KF2 ZED Resistances and Stun/Stumble Timers (Early Sheet)
This page paraphrases a short community cheat sheet written in the early days of Killing Floor 2. Its numbers were copied from a community spreadsheet, and the original author padded the list with jokes. The facts are kept here; the balance has been patched many times since, so use it as a historical baseline. For a more recent breakdown see ZED resistances and weak points.
Damage resistances and weaknesses
| ZED | Resistances | Weaknesses |
|---|---|---|
| Cyst | 50% resistant to microwave (EMP-type) damage | None, all other damage normal |
| Clot | Same as Cyst | None |
| Slasher | 50% resistant to microwave | None, all other damage normal |
| Bloat | 50% resistant to ballistic, explosive, toxic and blunt | 200% from fire, slashing and piercing |
| Crawler | 50% resistant to slashing, microwave and toxic damage | 200% from ballistic, toxic and bludgeon |
| Gorefast | None | None |
| Stalker | 50% resistant to toxic and microwave | None listed |
| Husk | 50% resistant to fire | Water (joke entry) |
| Siren | None | 200% from explosives |
| Scrake | 50% resistant to slashing and explosives | 200% from microwave; 400% from RPG impact damage (150 x 4 = 600) |
| Fleshpound | 50% resistant to everything not listed | 150% from explosives and piercing; 100% (normal) from microwave |
Stun, stumble and knockdown timers
These values describe how long a ZED's internal cooldown takes before the same effect can happen again. For example, a Scrake that has been stumbled needs about 8 seconds after the first stumble before it can be stumbled again. The author listed only the most useful numbers per specimen.
| ZED | Stun | Stumble | Other |
|---|---|---|---|
| Cyst | 3 s | 0.5 s | |
| Clot | 3 s | 0.5 s | |
| Slasher | same as above | same as above | |
| Bloat | 3 s | 2.5 s | |
| Crawler | 3 s | 1 s | |
| Gorefast | 3 s | 2 s | |
| Stalker | 3 s | 2 s | |
| Husk | 3 s | 2 s | Knockdown duration 1.85 s; stumble duration 1.65-2.85 s |
| Siren | 3 s | 2 s | |
| Scrake | 3 s | 8 s | Stumble duration 1.36-1.68 s; knockdown 17 s; knockdown duration 1.85 s; melee bash 3 s |
| Fleshpound | 12 s | 10 s | Stumble duration 1.2-1.36 s; knockdown 25 s; knockdown duration 1.85 s; stun duration 2-4 s plus 1.65 s; melee bash 4 s |
How to use it
- Do not spend explosive ammo on Scrakes or Bloats; save it for Sirens and Fleshpounds.
- Against a Fleshpound, remember the long cooldowns: a stun or stumble will not be available again for many seconds, so plan your burst around them.
- Crawlers die faster to ballistic damage than to melee slashes.
FAQ
- Which ZED is weak to explosives?
- In this early-build sheet the Siren and the Fleshpound take extra explosive damage (200 percent for the Siren, 150 percent for the Fleshpound), while Bloats and Scrakes resist it by 50 percent.
- How long is a Fleshpound stumble cooldown?
- The sheet lists a 10 second stumble timer, a 12 second stun timer and a 25 second knockdown timer for the Fleshpound.
- Are these numbers still current?
- No. They come from an early-build community spreadsheet, so treat them as a historical reference and check current in-game values.