Lore & History

Gods and Races of the Lineage 2 World

The pantheon, the origins of the races and their traits

A short guide to the gods and races of the Lineage 2 world: who created whom, how each race ended up where it lives now, what it is good at and which classes its characters start with. The full chronicle of the world is told in History of the Lineage 2 World, and the starting stats of the races are listed in Base Race Stats.

The pantheon

The Lineage 2 pantheon was invented specifically for the game world. Most of the gods take no direct part in gameplay and are known only from legends, but those legends shape the quests and events tied to them - for example, the Seven Signs.

The elder gods:

  • Gran Kain - the supreme god, forefather of the world, creator of humans.
  • Einhasad - the supreme goddess, foremother of the world, creator of the Spheres - the vessels of the elements from which the sentient races were made.

Their children:

  • Shilen - originally the ruler of water, later the ruler of the Underworld; she created the Elves.
  • Paagrio - ruler of fire, creator of the Orcs.
  • Maphr - ruler of earth, creator of the Dwarves.
  • Sayha - ruler of wind, creator of the winged Arteia race.
  • Eva - at first she received no element, but after Shilen's fall Einhasad and Gran Kain made her the ruler of water.

The pantheon also includes Nephilim, Lilith, Anakim and Aulakiria.

The official legend of the Hellbound era tells the origin of the races differently: Orcs, Dwarves and Elves came from light, while Humans, Kamael and Dark Elves came from darkness.

Humans

Humans in Lineage 2 are no different from you and me. Thanks to their intelligence and curiosity they have reached almost every corner of the world, and the absence of major upheavals let their population grow. Today they are the dominant race and outnumber all others. Humans were once the weakest of the races, but they made their own destiny and are now the most influential of the six.

  • Special abilities: Humans have no special racial skills, but they can master any craft and have access to the largest number of specialized classes. High-level professions are noticeably more common among Humans.
  • Characteristics: Humans have strengths and weaknesses, but they balance each other out - all their stats are well balanced.

Human Fighter - the starting fighter class of Humans. He uses various kinds of weapons and armor, has high strength and dexterity, and fights equally well in melee and at range.

Human Fighter

Human Mystic - only mystics can draw energy from the world around them and change matter with the power of thought. They use special magic weapons, summon magical creatures, heal wounds and attack with destructive spells.

Human Mystic

Elves

The light Elves were created by the goddess of water, so they hold water and nature as a whole in deep reverence. They have slender, agile bodies, long ears and graceful faces. In the age of the giants and in the era of peaceful coexistence the Elves held the most power, but after the Great War their might and influence fell sharply. Today the light Elves live in the forests of the main continent.

  • Special abilities: Elves can stay underwater longer than other races and, thanks to their build, can jump from greater heights without harm. They are exceptionally intelligent, beautiful and very long-lived.
  • Characteristics: Elves are extremely fast and nimble in everything from running to casting, with high accuracy and evasion. They attack often but weakly and fall behind the other races in attack power. Elves are better protected against magic attacks.

Elven Fighter - the starting fighter class of Elves. Uses various weapons and armor, has high strength and dexterity, and fights both in melee and at range.

Elven Fighter

Elven Mystic - draws energy from the surrounding world, uses special magic weapons, summons magical creatures, heals wounds and attacks with destructive spells.

Elven Mystic

Dark Elves

The Elves were once a single people, but over time they split into two hostile camps. The Dark Elves got their name from their devotion to black magic, with which they hoped to win the war against the Humans. Worshipping darkness did not help - they lost, but they still practice their dark craft. They look like their light kin but are taller, with grey-blue skin and silver hair. The Dark Elves follow Shilen, the goddess of death.

  • Special abilities: like the light Elves, they stay underwater longer and can jump from greater heights without harm. They are intelligent, beautiful and long-lived, and once dominated thanks to their great magical power.
  • Characteristics: the race relies on attack power - both Dark Elf fighters and mystics deal the most damage thanks to high strength and intelligence.

