Instant Kill chance; Backstab - same as Treasure Hunter.
  • Drain Health - less MP; Trick - mental property and target cancel; Lethal Blow - shorter reuse; Bluff and Focus Power cost 35 MP; Vicious Stance - a bit more critical damage.

New skills: Mortal Strike (58), Sand Bomb (55) and Summon Treasure Key (46; per test server data, the number of keys has changed since).

Hawkeye / Sagittarius

Changes:

  • Dash: less MP, lasts 15 seconds, reuse 60-80 seconds.
  • Stun Shot - target cancel; Double Shot - chance of a double critical.
  • Snipe: higher range, P. Atk. and Accuracy, but longer casting and reuse.

New skills:

  • Pain of Sagittarius (58) - converts HP to MP at 9:1 (387 HP = 43 MP), reuse 20 seconds.
  • Blessing of Sagittarius (58) - noticeably shortens physical skill reuse for 20 minutes. Self-buff, levels 1-3.
  • Spirit of Sagittarius (58) - briefly lowers the MP cost of physical skills. Self-buff, levels 1-3.
  • Quiver of Holding (58) - passive: raises the weight limit. Levels 1-3.

Silver Ranger / Moonlight Sentinel

Changes: Entangle lasts less; Stun Shot - target cancel; Double Shot - chance of a double critical.

New skills:

  • Blessing of Sagittarius (58) - same as Hawkeye.
  • Spirit of Sagittarius (58) - levels 1-8, 2-minute buff, reuse 3-4 minutes: attack speed +20%, range -300, P. Atk. grows with level (+78 at level 4).

Phantom Ranger / Ghost Sentinel

Changes: Freezing Strike lasts less; Stun Shot - target cancel; Double Shot - chance of a double critical; Drain Health - less MP.

New skills: Pain of Sagittarius (58) and Spirit of Sagittarius (58) - same as Hawkeye.

Mages and summoners

Sorcerer / Archmage

Changes:

  • Slow lasts less.
  • Surrender to Fire slightly raises water resistance, Surrender to Wind - earth resistance.
  • Cancel removes no more than 5 buffs, but can now remove Ultimate Defense, Ultimate Evasion, Touch of Life, Vengeance and Lionheart.
  • Base cast time of Sleep is 10 seconds, Sleeping Cloud 15 seconds; Vampiric Touch costs a lot of MP.

New skills: Curse Fear - higher success rate, about 90% on "yellow" monsters.

Spellhowler / Storm Screamer

Changes:

  • Slow lasts less; Resist Wind cannot be cancelled by a lower-level vulnerability; Surrender to Wind slightly raises earth resistance.
  • Base cast time of Sleep is 10 seconds.
  • Dark Vortex is weaker but drains more into HP; Vampiric Claw and Vampiric Touch cost more MP.
  • Silence lasts 30 seconds.

New skills: Curse Fear - same as Sorcerer.

Spellsinger / Mystic Muse

Changes:

  • Frost Bolt lasts less; Resist Aqua cannot be cancelled by a lower-level vulnerability.
  • Surrender to Water slightly raises fire resistance, Surrender to Earth - wind resistance.
  • Cancel - same as Sorcerer; base cast time of Sleep is 10 seconds, Sleeping Cloud 15 seconds.

New skills: Curse Fear - same as Sorcerer.

Necromancer / Soultaker

Changes:

  • Mass Slow lasts less; base cast time of Sleep is 10 seconds.
  • Anchor: higher success rate, lasts about 30 seconds, reuse about 40 seconds.
  • Dark Vortex is weaker but drains more.
  • Curse Fear and Forget have higher success rates (about 90% on "yellow" monsters); Forget gained the mental property.
  • Corpse Burst is stronger: as an area spell it hits like a single-target one.
  • Vampiric Claw and Vampiric Touch cost more MP; Silence lasts 30 seconds.
  • Servitor PvP damage reduced, HP visible to all, Soulshot consumption changed; Transfer Pain works only near the servitor (range 600-1200).

New skills:

  • Mass Curse Fear (58) - nearby enemies flee the battlefield in fear.
  • Mass Curse Gloom (58) - lowers M. Def. of enemies around the summoned creature, consumes Cursed Bones.
  • Summon Cursed Bone (58) - level 1: 40 Spirit Ore for 25-100 Cursed Bones; level 2: 80 Spirit Ore for 50-100 Cursed Bones.

Warlock / Arcana Lord

Changes:

  • Vampiric Touch costs more MP.
  • Binding Cubic: lasts 10-15 seconds, higher success rate and activation speed.
  • General servitor and Transfer Pain changes (see above).

New skills:

  • Betray (56) - makes an enemy servitor attack its master; consumes Spirit Ore, about 50% success rate, the servitor cannot be dismissed while it lasts.
  • Mass Surrender to Fire (58) - lowers fire resistance of enemies around the servitor and slightly raises their water resistance; consumes Spirit Ore.
  • Arcane Disruption (56) - lowers enemy casting speed by about 100, debuff for about 10 seconds.

