Lore & History

KF2 Perk Skills v1040: Bilingual EN/Chinese Reference

This page is a reference of the perk skill trees from a Chinese community guide that listed every skill in English with a Chinese translation next to it. It covers Killing Floor 2 as of update v1040 (2016). Each perk has base stats that grow with level, then five skill tiers (levels 5, 10, 15, 20, 25) where you pick one of two skills. The values below were later rebalanced, so check an up to date source such as perk skills and builds for HoE before planning a build.

Berserker

Base stats: +1 percent Berserker weapon damage per level; +2 percent damage resistance every five levels; night vision; Clots cannot grab you.

  • Level 5, Survival: Dreadnaught (+50 percent total health) or Skirmisher (+20 percent move speed, +25 percent sprint speed, regenerate 2 health per second).
  • Level 10, Combat: Vampire (heal 4 health per Zed killed with a Berserker weapon, 15 percent faster attacks) or Butcher (20 percent faster attacks and 25 percent more damage).
  • Level 15, Close Combat: Resistance (20 percent resistance to all damage, plus 20 percent more against poison and sonic) or Parry (a parried attack boosts melee attack speed by 5 percent and melee damage for 10 seconds; the English text says 35 percent, the Chinese 25).
  • Level 20, Power: Smash (hard attacks do 50 percent more damage, 25 percent extra on headshots and 200 percent more stumble power) or Massacre (light attacks do 20 percent more damage and are 5 percent faster).
  • Level 25, Advanced Training: Spartan (Zed Time: attack in near real time and gain 25 percent of total health) or Berserker Rage (Zed Time: move and attack in real time).

Commando

Base stats: +1 percent perk weapon damage per level; cloaked enemy and health bar detection at 10 m plus 2 m per level; Zed Time extended by 1 second plus one more every five levels; +2 percent reload speed every five levels; night vision.

  • Level 5, Tactics: Tactical Reload (20 percent faster reloads) or Large Mags (+50 percent magazine capacity).
  • Level 10, Advanced Tactics: Backup (+60 percent damage for the 9mm and knife, faster weapon switching) or Impact (+150 percent stumble power for Commando weapons).
  • Level 15, Survival: Health Increase (+25 percent health and armor) or Ammo Vest (two extra magazines per Commando weapon; the Chinese text says +20 percent spare ammo).
  • Level 20, Weapon Specialist: Hollow Point Rounds (+25 percent damage, -50 percent recoil) or Eat Lead (+50 percent rounds per magazine).
  • Level 25, Advanced Training: Rapid Fire (Zed Time: 3 percent more damage and triple fire rate) or Professional (Zed Time: reload at full speed, switch Commando weapons twice as fast).

Support

Base stats: welding speed +2 percent per level; perk weapon damage +1 percent per level; penetration +25 percent per level; grenade damage +2 percent per level.

  • Level 5, Supply: Ammo (+20 percent ammo capacity and starting ammo) or Supplier (a backpack lets every player take ammo once per wave).
  • Level 10, Fitness: Fortitude (+50 percent health) or Regeneration (slow health regeneration from Horzine nano-bots, 4 health every 2 seconds in the Chinese text).
  • Level 15, Weapon Handling: Bombard (+60 percent stumble chance with ranged Support weapons) or Tactical Reload (20 percent faster reload).
  • Level 20, Endurance: Strength (+5 carry weight) or Tenacity (+10 percent Support weapon damage).
  • Level 25, Advanced Training: Safeguard (Zed Time: +5 percent armor for you and nearby allies) or Barrage (Zed Time: +15 percent damage for you and nearby allies).

Field Medic

Base stats: syringe recharge rate 8 percent per level; syringe potency +2 percent per level; Bloat bile damage -2 percent per level; +1 percent move speed per level; armor +3 percent per level.

  • Level 5, Conditioning: Healing Surge (+20 percent health) or Enforcer (+20 percent ammo capacity for Field Medic and backup weapons).
  • Level 10, Medical Technician: Combatant (free starting armor and a 60 percent discount on armor) or Armament (lose 10 percent healing effectiveness on teammates, but each heal also repairs 2 percent of their max armor).
  • Level 15, Weapon Handling: Regeneration (slow health regeneration) or Lacerate (Zeds bleed more after damage from perk weapons).
  • Level 20, Combat Technician: Vaccination (healing raises teammates' max armor and gives temporary bile resistance) or Acidic Compound (darts can poison Zeds; grenades and darts sometimes cause Zeds to panic).
  • Level 25, Advanced Training: Airborne Agent (Zed Time: darts create a healing cloud giving 10 percent extra healing) or Sedative (Zed Time: darts and grenades release a sedative that can stop Zed movement for a time).