Dark Fighter - the starting fighter class of Dark Elves. Uses various weapons and armor, has high strength and dexterity, and fights in melee and at range.

Dark Elf fighter

Dark Mystic - draws energy from the surrounding world, summons magical creatures, heals wounds and attacks with destructive spells, using magic weapons.

Dark Elf mystic

Orcs

The Orcs are the race of fire. They are much stronger and hardier than the other sentient beings, but their magical abilities are more modest. After the fall of the giants the Orcs seized power over Aden and became the strongest race on the continent, but their armies were crushed by the alliance of Humans and Elves. Since then the Orcs have tempered their ardor and live in the cold lands on the northern edge of Elmore.

  • Special abilities: increased resistance to poisons, diseases and other negative effects.
  • Characteristics: enormous physical strength, plenty of HP and MP and fast recovery. On the other hand, Orcs are slow - their running, attack and casting speeds are low, as are their accuracy and evasion.

Orc Fighter - the starting class of Orcs who chose cold steel over ancient magic. Only Orc fighters can master the art of fist weapons and fight properly with a massive two-handed sword.

Orc Fighter

Orc Mystic - a keeper of ancient knowledge who uses the power of fire in rituals. Their spells affect not just a single target but also an area or a group. Although they are mystics, Orc mystics can wear any armor and weapons.

Orc Mystic

Dwarves

The Dwarves are the race of earth, created by the goddess Maphr. They are curious, physically strong, love to create new things and have a unique gift for craftsmanship. After the fall of the giants the Dwarves kept switching sides, always trying to join the strongest race, and earned a reputation as dishonest turncoats; other races dislike them for their love of profit. Dwarven society is organized like a big corporation, and they are still famous for their business sense and organizational skills. Today the Dwarves live in the north of the Kingdom of Aden - a land of eternal cold, endless cliffs and snow that never melts.

  • Special abilities: a Dwarf's backpack holds several times more than those of other races, they can carry heavier loads and suffer less from being overweight.
  • Characteristics: recognized master crafters with high health and defense; apart from their great strength they have no other striking traits.

Dwarven Fighter - magic is closed to the Dwarves, so they rely solely on weapons and armor. Thanks to their ability to extract resources from slain monsters and to craft items, Dwarves are indispensable in any undertaking, trade included.

Dwarven Fighter

Kamael

The mysterious Kamael race arose in the Age of Legends. Unlike the other inhabitants of Elmoreden, the Kamael were created only for war: swift and strong like Orcs, wise like Elves and able to fly like the Arteia, they were the perfect weapon. Scholars believe that, unlike the five races created by the gods, the Kamael were created by humans. The gods proved stronger after all: the winged warriors were defeated and for thousands of years were imprisoned on the Isle of Souls far to the west, beyond the Dark Elf village. In isolation they preserved their unique culture but grew weaker - and now only the most worthy will be freed and gain a second wing.

  • Special abilities: the Kamael are born for battle - in combat they are fiercer than Dark Elves and stronger than even Orcs. The blessing of the gods never touched them, so the highest power - magic - is closed to them, but their purpose makes the one-winged warriors resistant to magic attacks. The chaos in their hearts lets them absorb the souls of defeated foes and turn them into energy for their own skills.
  • Characteristics: Kamael professions depend on gender. Their weapons differ from those used in Aden, but they can convert ordinary blades and bows into the swords, rapiers and crossbows they are used to.

Male Soldier - the starting profession of Kamael men. It has huge attack power, matched only by Dark Elves, high attack speed and increased magical potential, but very low defense and stamina. Fights in melee and at range.

Kamael Male Soldier

Female Soldier - the starting profession of Kamael women. It has incredibly high attack speed. At higher levels it learns to detect and disarm traps on the ground. Fights in melee and at range.

Kamael Female Soldier