Elemental Summoner / Elemental Master

Changes: general servitor and Transfer Pain changes.

New skills:

  • Betray (56) - same as Warlock.
  • Mass Surrender to Water (58) - lowers water resistance of enemies around the servitor and slightly raises their fire resistance; consumes Spirit Ore.
  • Wind Shackle - lowers the target's attack speed.

Phantom Summoner / Spectral Master

Changes: general servitor and Transfer Pain changes; Vampiric Touch costs more MP.

New skills: Betray (56) and Wind Shackle.

Healers and buffers

Bishop / Cardinal

Changes:

  • Base cast time of Sleep is 10 seconds; Hold Undead - higher success rate; Peace - mental property and higher success rate.
  • Might of Heaven and Disrupt Undead gained the holy property.
  • Holy Weapon - party members only; Berserker Spirit - party members only, Evasion penalty (-2 at level 1).
  • Mass Resurrection has a much larger radius.
  • Greater Heal and Greater Group Heal heal 10-20% more: about 70% instantly and 30% over 15 seconds; like Chant of Life, they occupy the third buff row. Greater Battle Heal is unchanged.

New skills:

  • Trance (56) - high success rate, lasts 15 seconds, fast cast and reuse. Levels 1-10.
  • Major Heal (56) - heals more than Greater Heal with a similar cast time and the same MP cost, requires 1 Spirit Ore, party members only. Levels 1-10.
  • Major Group Heal (58) - heals the party more than Greater Group Heal, requires 4 Spirit Ore, MP cost 50% higher. Levels 1-10.
  • Mana Burn (56) - burns enemy MP; power 162 at level 10, range 900, high success rate, depends on M. Atk.
  • Mana Storm (58) - burns MP of nearby enemies.
  • Magical Backfire (56) - temporarily raises the enemy's MP consumption.
  • Turn Undead (56) - makes undead flee in fear, with a chance to kill; requires Spirit Ore, works on Necromancer servitors.
  • Erase - destroys a summoned creature, high success rate, requires Spirit Ore.

Elven Elder / Eva's Saint

Changes: base cast time of Sleep is 10 seconds; Might of Heaven and Disrupt Undead gained the holy property; Mental Shield weakened; Holy Weapon - party only; Greater Heal - same as Bishop.

New skills:

  • Trance (56), Major Heal (56), Mana Burn (56), Turn Undead (56) and Erase - same as Bishop.
  • Clarity (58, 66, 74) - briefly lowers the target's MP consumption: -4% (1 Spirit Ore), -7% (2 Spirit Ore), -10% (3 Spirit Ore).
  • Resist Unholy (58) - 20-minute buff raising resistance to dark attacks.

Shillien Elder / Shillien Saint

Changes: Disrupt Undead gained the holy property; Mental Shield weakened; Greater Group Heal - same as Bishop.

New skills: Mana Burn (56); Erase (low success rate); Resist Holy (58) - 20-minute buff raising resistance to holy attacks.

Prophet / Hierophant

Changes:

  • Resist Aqua, Resist Wind and Resist Fire cannot be cancelled by lower-level vulnerabilities.
  • Disrupt Undead gained the holy property; Mental Shield weakened.
  • Elemental Protection interacts with the new elemental buff/debuff system (how exactly is unconfirmed).
  • Holy Weapon - party only; Berserker Spirit - party only, Evasion -2 / -4 (levels 1-2).

New skills:

  • Mana Burn (56); Erase (low success rate).
  • Resist Holy (58) and Resist Unholy (58) - 20-minute buffs.
  • Greater Might (58, 66, 74) - 20-minute buff: P. Atk. +4% / +7% / +10%, 1 / 2 / 3 Spirit Ore. Stacks with Might but not with Greater Shield.
  • Greater Shield (58, 66, 74) - 20-minute buff: P. Def. +5% / +10% / +15%, 1 / 2 / 3 Spirit Ore. Stacks with Shield but not with Greater Might.

Warcryer / Doomcryer

Changes: Aura Sink gained an MP burn effect; Steal Essence costs more MP (about 30% HP); Life Drain costs more MP; base cast time of Dreaming Spirit is 4 seconds.

New skills:

  • Chant of War (58, 66, 74) - 20-minute party buff: P. Atk. +4% / +7% / +10%, 4 / 8 / 12 Spirit Ore. Stacks with Might, but not with Greater Shield or Chant of Earth.
  • Chant of Earth (58, 66, 74) - 20-minute party buff: P. Def. +5% / +10% / +15%, 4 / 8 / 12 Spirit Ore. Stacks with Shield, but not with Greater Might or Chant of War.