Demolitionist

Base stats: +1 percent perk weapon damage per level; +1 percent explosive resistance per level; +5 percent starting explosive ammo every five levels; gives the team an extra grenade each wave; doors you weld explode when destroyed.

  • Level 5, Technique: Bombardier (+25 percent damage) or Grenadier (10 percent faster reloads).
  • Level 10, Explosives: High Impact Rounds (+25 percent damage on direct hits, but 3 less max ammo per weapon) or Extra Round (+5 max ammo for explosive weapons).
  • Level 15, Advanced Techniques: Sonic Resistant Rounds (explosives always get past a Siren's scream) or Fragmentation Rounds (+50 percent explosion area, -30 percent damage).
  • Level 20, Weapon Techniques: Armor Piercing Rounds (+50 percent damage on a direct hit to a critical zone) or Concussive Rounds (+50 percent stun, stumble and knockdown power).
  • Level 25, Advanced Explosives: Destroyer of Worlds (Zed Time: explosions deal radiation damage and poison Zeds) or Mad Bomber (Zed Time: shoot and reload in near real time).

Firebug

Base stats: +1 percent perk weapon damage and +1 percent reload speed per level; resistance to Zed fire attacks 30 percent plus 2 percent per level; resistance to your own fire 25 percent plus 3 percent per level; +5 percent starting ammo every five levels.

  • Level 5, Supplies: Well Stocked (Firebug weapons start at 60 percent ammo at the Trader) or Flarotov Cocktail (the Molotov becomes a flare that lights the area for 30 seconds).
  • Level 10, Spicy: Barbecue (fire lingers 20 percent longer) or Heat Wave (Zeds hit by fire at point blank range stumble back).
  • Level 15, Burn: Pyre (20 percent chance that a Zed killed by fire explodes and knocks down nearby Zeds) or Napalm (burning Zeds set others on fire on contact).
  • Level 20, Flame: Firestorm (longer range for fire weapons) or Wildfire (larger splash damage).
  • Level 25, Advanced Training: Arsonist (Zed Time: Zeds killed by fire explode into fireballs) or Pyromaniac (Zed Time: Firebug weapons fire in near real time).

Gunslinger

Base stats: +1 percent perk weapon damage per level; projectile resistance 5 percent plus 1 percent per level; +1 percent move speed per level; -1 percent recoil per level.

  • Level 5, Technique: Shoot'n'Scoot (move 200 percent faster in iron sights, less weapon bob) or Quick Draw (50 percent faster weapon switching and quick draw of spare pistols).
  • Level 10, Skill: Rhythm Method (each consecutive headshot adds 17 percent damage, up to 68 percent) or Bone Breaker (+20 percent damage).
  • Level 15, Advanced Techniques: Speedloader (20 percent faster reloads) or Penetration (shots penetrate one extra Zed).
  • Level 20, Critical hits: Center of Mass (chest shots have 40 percent more stumble power) or Leg Shots (leg shots have 3x knockdown power on sprinting Zeds).
  • Level 25, Master Techniques: Fanfire (Zed Time: shoot 3x faster) or Uber Ammo (you cannot run out of ammo in Zed Time).

Sharpshooter

Base stats: +1 percent headshot damage per level; -1 percent recoil per level; +2 percent weapon switch speed per level.

  • Level 5, Movement: Sniper (+25 percent damage while stationary) or Marksman (25 percent faster shooting, +10 percent move speed).
  • Level 10, Basic Technique: Stability (+30 percent damage while crouching) or Ballistic Shock (+100 percent stun power).
  • Level 15, Skill: Rack 'em Up (each consecutive headshot adds 5 percent damage, up to 75 percent) or Combat Ready (faster reloads).
  • Level 20, Equipment: Dead Eye (-10 percent recoil and +10 percent headshot damage with scope or iron sights) or Always Prepared (+25 percent ammo for Sharpshooter weapons and grenades).
  • Level 25, Master Techniques: Assassin (Zed Time: headshots greatly increase knockdown power) or Ranger (Zed Time: headshots greatly increase stun power).

The original guide also had empty headings for S.W.A.T. and Martial Artist, which were not filled in.

FAQ

How many skill choices does each perk have in this version?
Five tiers, at levels 5, 10, 15, 20 and 25, with two skills to pick from in each tier. The level 25 tier offers a choice of two Zed Time skills.
Is this list still accurate?
It reflects update v1040 from 2016. Numbers and some skills were changed in later patches, so use it as a historical reference.