Overlord / Dominator

Changes:

  • The radius of clan and alliance skills was increased to 900.
  • Rage of Paagrio - Evasion penalty -2 / -4 (levels 1-2).
  • Heart of Paagrio heals instantly and over time, 10-20% more in total.
  • Steal Essence costs more MP (about 30% MP); Seal of Gloom gained an MP burn effect; Life Drain costs more MP.
  • Seal of Slow and Seal of Silence last less; base cast time of Dreaming Spirit is 4 seconds.

New skills: none.

Passive skill values

Notes from the original article: values in the status window may look lower than listed because bonuses are not applied directly to the final stat. For example, Shield Mastery level 4 doubles (+100%) the base block chance, but that does not mean 100% blocks. The effect of Critical Power on Mortal Blow and similar skills had not been tested at the time of publication.

Combat and defense

SkillEffect by level
AegisShield block radius 360 degrees
Critical PowerP. Atk. on critical hits: +32 / +56 / +93 / +177 / +295 / +384 (lv. 1-6)
Final FortressP. Def. at 30% HP or less: +116.875 / +129.000 / +141.625 / +150.375 / +159.250 / +168.375 / +177.625 / +187.000 / +196.500 / +206.125 / +215.750 (lv. 1-11)
Final FrenzyP. Atk. at 30% HP or less: +32.9 / +39.4 / +46.6 / +54.6 / +63.3 / +72.7 / +79.3 / +86.1 / +93.1 / +100.2 / +107.5 / +114.8 / +122.1 / +129.3 (lv. 1-14)
Shield MasteryShield block chance: +50% / +70% / +85% / +100% (lv. 1-4)
Long ShotBow range: 700 / 900 (lv. 1-2)
Skill Mastery (fighters)Chance of a critical skill use, based on STR
Skill Mastery (mages)Chance of a critical skill use, based on INT
HealthResistance to bleed and poison +20%
ToughnessResistance to hold, sleep and poison +20%
WisdomResistance to hold, sleep and derangement +20%
Iron BodyFall damage -40%
AcrobatSafe fall height: +60 / +100 (lv. 1-2)
Boost BreathBreath: +180 / +300 (lv. 1-2)
Weight LimitWeight limit: +100% / +200% / +300% (lv. 1-3)
Quick RecoveryMagic reuse time: -20% / -25% / -30% (lv. 1-3)

HP and MP recovery

SkillEffect by level
Clear MindMP per tick walking / standing: +3.2 / +2.6; +4.0 / +3.2; +4.3 / +3.5; +5.1 / +4.1; +5.8 / +4.7; +6.2 / +4.9 (lv. 1-6)
EspritHP / MP per tick while running: +2.5 / +0.8; +3.0 / +0.9; +3.5 / +1.0; +4.0 / +1.1; +4.5 / +1.2; +5.0 / +1.3; +5.5 / +1.4; +6.0 / +1.5 (lv. 1-8)
Vital ForceHP / MP per tick while sitting: +1.9 / +0.9; +2.7 / +1.1; +2.9 / +1.2; +3.6 / +1.5; +4.5 / +1.7; +4.7 / +1.8; +5.6 / +2.1; +6.7 / +2.5 (lv. 1-8)
Fast HP RecoveryHP per tick: +1.1 / +1.6 / +1.7 / +2.1 / +2.6 / +2.7 / +3.4 / +4.0 (lv. 1-8)
Fast Mana RecoveryMP per tick: +1.1 / +1.5 / +1.9 / +2.3 / +2.7 / +3.1 / +3.4 (lv. 1-7)
Focus MindMP per tick: +1.1 / +1.5 / +1.9 / +2.3 / +2.7 / +3.1 (lv. 1-6)
Mana RecoveryMP recovery +20% in a robe
Higher Mana GainMP from Recharge: +22 / +24 / +28 / +29 / +31 / +32 / +38 / +39 / +41 / +42 / +48 / +49 / +50 / +52 / +53 / +59 / +61 / +62 / +64 / +66 / +72 / +73 / +75 / +76 / +78 / +79 / +81 (lv. 1-27)

Clan skills

Exact values for some clan skills were unknown at the time of publication.

SkillEffect
Clan AegisP. Def. +3% / +5% (lv. 1-2), higher levels unknown
Clan Magic ProtectionM. Def. +6% / +10% (lv. 1-2), higher levels unknown
Clan MightP. Atk. +3% (lv. 1), higher levels unknown
Clan SpiritualityCP +6% (lv. 1), higher levels unknown
Clan VitalityHP +3% / +5% (lv. 1-2), higher levels unknown
Clan Agility, Clan Clarity, Clan Cyclonic Resistance, Clan Empowerment, Clan Essence, Clan Fortitude, Clan Freedom, Clan Guidance, Clan Lifeblood, Clan Luck, Clan Magmatic Resistance, Clan March, Clan Morale, Clan Shield Boost, Clan Vigilance, Clan Withstand-AttackValues unknown (effects are listed in Chronicle 5: full patch notes)
Clan ImperiumRight to open a clan command channel